GetDotted Domains

Viewing Thread:
"Getting your games acknowledged?"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Tue 06/08/02 at 18:47
Regular
Posts: 787
OK, here is the situation, the thing i am about to speak about/ask will annoy some of you as i am sure it has been asked before, i don't care and if it does annoy you, then why are you still reading as you know what it will be about from the title!

I, as most people like to create games, i want to be a games designer, i like thinking up plots for Adventure games and RPGs, some may think it is sad, again i don't care!

If someone who knows how you can become one, get a game acknowledged please help me, i am poor at art, so my drawing are always basic but still, Steven Spielberg does stick figure story boards! Look how great he is, like i say, if you know how, please tell me

Thanx in adavnce
Sir Auron
Wed 07/08/02 at 09:50
Regular
"Wasting away"
Posts: 2,230
Jump of the Sears Tower with your phone number, address, name and CV stuck to your back. When you land, they'll take pictures and know everything about you. Your picture will be in the papers, and people will take notice. Fact that you're dead might cause some distress.
Wed 07/08/02 at 09:48
Regular
"previously phuzzy."
Posts: 3,487
Pointless Babble wrote:
>(pioneered by Abertay
> Dundee in 1996 - as such it is outright THE uni to study games design
> in

And when I saw the poster for the game courses there in our computing department I decided that would be where I go (and I live in Edinburgh, only about an hour away :D)
Wed 07/08/02 at 09:36
Regular
"Eric The Half A Bee"
Posts: 5,347
Sir Auron wrote:
> Well what i would really like to know is, if i want to be a games
> desinger, is there any point in my getting dark basic and is the demo
> like the real thing, as it doesn't help you all too much on the demo,
> and they say ou can make ne thing, like rpgs is this true?

As far as I know the Demo IS dark basic, however it doesnt come with the resources (free sounds, graphics, etc..) or the manual (though there is online help, its always handy to have something on paper sitting next to you)

> can some body let me know if the actual game gives you easy guides to
> making games!

I would presume DarkBasic would come with a fully comprehensive manual, with guides for using the language and writing a game? ... I'd check with either DarkBasic.com or someone who's bought the product to be sure though?

> Are the games good?

That would depend on how good you are I'd suppose? :)

Though I understand the DarkBasic.com website has submissions from other DarkBasic programmers

> To become a games designer what do i need to do, not a programmer, a
> designer.

I'd recommend you give Grix a shout when he's next on-line, he probably knows more about game design than anyone else on the forums?

It may be that you're better off creating Mods, or it may be that having a working knowlege of programming will help you gain a more 'realistic' approach to game design...

However, either way, Grix is your man...
Tue 06/08/02 at 22:05
Regular
"$hit happens"
Posts: 756
O K.

Well what i would really like to know is, if i want to be a games desinger, is there any point in my getting dark basic and is the demo like the real thing, as it doesn't help you all too much on the demo, and they say ou can make ne thing, like rpgs is this true?

can some body let me know if the actual game gives you easy guides to making games!

Are the games good?

To become a games designer what do i need to do, not a programmer, a designer.

thank you all
Tue 06/08/02 at 21:27
Regular
Posts: 3,893
ok. As you probbibly know by now, dark basic is a little slow, what you want, is Blitz Basic 3D, its more expensive, but its wayy better. I made a game in darkbasic by the way, a text adventue, but non-theless, a game
Tue 06/08/02 at 21:00
Regular
Posts: 3,611
Wow, owned =)
Tue 06/08/02 at 20:57
"Stupid Newbie :D"
Posts: 550
K... along with what everyone else said, take a specialised course at college, and then (preferably) Uni too. Programming courses you'll find anywhere, and once you know the language, and have a good idea what you want to achieve you're set. Dark basic is certainly a good start, as it'll make it easier for you to understand harder languages later, being familiar with certain routines and terms etc.

