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"YOU MUST SEE THESE!"

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Tue 09/07/02 at 20:11
Regular
Posts: 787
These are probably some of the most impressive screenshots I have ever seen.

You must also see them.

http://xbox.ign.com/articles/364/364229p1.html

The stained glass windows, the lighting effects, the delail...

Everyone who doesn't own an xbox must also see them as the game is multiplatform (will it look as good on PS2, I don't think so)

Graphics arn't everything I know, ahh sod it, yes they are.

Forget MGS, Splinter cell is going to rock, oh yes...
Wed 10/07/02 at 17:05
Regular
"I like cheese"
Posts: 16,918
Insane Bartender wrote:
> That picture looks decidedly ordinary. What are you huffing about?
>
> Metal Gear games have always been overhyped anyway. Too much graphics,
> not enough game.

This comment doesn't even deserve a response, considering Metal Gear 1 wasn't even that graphically impressive.

Damn...I just gave it a response. :D
Wed 10/07/02 at 14:43
"`·.¸¸.·´´¯`··._.·`·"
Posts: 463
Not very impressing.
Wed 10/07/02 at 14:20
Regular
Posts: 234
Nice graphics aint much cop when you can't control anything because the controller is so poorly designed. I mean why an earth would you put two analogue sticks diagonal to each other it just feels weird. Then there is the actual buttons, cheap, shiny, oval and small, it also amazes me that a controller modelled on a breeze block still manages to make the six buttons close enough to press at the same time. Perhaps if they didn't have that stupid X in the middle they would have space for actual functions.
Wed 10/07/02 at 13:46
Regular
"Eric The Half A Bee"
Posts: 5,347
Pointless Babble wrote:
> I wouldn't mind seeing some pretty antialiased shadows too, y'now, not
> like the black blocks you get in Half-Life, Quake 2, Rogue Spear etc.
> a "real" shadow. If they cane make the game so that it
> illuminates the part of the character in the light as well, all the
> more fancy (like when you walk through a beam of light, and you're
> partially lit by this little line of sunlight, nobody has managed to
> do that yet - at least not to any degree of realism).

Thats what they have started doing with some of the newer PC titles...
And by the sound of things doing with this title too...
Wed 10/07/02 at 13:03
Regular
"Jags is teh l33t"
Posts: 4,074
they look ok

the top few are good but Perfect Dark can do just as wel as the bottom ones.
Wed 10/07/02 at 12:52
Regular
Posts: 16,558
lmao
Wed 10/07/02 at 12:51
Regular
"Acid Casual"
Posts: 3,038
I'm still trying to work out what 'delail' is...
Wed 10/07/02 at 12:23
Regular
Posts: 21,800
Ummmmmm that really isn't very impressive, I saw lighting effects like that on the good old N64.
Wed 10/07/02 at 12:15
"High polygon count"
Posts: 15,624
Goatboy wrote:
> None of you gimps are prepared to admit the Xbox has quality titles
> are you?

Well, for me personally, it's nothing to do with whether or not it's a quality title.

I've never been interested in these Tom Clancy games even on PC or PS2, and some pretty lighting effects aren't going to change my mind!
Wed 10/07/02 at 12:11
"High polygon count"
Posts: 15,624
Nomad_Soul wrote:
> Isn't Splinter Cell now an XBOX exclusive?

Nope. It was originally, but like Wreckless, Malice and another game I can't recall at the moment, it's not any more.

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