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"Why Wind Waker kicks most other games ass"

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This thread has been linked to the game 'The Legend Of Zelda: The Wind Waker'.
Sun 22/05/05 at 12:55
Regular
Posts: 10,437
Started replaying Wind Waker again recently (last time I played was exactly two years to the day. Fate? :'-O)

Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.

Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.

Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.

I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.

Although still no Majora's Mask.
Tue 24/05/05 at 17:24
Regular
Posts: 18,185
Dungeons are vital to the game, granted the exploring is more leisurly and requires, sometimes, less effort. But you need the forced dungeon once in a while. Not wanting to reach the next one encouraged you to explore until you did want to reach the next challenge.
Tue 24/05/05 at 17:24
Regular
"The definitive tag"
Posts: 3,752
JFH wrote:
> FinalFantasyFanatic wrote:
> I hope they'll also make things stay dead when you kill them, not
> reappear if you leave the room and then come back in again. Can't
> remember if WW did that ... but OoT did.
>
> WW did too. I remember having great fun with those purple hand
> things.

Fun? They were so annoying to kill and the sound they made cut right through me.
Tue 24/05/05 at 17:20
Regular
"0228"
Posts: 5,953
FinalFantasyFanatic wrote:
> I hope they'll also make things stay dead when you kill them, not
> reappear if you leave the room and then come back in again. Can't
> remember if WW did that ... but OoT did.

WW did too. I remember having great fun with those purple hand things.
Tue 24/05/05 at 17:17
"period drama"
Posts: 19,792
Aye, getting new weapons and items does rule.
I hope they'll also make things stay dead when you kill them, not reappear if you leave the room and then come back in again. Can't remember if WW did that ... but OoT did.

I dunno ...
I probably quite enjoy it when I start in the dungeon, but going there in the first place and starting out really doesn't appeal to me.

At least you can be sure they'll always be fantastically designed.
Need something really jaw-dropping in scale or beauty in each one to make it special.
Tue 24/05/05 at 17:13
Regular
"0228"
Posts: 5,953
munn wrote:
> Agh, there's something about dungeons which annoy me.
>
> I really liked the first dungeon in the wind waker, but after that,
> they just annoyed me.
>
> I think it's teh dark colours.

But dungeons are dark by definition.

[URL]http://dictionary.reference.com/search?q=dungeon[/URL]
Tue 24/05/05 at 17:01
Regular
"bit of a brain"
Posts: 18,933
I really enjoy the dungeons once I've cleared a room of enemies and am able to just go about puzzle solving uninterrupted. I'm not sure if the dungeons are my favourite part, they might be, mainly because I really like getting new weapons.
Tue 24/05/05 at 16:58
"period drama"
Posts: 19,792
I know what you mean ... I'm not a big dungeon fan myself. Much prefer villages and exploring the big open world.

Maybe if they were outside some ...
Tue 24/05/05 at 16:56
Regular
"The definitive tag"
Posts: 3,752
munn wrote:
>> I loved coming outside after all that volcano in dragon roost island
> to see valoo at the very top etc,

I know exactly what you mean. It felt almost liberating to emerge from the darkness out into the world again. To me, it made the sailing a lot more fun that I thought it would have been. It gave you a nice sense of freedom before you had to go back down into the dark depths of the next dungeon.
Tue 24/05/05 at 16:44
Regular
Posts: 11,038
Agh, there's something about dungeons which annoy me.

I really liked the first dungeon in the wind waker, but after that, they just annoyed me.

I think it's teh dark colours.

I loved coming outside after all that volcano in dragon roost island to see valoo at the very top etc, and then fight the dudes to that cool miniboss western music before getting the hookshot.

The rest annoyed me because they were all dark and non colourful.

Colourful dungeons > non-colourful dungeons
Tue 24/05/05 at 16:12
Regular
"The definitive tag"
Posts: 3,752
Sibs wrote:
> Chr1s wrote:
> Alfonse wrote:
> Wouldn't it be good if they replaced dungeons with something else.
>
> Like what?
>
> Kittens. Didn't you read the last post?

I was hoping for a serious answer. :D

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