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When the N64 was out there wasn't huge amounts of games, but what was there was pure quality:
Goldeneye, perfect dark, Mario kart, mario, Zelda, zelda 2, Smash brothers, snowboard kids, Banjo kazooie, f-zero x, diddy kong, to name a few of the best, even the games like Donkey Kong which didn't quite live up to expectations were still excellent games. The games had pretty much a perfect balance between skill and playability combined with top console graphics for the time.
Where did it all go wrong in the transition to the gamecube, When i bought any of those previous titles i felt like i got full value for my my money and don't regret buying any of them. However out of the Games i've bought on the gamecube and i have pretty much all the big titles, only timesplitters 2 has felt anywhere near value for money.
Mario Sunshine: was a huge step back from 64, everything is just far more simple, they have just scaled everything up and added some pretty colours yet preetty much neglected anything even resembling a challenge in favour of some stupid backpacks and cleaning up some paint, such a disappointment.
Mario Kart: This has had the biggest fall from grace ever out of anygame i have ever played, We play it a lot but only in 4 player were it is fun only in the sense of competition and the general banter in the room rather than the actual gameplay. Again everything is scaled up and simplified, It is made for a retard to pick up a controller and be able to win in multiplayer, gone are the days when skill wins the race. Who remembers when the talented players hardly ever fell off? used the items in just the right places, where the ones who could do the jump on the beach pretty much every time. Now it: "ooh look a ridiculous item ill jump from half a lap behind having fallen in the water 19 times to win the race" bloody disappointing.
Smash Brothers: Don't even get me started on smash brothers, the game which symbolised playability, frantic pace and quality game play, has yet again been butchered, we are talking a game which i probably a week's multiplayer play time on at least. And it has been massacred what have you done to it, i ask you nintendo. What did it do to deserve to be massacred in to a gay pokemon fest with stupid moving platforms and over exaggerated items and stupid stages, which are often so large of changing so quickly that it just ruins the game.
Zelda: Cell-shading and over simplifying, are nintendo's vices here, again it is far simpler than the original, the graphics look like a two year olds picture book, the storyline sucks and it leaves you cring thinking that this is the successor to ocarina of time (the second best game ever given to man).
F-zero x- I have not bought this yet, i am to afraid to buy it, after the massacring of the previous titles this is the one ray of hope left in this bleak nintendo world. With out hope, there is nothing.
Nintendo go back to the good old days, stop trying to be cool with your cell shading and poke-fests. Give us quality and challenging workmanship, I don't particularly care if the graphics are only n64 standard, i want games that i can actually get into and enjoy, rather than an oversimplified colourful mess.
Though I'm still laughing at "A Grade Ass Award".
*sniggers*
At least you're giving an honest opinion though. That certainly doesn't warrant an "A Grade Ass Award". Heh.
> Mario Kart was great, Zelda was great, Sunshine was great and Smash
> Bros. was great. Sure, Zelda and Mario Sunshine weren't as good as 64
> and OOT, but you must understand, they are two of the best games ever
> made; making better games than them isn't an easy task.
Blatantly true. Zelda's graphics rocked by the way, and I've spent a good 25 hours on it so far.. still haven't got everything - can't wait to see the sequel this E3.
> I had it for about 9 months without touching it and then recently I
> just sat down and have found myself completely absorbed in the game.
> Took me a while to get into but it was definitley worth it.
Heh once you get to hyrule it's rewarding..
The thing that is so good about Wind Waker thats so good is that nothing else really looks like it. It really has forged ahead in its own style. Everything in the game just seems to have a much more vivid personality to it than if it was done in standard 3D.
Innovation is great, and that's what WW's visuals are, but a darker story, grittier visuals and a bit more challenge would have had made Wind Waker much better. I don't normally care whether a game is seen as childish or not, but Zelda was Nintendo's one adult series and from this has lost some of its fans.