Games design is a lot easier to do, but a lot harder to get into (whereas programming is the opposite, harder to achieve, but loads of people need programmers), there are specialised game design courses available at several Unis and a few colleges (pioneered by Abertay Dundee in 1996 - as such it is outright THE uni to study games design in). Ideally you ought to have gone through one of them before you start looking to get a job for a company, although it is possible to do so without, its generally easier with the qualifications. As I mentioned above, Abertay is the most in depth games design course available in the UK, when it started the course's main lecturer was none other than the head of Eidos Interactive - whether or not he still lectures now I do not know, although I'd wager he does. They have the most funding due to the length of time the course has been running, and you'll find the materials they have at hand for study are second to none - this is a Uni who import ALL the latest consoles be it handheld or home use for reference material (You'll actually have certain aspects of individual games pointed out and identified as an attribute that makes a good game). So you can't go wrong there, although there is a lot of competition to get on the course, so swatting up in college/sixth form is a good idea.

Apart from that, you'll need a portfolio, if you have a damn good portfolio of your achievements and work in the games design/programming field then you'll generally impress. It'll help you get a place in a Uni course, and a further developed one will help you get a place in a gaming industry job. Whilst you can actually skip the higher education provided you're adept enough, and have a SERIOUSLY impressive portfolio, its safer if you have both under your belt and obviously a great portfolio and a uni degree in design is going to be worth more than just a great portfolio.

After you've got all that together, as was mentioned previously, Edge magazine has a huge section of companies looking for applicants which are all in the gaming field. Alternatively if you have a few good friends who excel in particular areas different to your own, you can create your own in house development company. It costs to set up obviously but if you start on a shoestring, and work with what you have at the beginning, as interest grows in your work you'll find it gets easier. Thats the point I'm at, myself and a small group of friends are developing a small MMORPG, which we hope to use as our flagship launch title. Its all web-based gaming centre stuff, although I do think I'd like to move into the mainstream, retail gaming area eventually - this is a good starting block though, and being able to say you've already released several games when you go for your interview is generally a good thing.

Welp... thats my "2 cents", hope you find it useful in some way. ;)
Tue 06/08/02 at 20:53
Regular
Posts: 3,611
Well its definately not going to be comparable to the difficulty of learning C++ and trying to make something of it.

A good idea might be to get into a certain part of a team. For instance in the Tactical ops community quite a few mod teams have popped up. Teams like that need different people for different things.

-Programmers (obviously need to be competent coders)
-Modellers (experience with 3d packages is obviously a plus)
-Skinners (good Photoshop skills needed if your going to be designing the skins textures yourself and obviously a knowledge of how to skin a model)
-Texturers (making textures for walls, floors etc, photoshop skills again)
-Writers (needed to write scripts for the game if its the kind of game that needs one)
-Mappers (self explanitory, UT engine games maps designed in Unreal Editor for example)

Joining a team like this may be a good idea because if it gets off and ends with a final product it will be a great thing to have achieved as its proof of something that you've accomplished. Tactical ops started off as a mod and now its retail and the man who started it laurent delayen now has his own studio called Kamehan studios. He was the lead coder and project leader. Now this game was written in Uscript and many other games are made in a certain code. Uscript is basically an adaptation of C++ so its best to know this before hand. Its all a case of seeing what its all about and seeing where you could be useful.
Tue 06/08/02 at 20:45
Posts: 0
cookie monster wrote:
> Sir Auron wrote:
> I don't know where to start or anything, how to make a game etc!
>
> is it very expensive?
>
> Get yourself a copy of Dark Basic for the PC, it will allow you to
> develop your own games, which can look at good as you want them to be
> (within reason).

It's in my download list on WinMX :D

I can't wait for this :)
Tue 06/08/02 at 20:43
Regular
"$hit happens"
Posts: 756
It is sooo hard to learn, pink pig does the full game give you a step by step guide to making a game?

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Continue this excellent work...
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do, I am delighted.
I am delighted.
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do. I am delighted.

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.