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"SEGA: How?"

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Wed 19/06/02 at 23:31
Regular
Posts: 787
I'm a Nintendo fan... always will be, but I'm also a big SEGA fan.

When the news that SEGA would ditch the Dreamcast and become a third party developer surfaced, I for one was absolutely gutted. Having devoted my life to SEGA in the past (the Mega Drive and Dreamcast in particular), the thought of games like Sonic, Jet Set Radio etc appearing on the PlayStation 2 and XBox (I love Nintendo and Gamecube so I'm not bothered about that) was almost insufferable.

But, how do SEGA decide which games to release on which consoles?

As far as I know, the following SEGA games have appeared on these consoles:

PlayStation 2:
- Headhunter
- Rez
- Virtua Fighter 4

XBox:
- Jet Set Radio Future
- Shenmue series (dunno if it's been released yet)

Gamecube:
- 18 Wheeler: Pro American Trucker (also on PS2, I think)
- Crazy Taxi (also on PS2)
- Sonic Adventure 2: Battle
- Super Monkey Ball
- Virtua Striker 3 ver 2002 (at least I think it's called ver 2002)

OK... so how did SEGA decide which games should make their way to which consoles? First of all, which games are classified as "good"?

- 18 Wheeler: American Pro Trucker (bad)
- Crazy Taxi (said to be dodgy, but good in my opinion)
- Headhunter (good)
- Jet Set Radio Future (good)
- Rez (good)
- Shenmue (said to be good, but crap in my opinion)
- Sonic Adventure 2: Battle (said to be dodgy, but good in my opinion)
- Super Monkey Ball (good)
- Virtua Fighter 4 (good)
- Virtua Striker 3 (bad)

So Gamecube owners get the only original concept (with the other games having had previous versions on SEGA consoles), which is great... and Super Monkey Ball is indeed a fantastic game. But then what do we get? SA2: Battle, which has been deemed as average, ditto Crazy Taxi and the apparently abysmal Virtua Striker 3.

But what I would have loved to have seen would be Jet Set Radio Future, Headhunter, Virtua Fighter 4 (the versions of those on the Dreamcast are amazing!) and Rez (which looks like a fun game) on the Gamecube. So why didn't we see those games on the Gamecube?

My theory is that Sony and Microsoft have experienced problems shifting enough consoles to make the amount of money that they'd like. Indeed, with Microsoft being the most money-hungry company ever plonked down on this Earth, this is probably true... and that theory is backed up by the X-Box's crap launch day, and the fact that the X-Box is fairing pretty abysmally over in Japan as well. So Microsoft probably threw an ocean full of money SEGA's way in order to secure JSR Future and Shenmue (being big over in Japan and being Japanese in origin) on the x-Box in an attempt to shift more than 5 units over in Japan over the next 6 months. Admittedly, Shenmue is dodgy in my opinion, but nevertheless it is an EXTREMELY popular series and deemed as the best game ever by a lot of people. As for Sony... well, the PS2 launch day wasn't particularly amazing either... and although franchises like Metal Gear Solid 2 and Tekken saw the "light" of PS2, well... who cares? By securing big SEGA titles like Headhunter and Virtua Fighter, Sony have made a business move that will allow the PS2 to remain the console to own if you want to be "with it".

And what do Gamecube owners / fans get lumbered with? Well, apart from Super Monkey Ball and SA2: Battle, we get crap such as 18 Wheeler and Virtua Striker... along with Crazy Taxi, which is a good game but it's 4 years old for God's sake!

As a Nintendo fan, I also own a GBA... but the games we've seen on it have mostly been puzzle games (apart from Sonic):

- ChuChu Rocket!
- Columns Crown
- Puyo Pop
- Sonic Advance

I've played ChuChu Rocket, which was brilliant on the Dreamcast... but the GBA version was just too small and it was too hard to follow what was going on. Admittedly my somewhat limited vision doesn't help, but it's good enough to usually allow me to play on a GBA with no problems. But ChuChu Rocket was just too small and not as suited to the GBA as the Dreamcast. Columns Crown and Puyo Pop are just rehashes of Colums and Dr Robotnik's Mean Bean Machine (on the Mega Drive) and Sonic Advance, although brilliant, was just easy.

