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"Why Wind Waker kicks most other games ass"

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This thread has been linked to the game 'The Legend Of Zelda: The Wind Waker'.
Sun 22/05/05 at 12:55
Regular
Posts: 10,437
Started replaying Wind Waker again recently (last time I played was exactly two years to the day. Fate? :'-O)

Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.

Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.

Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.

I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.

Although still no Majora's Mask.
Tue 24/05/05 at 15:54
Regular
Posts: 21,800
Take the dungeons out of Zelda?

You big spacker! That'd be like taking the city out of GTA or taking the guns out of Halo.
Tue 24/05/05 at 15:08
Regular
"Peace Respect Punk"
Posts: 8,069
Chr1s wrote:
> Alfonse wrote:
> Wouldn't it be good if they replaced dungeons with something else.
>
> Like what?

Kittens. Didn't you read the last post?
Tue 24/05/05 at 11:50
Regular
"The definitive tag"
Posts: 3,752
Alfonse wrote:
> Wouldn't it be good if they replaced dungeons with something else.

Like what?
Tue 24/05/05 at 04:44
Regular
Posts: 8,220
Alfonse wrote:
> Wouldn't it be good if they replaced dungeons with something else.

Kittens?

We can only hope.
Tue 24/05/05 at 01:17
Regular
Posts: 9,848
I'd say that Windwaker's main problem was that there wsa no coherent storyline. Just bits and pieces surrounded by lots of water.

There were some nice pieces, nice subplots, nice dungeons, but it was all... :-S

And still wasn't as good as OOT or Majora in terms of adventure design and character, which is shame because it had the sleekest control system ever.
I'll probably have to try it again sometime though.
I prefer Link in his blue "home" clothes, and it's nice that you get to see what Valoo etc are actually saying, instead of ##@@'#'@#@~' :-)
Tue 24/05/05 at 00:36
Regular
Posts: 18,185
It was a good idea but too easy. Zelda looks somewhat depressed in this game.
Mon 23/05/05 at 22:40
Regular
"thursdayton!"
Posts: 7,741
Yeh but I went in there with a Granny's Soup and the rest of my bottles filled with the all-refilling potion and never needed a single one.

And I'm not saying it was down to me being l33t at the game.. Though it's funny you should mention that.. ^_^

It was a good concept though. Lots more Zelda fighting in TP please Nintendo.
Mon 23/05/05 at 21:44
Regular
Posts: 16,558
The end boss for Wind Waker is bloody fantastic now if they made it a bit harder it would of been even more epic, I loved the one on one sword fight with Zelda mis firing arrows at you :P
Mon 23/05/05 at 21:31
Regular
Posts: 18,185
Clearly 2 dungeons were never made. Which was a shame. And there was a massive chunk of game without a storyline developed cutscene... just dialogue from your boat.


But the entire end section of WW, was technically larger and more interesting than OOT.

OOT did feel more epic... but the boss was just as easy.
Mon 23/05/05 at 20:24
Regular
"thursdayton!"
Posts: 7,741
FinalFantasyFanatic wrote:
> I would say it was rushed, though.
> I mean ... when you're just given the pearl by the big fish without
> having to actually do anything. That was a let-down ... and a great
> character just wasted.
>
> As when you find the island destroyed - that should have been another
> dungeon or another inhabited isle which you could do stuff on, then it
> got smashed to bits.

Those two places - Greatfish and the rear of Outset were the places where the two dungeons are cut out. I seem to remember there's a room in Ganon's Tower at the end with pictures of each boss, with two blank spaces. So yeh, that's why the game seems like it could have been longer.

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