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You must also see them.
http://xbox.ign.com/articles/364/364229p1.html
The stained glass windows, the lighting effects, the delail...
Everyone who doesn't own an xbox must also see them as the game is multiplatform (will it look as good on PS2, I don't think so)
Graphics arn't everything I know, ahh sod it, yes they are.
Forget MGS, Splinter cell is going to rock, oh yes...
> I think they have gone a bit overboard with the brightness of the
> light coming through the window, it looks more like the light from a
> supernova.
Almost exactly what I was thinking!
The lighting seems impressive, but as with Wreckless, it's over-used. Lighting in games should be subtle and unnoticeable unless you're looking for it.
With those screenshots, and with the night screens from Wreckless, the lighting effects overpower the scene, and it ends up looking like what it is - a cheap gimmick.
It's the same with the now over-used sun/lens-flare effect used in driving games - GT3 was the first driving game to offer truly realistic sun/lighting effects, and now everyone is using it to the point of overkill. I borrowed V-Rally 3 from a friend recently, and on one particular track, most of the scenery disappeared due to the over-dazzling effect of the sun. Impressive or not, all it did was spoil the game.
Forget MGS? Nah, what's the chances that it will have the music, characters, emotion and storyline that MGS1 had, let alone MGS2? In my mind, not that good, and if it does then it will have to be an extremely special game. Revolutionary, in fact.
You must also see them.
http://xbox.ign.com/articles/364/364229p1.html
The stained glass windows, the lighting effects, the delail...
Everyone who doesn't own an xbox must also see them as the game is multiplatform (will it look as good on PS2, I don't think so)
Graphics arn't everything I know, ahh sod it, yes they are.
Forget MGS, Splinter cell is going to rock, oh yes...