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Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.
Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.
Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.
I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.
Although still no Majora's Mask.
I hope they have someting like that in the new Zelda, but you get to choose how to change it.
Yay.
The worst thing about the da-dink imps is how many there are. It starts out as one or two, then loads and loads and the noises. :(
> and the way that it started off with just one da-dank but quickly grew
> in volume until your ears were filled with a sort of
> dadadadadadankdndnkdankdndanadnkdankdkndankdnkda AaAg the horror of
> it all
There was some island up near the north where if you broke a rock they all came pouring out. I ran to my boat in manly terror. *shudder*
> If my memory serves me correctly, the big fish was behind a wall. A
> wall that you had to knock down with your cannon before the whirlpool
> could suck you under. It was bloody easy, but you still had to do
> something.
...
Sorry, I was just in awe of the massive task you have to complete there.
...
And that was a sarcastic silence.
...
See above.
> I would say it was rushed, though.
> I mean ... when you're just given the pearl by the big fish without
> having to actually do anything. That was a let-down ... and a great
> character just wasted.
If my memory serves me correctly, the big fish was behind a wall. A wall that you had to knock down with your cannon before the whirlpool could suck you under. It was bloody easy, but you still had to do something.
Those bloody da-dank imps were the scariest enemy ever. Even Doom 3 can't compete. They can run up walls! And they have pitchforks and evil, evil faces! ARRRRRRRg