The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Frustration occurs when you powerless to do anything such as the flower in Smash Brothers get caught in that and there is no escape. It also occurs when you lose at the same place all the time this usually occurs during pin point jumping scenes.
Unfairness where no matter how hard you try you always lose miserably is also a cause of Frustration.
Do game developers need to do it? Surley there isn't need for perfect jumping scenes. Can they make a section that is hard but still not unfair?
I believe they can. Conker is a killer example although fairly short it is also a nasty frustrating and madly unfair game and trust me it would of been thrown across the room several times befor you finnish and i though Donkey Kong was bad.
Frustration ruins a game. Donkey Kong is excellent but that awkward Arcade game and Stupidly hard missions to finnish in short spaces of time ruined the end of what was my most anticipated game on the N64. Same with No Mercy which is a dream of a game but that deleating problem and the fact you can go about 5 minuites while they pound and constantly reverse your moves made me at times hate the game.
Can Devlopers die down the frustration used in their games could THQ make it harder and less likly to reverse moves making it seem less frustrating?
Frustration isn't healthy. Zelda has never got me frustrated but I wouldn't call it an easy game but a bloody excellent one.
Lets campaign against frustration and the unfairness in games.
Heres to the future
Dringo (Whoknows)
Length helps but games that have difficult sections doesn't need to be frustrating. The minecart racing sections in DK took me a about 9 attempts to do but i didn't get frustrated. So what is the cause of frustration then? any ideas?
> SNIPER wrote:
> Dringo how the hell did you play conker
> yet?
I've played it with a friend who has an American console and
> it is great so get it!!!!!! who has an american console chris! Any way, if you want to talk to me on a chat room (now) go to www.n64.tush.ms and click on 'chat room' BUT WRITE IN HERE FIRST!
> Dringo how the hell did you play conker yet?
I've played it with a friend who has an American console and it is great so get it!!!!!!
> WHAT?
Well done on your win Dringo but still...
If you find a
> game too hard then just play through it on the easy/medium
> difficulty settings and leave it there.
Don't try to pressurise
> companies into making games easier because if games become easier
> then the better gamers miss out.
There should be an easy setting
> for starting off the game, a medium difficulty setting for the
> average gamer to play through and a bloody hard and fustrating
> setting for people like me who thrive on the challenge.
If you
> don't like the hard setting then ignor it.
No one's forcing you to
> play through it!
What you fail to understand i love difficult games it is Frustration i dont like.
I completed Donkey Kong and No Mercy but not without a few tears.
For example I'm beating the hell out of HHH but then i'd suddenly have my moves reversed a few times he would be instantly on special and bam I lose.
Now reversals are neccesary but if your attitude meter didn't go up so much from doing them it wouldn't create this frustration.
What frustrates me though is the inability to do anything.
Reversals are none controllable and it isn't your fault they happen and if you lose because of it you get frustrated as the game has cheated you out of a victory and it seems unfair.
This and jumping sections is what frustrates me.