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You must also see them.
http://xbox.ign.com/articles/364/364229p1.html
The stained glass windows, the lighting effects, the delail...
Everyone who doesn't own an xbox must also see them as the game is multiplatform (will it look as good on PS2, I don't think so)
Graphics arn't everything I know, ahh sod it, yes they are.
Forget MGS, Splinter cell is going to rock, oh yes...
Metal Gear games have always been overhyped anyway. Too much graphics, not enough game.
I wouldn't mind seeing some pretty antialiased shadows too, y'now, not like the black blocks you get in Half-Life, Quake 2, Rogue Spear etc. a "real" shadow. If they cane make the game so that it illuminates the part of the character in the light as well, all the more fancy (like when you walk through a beam of light, and you're partially lit by this little line of sunlight, nobody has managed to do that yet - at least not to any degree of realism).
When someone achieves that, they'll manage to coherse every penny they ask for the game, out of my tightly guarded pocket - regardless of whether the game lacks any gameplay whatsoever, I'd want the game anyway, would just regard it as a technical demo of sorts. If they can stuff in some water effects like those seen in MGS2, with maybe a hint of BG:DA's ripple/reflective brilliance - I'll likely have wet myself by the time I reach the shop counter. ;)
> Or it could just be down to the fact that those lighting effects are
> uninspiring. ;)
>
> You can produce nova effects with any mickey mouse program nowadays,
> if someone wants to impress me with lighting - they'll have to do
> better than just making a window texture brighter and using a nova
> effect... reproduce a shaft of sunlight which I can see my character's
> shadow in, and some dust particles floating about, made visible by the
> sun - I'll buy the game like a whippet on heat bolts for the nearest
> poodle in sight. Until then, try not to bore me with unimpressive
> screenshots. ;)
I dunno man... Although I'm with O†hë_Çøñg_Mðñ in that the overall quality is low end PC 3D accelorator...
But having realistime lighting, shadows, wind, etc.. is all pretty new stuff.. especially in console titles, its the sort of thing that will become increadably important, and will create both a greater emotional and environmental depth...
For PS2 fans, I seem to remember Sony were heavily plugging excatly this sort of thing as proof of their Emotion Engine quality (before the PS2 was released)
You can produce nova effects with any mickey mouse program nowadays, if someone wants to impress me with lighting - they'll have to do better than just making a window texture brighter and using a nova effect... reproduce a shaft of sunlight which I can see my character's shadow in, and some dust particles floating about, made visible by the sun - I'll buy the game like a whippet on heat bolts for the nearest poodle in sight. Until then, try not to bore me with unimpressive screenshots. ;)
None of you gimps are prepared to admit the Xbox has quality titles are you?
Go back and look at the threads that spurted about MGS2 - I remember you all getting wet about the water effects and lighting.
"Oooo it looks like water!"
"You can see his mullet swing!"
"The rain effects on the tanker"
There's an air of professional nonchalance here and that makes me laugh like a mad professor at you.
> I wouldn't be too surprised if
> the PS2 version gives the X-Box one a run for it's money.
You mean first gen X-Box titlea are already outstripping third(?) gen PS2 titles?
What am I supposed to be looking at again? ;)
> Someone please explain to me...why the big fuss over a game that looks
> like it's being run on the first generation of PC graphics cards circa
> 1998?
Erm...I meant PC 3D accelerator cards.