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Very useful for classification. Helps you find what you're looking for.
Have you noticed that as the game industry grows ever larger, and the whole gaming experience becomes more cinematic, the genres we usually see in film are now also used to classify our games.
We have Sci-Fi games, Western games, Fantasy games.
Of course games were always developed in certain styles, but it's only recently that the fact that it's a sci-fi game has been used as a selling point. Probably because the games are becoming closer in appearance to their movie cousins.
No longer do we hear of a new adventure game, it's a futuristic adventure, a fantasy adventure etc.
I guess this must have something to do with the expansion of the industry and our insistance that everything must fit into a catergory!
I like the fact that games are becoming more like movies in terms of storylines, but the disadvantge of moving closer to movies is the fact that they can only ever end one way, and it's the same every damn time you play it.
Games need to be more linear, so there are dozens of potential outcomes, and not just completing the game with the magic staff, or without, but, say turning on your companions and turning to evil!
Anyway, should the games indusrty try to forge more links with movies, or should they be slowly backing away from it, and do there own thing?
Why aren't there many?
WHY! :D
Very useful for classification. Helps you find what you're looking for.
Have you noticed that as the game industry grows ever larger, and the whole gaming experience becomes more cinematic, the genres we usually see in film are now also used to classify our games.
We have Sci-Fi games, Western games, Fantasy games.
Of course games were always developed in certain styles, but it's only recently that the fact that it's a sci-fi game has been used as a selling point. Probably because the games are becoming closer in appearance to their movie cousins.
No longer do we hear of a new adventure game, it's a futuristic adventure, a fantasy adventure etc.
I guess this must have something to do with the expansion of the industry and our insistance that everything must fit into a catergory!
I like the fact that games are becoming more like movies in terms of storylines, but the disadvantge of moving closer to movies is the fact that they can only ever end one way, and it's the same every damn time you play it.
Games need to be more linear, so there are dozens of potential outcomes, and not just completing the game with the magic staff, or without, but, say turning on your companions and turning to evil!
Anyway, should the games indusrty try to forge more links with movies, or should they be slowly backing away from it, and do there own thing?