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Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.
Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.
Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.
I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.
Although still no Majora's Mask.
> FinalFantasyFanatic wrote:
> I hope they'll also make things stay dead when you kill them, not
> reappear if you leave the room and then come back in again. Can't
> remember if WW did that ... but OoT did.
>
> WW did too. I remember having great fun with those purple hand
> things.
Fun? They were so annoying to kill and the sound they made cut right through me.
> I hope they'll also make things stay dead when you kill them, not
> reappear if you leave the room and then come back in again. Can't
> remember if WW did that ... but OoT did.
WW did too. I remember having great fun with those purple hand things.
I hope they'll also make things stay dead when you kill them, not reappear if you leave the room and then come back in again. Can't remember if WW did that ... but OoT did.
I dunno ...
I probably quite enjoy it when I start in the dungeon, but going there in the first place and starting out really doesn't appeal to me.
At least you can be sure they'll always be fantastically designed.
Need something really jaw-dropping in scale or beauty in each one to make it special.
> Agh, there's something about dungeons which annoy me.
>
> I really liked the first dungeon in the wind waker, but after that,
> they just annoyed me.
>
> I think it's teh dark colours.
But dungeons are dark by definition.
[URL]http://dictionary.reference.com/search?q=dungeon[/URL]
Maybe if they were outside some ...
>> I loved coming outside after all that volcano in dragon roost island
> to see valoo at the very top etc,
I know exactly what you mean. It felt almost liberating to emerge from the darkness out into the world again. To me, it made the sailing a lot more fun that I thought it would have been. It gave you a nice sense of freedom before you had to go back down into the dark depths of the next dungeon.
I really liked the first dungeon in the wind waker, but after that, they just annoyed me.
I think it's teh dark colours.
I loved coming outside after all that volcano in dragon roost island to see valoo at the very top etc, and then fight the dudes to that cool miniboss western music before getting the hookshot.
The rest annoyed me because they were all dark and non colourful.
Colourful dungeons > non-colourful dungeons
> Chr1s wrote:
> Alfonse wrote:
> Wouldn't it be good if they replaced dungeons with something else.
>
> Like what?
>
> Kittens. Didn't you read the last post?
I was hoping for a serious answer. :D