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"land of the dead demo"

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This thread has been linked to the game 'Land of the Dead: Road to Fiddler's Green'.
Sun 16/10/05 at 08:05
Regular
"Captain to you."
Posts: 4,609
Don't waste your time with it.

I think it's using an unreal engine not sure which one but it's not the latest. The game play is slow and simple, the fact that it's so slow means that no zombie ever gets to you as it's one shot per zombie straight through the head.

There are a few bodies on the floor but rather than the classic bite to leg the zombie gets up making noise and taking about 2-3 seconds before it comes for you meaning to get too much warning that there's one behind you.

They just seemed to have missed what would have made this game truely great, even the super simple ravenholm was closer to what i'd want a zombie game to be like.

Rather than this check out F.E.A.R and the Suffering 2
Sun 16/10/05 at 15:10
Regular
"Captain to you."
Posts: 4,609
Pandaemonium wrote:
> Just put my finger on something. It plays, looks and feels very, very
> similar to Postal 2

Postal 2 looked a lot better than this graphically IMO.
Sun 16/10/05 at 14:18
Regular
"Lisan al-Gaib"
Posts: 7,093
cipro wrote:
> And while I haven't seen the movie, I think I'm
> right in guessing it doesn't contain acid spitting zombies?

Nope, but that's one part of the game I really thought was cool. But then, I love seeing bowking zombies.
Sun 16/10/05 at 14:11
Regular
"A man with a stick"
Posts: 5,883
Oh deary me, it's terrible, and those have to be some of the worst weapons I've ever seen in a game. Why on earth do six shots from a revolver AT CLOSE RANGE fail to drop a zombie to the ground even when I'm shooting him in the head? and the shotgun, christ, at close range it should be able to part zombies heads from their shoulders, yet even firing four shots, the damn thing barely seems to hit anything.

Melee weapons are terrible to, shouldn't an axe be able to decapitate a zombie? well, not here it doesn't. What’s especially annoying is that when a zombie hits you, you stumble around the place for a few seconds falling to the ground, dazed, before getting up just in time to be hit again. And while I haven't seen the movie, I think I'm right in guessing it doesn't contain acid spitting zombies?

Dreadful, it's going to need allot of work to make it even mildly enjoyable, but I'm not much a believer in miracles so I'm not holding out any hope.
Sun 16/10/05 at 12:52
Regular
"Lisan al-Gaib"
Posts: 7,093
monkey_man wrote:
> Oh dear, that stank. Worst demo ever, the presentation was the
> most scary thing.

Just put my finger on something. It plays, looks and feels very, very similar to Postal 2, but without the over the top setting fire to people, p**** them out and taking their heads off with a spade (which to be honest was the only reason to play Postal 2, which was using dated tech before it was even released)
Sun 16/10/05 at 11:20
Regular
"Pouch Ape"
Posts: 14,499
Oh dear, that stank. Worst demo ever, the presentation was the most scary thing.
Sun 16/10/05 at 10:45
Regular
"8==="
Posts: 33,481
Not yet, will it run on a 450?

Edit: I tend to rule out PC demos because of my comp's low specs and because I don't like the controls.

I have seen the demo footage and although the Zombies appear slow I think limited ammo + large numbers of zombies could equal some frantic fun.
Sun 16/10/05 at 10:38
Regular
"Lisan al-Gaib"
Posts: 7,093
Have you downloaded and had a look at the demo?
Sun 16/10/05 at 10:30
Regular
"8==="
Posts: 33,481
Well I didn't think much of the Max Payne demo which went pretty far but the finished product was a lot better.
Sun 16/10/05 at 10:29
Regular
"Lisan al-Gaib"
Posts: 7,093
Hedfix wrote:
> But a lot of them aren't good representations of the full product.
> They're simply small tasters.

Yeah, but when a demo sucks royally, like this LOTD demo, you can pretty much guarantee that the full product isn't going to be a whole lot better.
Sun 16/10/05 at 10:28
Regular
"Pouch Ape"
Posts: 14,499
Hedfix wrote:
> But a lot of them aren't good representations of the full product.
> They're simply small tasters.

Not so with PC demos, they're normally so you can see whether the damn thing will run on your damn system. I think we've got to the stage now where bugs and errors are fixed via patch downloads, which isn't as common with consoles (yet).

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