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+ The game is said to be 2 - 3 times *larger* than OOT.
+ Link will grow up as the game progresses
+ The starting town acts as an introduction where you wear normal clothes and have to round up cows on your horse within a time limit.
And some new screenshots. [URL]http://www.cube-europe.com/news.php?nid=7650[/URL].
Nintendo, a release date of tomorrow please.
But last time I played I decided to just work out this notebook thingy, and then I started to like it a lot more. I've got it all sussed now, so after exams I will complete it in the holidays.
I'm intrigued as to what direction the Zelda series is going to take from this point onwards... I just saw the Madden trailer for the next gen consoles... :O
Now, imagine Zelda...
Well I was ready for something to atleast come close to touching Majora so perhaps I was a little more disappointed with Windfall than it deserved.
I still don't get why Tilt talked about Windfall when raving about THE Zelda down though...
Still, the point is that the new Zelda promises improvements in the AI and Interactivity department. Let's see if Nintendo pull this one off! ;-)
(and everything that Chipseh just said too! ;-))
Back to the topic, though...
Clock Town was fantastic. The music was great, the builder's danced around like gay's (:D), cuckoo's(!)- it felt like a town, and not a general collection of people... the same can't be said for Windfall.
In all seriousness, though, I have VERY high hopes for the new Zelda. I was one of the few that wasn't against WW... but I still felt let-down by it in the end. Don't get me wrong, it deserves its place as a Zelda game, but it wasn't... it wasn't the Zelda that we know and love, and have done for the last two decades or so. It was more like the "Story of Zelda" as opposed to the legend. But this one, though, I honestly can't wait. There's three games I really, REALLY want atm- Zelda, Fire Emblem and Advance Wars.... DS. The same can't be said about the GameCube version... that looks utter pants, to be honest.
IS should have been developing it, not some third-rate UK developer (Kaji? Koji? meh).
Dunno why, but there you go.
Windfall was not lifeless, Strafio. It was excellent.
Of course, it doesn't come close to Clock Town, because that was basically the whole game - and the time aspect added so much more to it.
But as far as normal towns go, Windfall is good example of how to do things.
No time limit though, that sucks.
> Windfall was definetly a moderate step forward though, there was a
> hell of a lot more life there than any other village I've seen in a
> Zelda game.
Really?
I found their lifelessness to be the most disappointing feature in the game... I mean, maybe it was a slight step forward from one of OOT's villages, but atleast 10 steps back from Majora's Clock Town.
Now that REALLY brought people to life.
Everyone had a life and a purpose and...
> I loved the way you almost felt like you got to know everyone in the
> village and everyone had their own distinct personality and reason to
> be there. All they need to do in the sequel is have more villages like
> this and make them even larger.
Now I'm thinking that you just called "Clock Town" "Windfall", because there is NO WAY that this applies to Windfall, let alone compared to Clock Town (a villiage in another Zelda game...)
Tell me I'm right Tilt, tell me I'm right... :-)