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Frustration occurs when you powerless to do anything such as the flower in Smash Brothers get caught in that and there is no escape. It also occurs when you lose at the same place all the time this usually occurs during pin point jumping scenes.
Unfairness where no matter how hard you try you always lose miserably is also a cause of Frustration.
Do game developers need to do it? Surley there isn't need for perfect jumping scenes. Can they make a section that is hard but still not unfair?
I believe they can. Conker is a killer example although fairly short it is also a nasty frustrating and madly unfair game and trust me it would of been thrown across the room several times befor you finnish and i though Donkey Kong was bad.
Frustration ruins a game. Donkey Kong is excellent but that awkward Arcade game and Stupidly hard missions to finnish in short spaces of time ruined the end of what was my most anticipated game on the N64. Same with No Mercy which is a dream of a game but that deleating problem and the fact you can go about 5 minuites while they pound and constantly reverse your moves made me at times hate the game.
Can Devlopers die down the frustration used in their games could THQ make it harder and less likly to reverse moves making it seem less frustrating?
Frustration isn't healthy. Zelda has never got me frustrated but I wouldn't call it an easy game but a bloody excellent one.
Lets campaign against frustration and the unfairness in games.
Heres to the future
Dringo (Whoknows)
For a game to be truly enjoyable it has to be tough in some way, otherwise your just sitting there doing very little until the game ends. If there is no sense of achievement from playing a game then it just gets boring.
By making games harder to get through the sense of achievment is increased, yes you can get through the game less frustrated if it is designed with easy gaps to jump or easy bosses to kill, and yes it is annoying to be stuck at the same place in a game for days or weeks. But how good does it feel when you finally make the jump or kill the boss or work out the puzzle?
For me frustration is part of the gaming experience and I doubt very much that I'm alone in this. If it was just a mildly taxing walk from one end of the game to the other some games would just not be worth playing.
Frustration occurs when you powerless to do anything such as the flower in Smash Brothers get caught in that and there is no escape. It also occurs when you lose at the same place all the time this usually occurs during pin point jumping scenes.
Unfairness where no matter how hard you try you always lose miserably is also a cause of Frustration.
Do game developers need to do it? Surley there isn't need for perfect jumping scenes. Can they make a section that is hard but still not unfair?
I believe they can. Conker is a killer example although fairly short it is also a nasty frustrating and madly unfair game and trust me it would of been thrown across the room several times befor you finnish and i though Donkey Kong was bad.
Frustration ruins a game. Donkey Kong is excellent but that awkward Arcade game and Stupidly hard missions to finnish in short spaces of time ruined the end of what was my most anticipated game on the N64. Same with No Mercy which is a dream of a game but that deleating problem and the fact you can go about 5 minuites while they pound and constantly reverse your moves made me at times hate the game.
Can Devlopers die down the frustration used in their games could THQ make it harder and less likly to reverse moves making it seem less frustrating?
Frustration isn't healthy. Zelda has never got me frustrated but I wouldn't call it an easy game but a bloody excellent one.
Lets campaign against frustration and the unfairness in games.
Heres to the future
Dringo (Whoknows)