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Very useful for classification. Helps you find what you're looking for.
Have you noticed that as the game industry grows ever larger, and the whole gaming experience becomes more cinematic, the genres we usually see in film are now also used to classify our games.
We have Sci-Fi games, Western games, Fantasy games.
Of course games were always developed in certain styles, but it's only recently that the fact that it's a sci-fi game has been used as a selling point. Probably because the games are becoming closer in appearance to their movie cousins.
No longer do we hear of a new adventure game, it's a futuristic adventure, a fantasy adventure etc.
I guess this must have something to do with the expansion of the industry and our insistance that everything must fit into a catergory!
I like the fact that games are becoming more like movies in terms of storylines, but the disadvantge of moving closer to movies is the fact that they can only ever end one way, and it's the same every damn time you play it.
Games need to be more linear, so there are dozens of potential outcomes, and not just completing the game with the magic staff, or without, but, say turning on your companions and turning to evil!
Anyway, should the games indusrty try to forge more links with movies, or should they be slowly backing away from it, and do there own thing?
Anyway, I would certainly like to see less linear gameplay, but just how far can you push this? Surely it has to stay within some parrameters?
I think the way to go with RPG/Adventure games is to go down the sub-quest route. Have a rather linear story, with certain events that must happen, and have many branches off of this. Going down one may either cause another one to spring up later in the game, or close one off, depending upon your actions. This way the replay value of the game would be increased no end, as long as you kept away from those guides anyway!
In terms of genres, I think it would be quite cool to hear of a new sci-fi from Rare, rather than a new platformer. How about a comedy smash from the makers of Mortal Kombat? The latest romance from Square?
I'm not so sure about that actually!
Those fools, they could have made a sequel or more than one by now if they had used the Jedi Knight engine. The graphics probably put a lot of people off but if you actually play it it is a very good game. I must say though, if the graphics had been better they may have been able to make an even better game.
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Games need to be more linear, so there are
> dozens of potential outcomes, and not just completing the game with
> the magic staff, or without, but, say turning on your companions and
> turning to evil!
Games being more linera is a bad thing! Games need to be more open ended, if they are linear then there is only one route through, if they are more open ended, like Shenmue (allegedly, i havent played it you see), then they take longer to complete. Also there is more replay value as you can do different things different ways.