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"Why Wind Waker kicks most other games ass"

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This thread has been linked to the game 'The Legend Of Zelda: The Wind Waker'.
Sun 22/05/05 at 12:55
Regular
Posts: 10,437
Started replaying Wind Waker again recently (last time I played was exactly two years to the day. Fate? :'-O)

Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.

Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.

Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.

I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.

Although still no Majora's Mask.
Mon 23/05/05 at 20:16
"period drama"
Posts: 19,792
It was also pretty cool when your sword hilt kinda evolved after every dungeon into something a bit more powerful.
I hope they have someting like that in the new Zelda, but you get to choose how to change it.
Mon 23/05/05 at 20:09
Regular
Posts: 10,437
Also noticed today that in the Master Sword shrine thingy there are pictures of all the sages.

Yay.

The worst thing about the da-dink imps is how many there are. It starts out as one or two, then loads and loads and the noises. :(
Mon 23/05/05 at 19:48
Regular
"bit of a brain"
Posts: 18,933
I think you had to hit it 3 times with a cannon. It wasn't exactly a "dungeon". If you talking like that then OMG you had to sail there too!
Mon 23/05/05 at 19:47
"period drama"
Posts: 19,792
gerrid wrote:
> and the way that it started off with just one da-dank but quickly grew
> in volume until your ears were filled with a sort of
> dadadadadadankdndnkdankdndanadnkdankdkndankdnkda AaAg the horror of
> it all

There was some island up near the north where if you broke a rock they all came pouring out. I ran to my boat in manly terror. *shudder*
Mon 23/05/05 at 19:46
"period drama"
Posts: 19,792
Chr1s wrote:
> If my memory serves me correctly, the big fish was behind a wall. A
> wall that you had to knock down with your cannon before the whirlpool
> could suck you under. It was bloody easy, but you still had to do
> something.

...

Sorry, I was just in awe of the massive task you have to complete there.

...

And that was a sarcastic silence.

...

See above.
Mon 23/05/05 at 19:44
Regular
"The definitive tag"
Posts: 3,752
FinalFantasyFanatic wrote:
> I would say it was rushed, though.
> I mean ... when you're just given the pearl by the big fish without
> having to actually do anything. That was a let-down ... and a great
> character just wasted.

If my memory serves me correctly, the big fish was behind a wall. A wall that you had to knock down with your cannon before the whirlpool could suck you under. It was bloody easy, but you still had to do something.
Mon 23/05/05 at 19:41
Regular
Posts: 9,995
They would've been scary if they weren't so easy to kill.
Mon 23/05/05 at 19:34
Regular
"bit of a brain"
Posts: 18,933
and the way that it started off with just one da-dank but quickly grew in volume until your ears were filled with a sort of dadadadadadankdndnkdankdndanadnkdankdkndankdnkda AaAg the horror of it all
Mon 23/05/05 at 19:33
Regular
"bit of a brain"
Posts: 18,933
The whole triforce thing seemed rushed. They could have done a proper mini dungeon or whatever for each of those, but instead you just have to go pulling them out of the sea in some cheap ho map reading exercise.

Those bloody da-dank imps were the scariest enemy ever. Even Doom 3 can't compete. They can run up walls! And they have pitchforks and evil, evil faces! ARRRRRRRg
Mon 23/05/05 at 19:33
Regular
Posts: 9,995
Wouldn't it be good if they replaced dungeons with something else.

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