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Do you guys have to fork out for a DVD player as well as the Gamecube?
> And the GameCube has the fastest seek time out of the three consoles
> because the disks are smaller. So the laser lens has a shorter
> distance to travel.
All 100% correct - but as I said, the difference it makes is so small as to be irrelevant.
> I find that multi-purpose machines that try to do so many different
> things tend to be average at everything and not excellent at anything.
Can't agree with that at all. Both PS2 and Xbox have DVD drives because of the storage capacity they offer. Neither machine's ability to play games is affected by the movie-playing ability, with both having excellent titles available.
In response to the original question, if all GameCube owners are anything like me they're going to strive for quality. I bought a GameCube because (in my opinion, lets not start arguing) it had the best facilities for games. I also have a separate DVD player, quite an expensive one in fact that gives an excellent signal.
I find that multi-purpose machines that try to do so many different things tend to be average at everything and not excellent at anything. Sure, its more convenient to have everything bundled into one, but for me a separate DVD player is ideal.
It's the same as with 5400rpm and 7200rpm hard drives. Both are capable of the same data transfer rates, but the seek time is lower for faster drives.
As seek time is generally measured in milliseconds, it's not something that will affect loading times.
(For those that don't know - 'seek time' is the time it takes for the drive to locate the data it needs to read; 'data transfer rate' is the time taken to read the data from the disc into memory.)
Anyroad, that is probably only a small factor. And if Shigsy had his way, Nintendo would probably still be using cartridges.
> Do you guys have to fork out for a DVD player as well as the Gamecube?
Yup. The small discs don't have enough capacity to hold these things.
The disc size (in terms of capacity - 1.5GB - not physical size) is my biggest issue with the GC.
On the PS2 and Xbox, not only can you play the video DVDs which come on some mags, but the official mag's coverdisc has several playable demos AND video footage of games - none of which require additional hardware to view. This can't be done on the GC because of the small disc capacity - or so it seems at the moment.
And with Resident Evil, we've already hit a limitation of the machine this early on. We're already moving into games which require more than one disc - which I find strange, as the original on PSone didn't even fill one CD (650MB). Even with the extra bits and pieces added to the GC version, I still find it odd that it needs over 1.5GB. I can only think it's down to pre-rendered video sequences in the game, as they eat up disc space.
Disc swapping isn't a new thing, and if worked into the game correctly it isn't even an inconvenience - but it does limit what you can do in terms of games. For example, GT3 on PS2 uses just under 3.5GB of data.
That would be 2-and-a-bit GC discs, and you can't disc-swap in such a game. On the PSone, GT2 was split onto 2 CDs between Arcade and GT modes. In theory you could do that for GC, but assuming that at least 2GB of GT3's data is car models, track models and physics/telemetry data for car handling (that takes up a heck of a lot of space) and doesn't include the game engine, I'm still not sure it would be possible.
My fear is that, after sticking with the cartridge format longer than they should have, Nintendo may have boobed again with these new discs. They may be pirate proof at the moment, but make no mistake, it will be defeated because of the money pirates can make. I think they'd have been better going with the full DVD format, simply because of the huge difference in storage and the possibilities it opens up.
Do you guys have to fork out for a DVD player as well as the Gamecube?