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"Genres and the like."

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Mon 19/03/01 at 22:25
Regular
Posts: 787
Genres. Platform, RPG, FPS, beat 'em-up etc.

Very useful for classification. Helps you find what you're looking for.

Have you noticed that as the game industry grows ever larger, and the whole gaming experience becomes more cinematic, the genres we usually see in film are now also used to classify our games.

We have Sci-Fi games, Western games, Fantasy games.

Of course games were always developed in certain styles, but it's only recently that the fact that it's a sci-fi game has been used as a selling point. Probably because the games are becoming closer in appearance to their movie cousins.

No longer do we hear of a new adventure game, it's a futuristic adventure, a fantasy adventure etc.

I guess this must have something to do with the expansion of the industry and our insistance that everything must fit into a catergory!

I like the fact that games are becoming more like movies in terms of storylines, but the disadvantge of moving closer to movies is the fact that they can only ever end one way, and it's the same every damn time you play it.

Games need to be more linear, so there are dozens of potential outcomes, and not just completing the game with the magic staff, or without, but, say turning on your companions and turning to evil!

Anyway, should the games indusrty try to forge more links with movies, or should they be slowly backing away from it, and do there own thing?
Tue 20/03/01 at 12:19
Regular
Posts: 14,117
The only real example of a mulit-genre game that i can think of is Deus Ex. But then you get some games that dont fir into specific genres, games like Thief are difficult to pigeon hole. Its not really a FPS, and neither is it an Adventure. Its games that cross over like this that are the future of gaming as far as im concerned.
Tue 20/03/01 at 11:56
Posts: 0
Alex Kidd in Western Land? Go on Sega you know it makes sense. It will be a multiplatform smash!

Anyway, I would certainly like to see less linear gameplay, but just how far can you push this? Surely it has to stay within some parrameters?

I think the way to go with RPG/Adventure games is to go down the sub-quest route. Have a rather linear story, with certain events that must happen, and have many branches off of this. Going down one may either cause another one to spring up later in the game, or close one off, depending upon your actions. This way the replay value of the game would be increased no end, as long as you kept away from those guides anyway!

In terms of genres, I think it would be quite cool to hear of a new sci-fi from Rare, rather than a new platformer. How about a comedy smash from the makers of Mortal Kombat? The latest romance from Square?

I'm not so sure about that actually!
Tue 20/03/01 at 10:37
Regular
Posts: 16,558
Western games? You mean the large amount is made from western ideas like guns?
Tue 20/03/01 at 10:28
Posts: 0
Outlaws was a good game, but it used the Dark forces engine instead of the Jedi Knight one! WHY??
Those fools, they could have made a sequel or more than one by now if they had used the Jedi Knight engine. The graphics probably put a lot of people off but if you actually play it it is a very good game. I must say though, if the graphics had been better they may have been able to make an even better game.
Tue 20/03/01 at 09:47
Regular
"Fishing For Reddies"
Posts: 4,986
I must have outlaws on my PC becuase it always says there are illegal operations and there is something wrong with the cache. Damn Theives.

The Game
Tue 20/03/01 at 08:41
Regular
"not dead"
Posts: 11,145
Um... Well Done Your Honour, you spotted the deliberate mistake!

For more, read less.....
Mon 19/03/01 at 23:16
Moderator
"possibly impossible"
Posts: 24,985
Grix, have you played Outlaws on the PC? Excellent and very Eastwoodesque!
Mon 19/03/01 at 23:08
Regular
Posts: 14,117
meka_dragon wrote:

Games need to be more linear, so there are
> dozens of potential outcomes, and not just completing the game with
> the magic staff, or without, but, say turning on your companions and
> turning to evil!

Games being more linera is a bad thing! Games need to be more open ended, if they are linear then there is only one route through, if they are more open ended, like Shenmue (allegedly, i havent played it you see), then they take longer to complete. Also there is more replay value as you can do different things different ways.
Mon 19/03/01 at 22:32
Regular
Posts: 23,216
A really amazing game could be made from the spagetti western trilogy license... I'm dying to see it made.
Mon 19/03/01 at 22:29
Regular
"not dead"
Posts: 11,145
And to think there's so much inspiration for one out there!

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