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Now you should all know by now how detailed the graphics are, how smart all the NPC's are going to be, more or less get the jist of how the combat system will work, and that the character creation at the start will be very detailed you could have millons of different faces probably for each race too (the usual 8, Khajiits, Argonians, and all the human races), but did you know that you can use a special item in the game that allows you to revive a dead foe and turn him into a mindless bodyguard to defend and fight for you whenever you are attacked. Now if there is a spell version of this item then perhaps this wil be the ultimate necromancers tool to play the game, by using the enemies against each other.
Another thing that has recently been confirmed is the possibility to become a Vampire like in Morrowind, however in this game being a Vampire will not hinder your chances of completing any quests unlike before.
Anywa I for one have been waiting with dried drool on my chin for maybe a year now, and the wait is nearly over at last. This game will not however be delayed like Twilight Princess because they are in the final stages of production at this very moment and have they had already finished the main world structure ages ago.
I'm sold. :)
11. Besides being a faster means of travelling the world, what features can we expect to see with and from horses? How diverse might they be? Will your encumbrance or stats affect them in any way? And what will happen when a mounted character is attacked? And, aside from Horses, what other beasts may be in store for players as pets (such as the dog at E3)?
Horses are used to get around faster. I’ll be honest, we were so excited to do horses in the game, but have actually found that they are useful, but not to the level we expected. Yes, you can ride around faster, and get away from mobs in the wilderness, and such. So they don’t provide this overwhelming advantage to you, but they’re just cool. It’s something you just want to do in the game. On a pure game design level, they aren’t some killer feature, but they are fun. You see them for sale, and you just have to have one. Or you sneak into the horse pen at night and steal one. That’s fun regardless of the need to move faster. When people get attacked on them, they either ride away, or get off and fight. Dogs are the only other “pet” creatures we have – but you can’t ride those.
Really looking forward to Oblivion now.
> Voice acting?
>
> Thank god.
>
> That was one of the things I hated about Morrowind, having to read
> pages and pages of beardy nonsense everytime you talk to someone.
>
> As long as they fix the combat as well, this game should be good.
Haven't you heard? the battle system will actually require some real skill, and the enemies will have as much knowledge of the combat system as you, except your stats will help decide how much damge will occur if and when you manage to get a hit in that wasn't bounced off a shield. There will be recoil time for both you and the enemy to take advantage of just like in a real sword fight.