In my opinion, Nintendo fans have gotten dumped on when it comes to what SEGA games we've recieved. I'm glad I've got a Dreamcast, that's all I can say.
Thu 20/06/02 at 00:54
Regular
Posts: 21,800
Only problem with the Jap tracks was you had to change your Dreamcast clock otherwise you'd have to be playing at stupid times of the morning to get day time on them.
Thu 20/06/02 at 00:53
Regular
"ATAT Supremo"
Posts: 6,238
With Sega brining back some of the old favourites to the X-Box in particular, besides hoping the news of Streets of Rage being true, I'd love to see the likes of a new Golden Axe game. :-) Come to think of it, I wonder what they could do with the likes of old titles such as Altered Beast and Alien Storm too. ;-))
Thu 20/06/02 at 00:49
Regular
"ATAT Supremo"
Posts: 6,238
MSR ? You want to be looking outside of Sega for that title mate. ;-) Having owned both MSR and now Project Gothem, although the new game has improvements, I still miss little things about the first game. :-) Like the time of day changing in levels depending when you play them. It was a lot easier to go and do those damn Japanese tracks during the day rather than when its dark. ;-))

An online version of Project Gothem is on the way too. I hope they put time back in if they do another game in the series. :-)
Thu 20/06/02 at 00:43
Regular
Posts: 21,800
Gamecube is getting Virtua Fighter RPG, Sega Soccer Slam, Sonic Adventure 3, Crazy Taxi 2, Monkey Ball 2 and all the Sega sports titles. Not a bad line-up but i'd swap the whole lot for Jet Set Radio, Shenmue and MSR.
Thu 20/06/02 at 00:36
Regular
"ATAT Supremo"
Posts: 6,238
As far as I know, this is Sega's release list for X-Box (might forget 1 or 2)

Jet Set Radio Future
Shenmue
Phantasy Star Online
Crazy Taxi 3
Toejam & Earl 3
Sports series (all the 2k2 games plus their new volleyball one)
Soccer Slam
a new beat em up that will have online play (sorry can't remember the name)
Panzer Dragoon Orta
Sonic 3
Blinx
Sega GT 2002
Gun Valkyrie
Virtua Fighter 4.1
House of the Dead 3

Plus apparently both Streets of Rage and Shinobi are on the way too.
Wed 19/06/02 at 23:59
Regular
Posts: 15,579
As reported the other day, the next Sonic game is apparently gonna be on Xbox as well...

I might just get one this Christmas...
Wed 19/06/02 at 23:52
Regular
Posts: 3,182
Each console is receiving more than healthy dose of SEGA goodness if you ask me.

And don't forget - Nintendo & SEGA are collaborating on the new F-Zero for GameCube and [no doubt] possible other titles in the future.

Personally I think that the XBOX is just shading the other two consoles when it comes to SEGA games - with the likes of Crazy Taxi 3, JSRF, Panzer Dragoon, Toejam & Earl, House of the Dead 3, the Shenmue series, etc.
Wed 19/06/02 at 23:42
"High polygon count"
Posts: 15,624
Dark Mark wrote:
> My theory is that Sony and Microsoft have experienced problems
> shifting enough consoles to make the amount of money that they'd like.


*Several minutes later, picks self up off of floor*

I don't mean any offence, but this has got to be probably THE single dumbest comment I have ever read on these forums, particularly in relation to the PS2!
Wed 19/06/02 at 23:31
Regular
"Remember me?"
Posts: 6,124
I'm a Nintendo fan... always will be, but I'm also a big SEGA fan.

When the news that SEGA would ditch the Dreamcast and become a third party developer surfaced, I for one was absolutely gutted. Having devoted my life to SEGA in the past (the Mega Drive and Dreamcast in particular), the thought of games like Sonic, Jet Set Radio etc appearing on the PlayStation 2 and XBox (I love Nintendo and Gamecube so I'm not bothered about that) was almost insufferable.

But, how do SEGA decide which games to release on which consoles?

As far as I know, the following SEGA games have appeared on these consoles:

PlayStation 2:
- Headhunter
- Rez
- Virtua Fighter 4

XBox:
- Jet Set Radio Future
- Shenmue series (dunno if it's been released yet)

Gamecube:
- 18 Wheeler: Pro American Trucker (also on PS2, I think)
- Crazy Taxi (also on PS2)
- Sonic Adventure 2: Battle
- Super Monkey Ball
- Virtua Striker 3 ver 2002 (at least I think it's called ver 2002)

OK... so how did SEGA decide which games should make their way to which consoles? First of all, which games are classified as "good"?

- 18 Wheeler: American Pro Trucker (bad)
- Crazy Taxi (said to be dodgy, but good in my opinion)
- Headhunter (good)
- Jet Set Radio Future (good)
- Rez (good)
- Shenmue (said to be good, but crap in my opinion)
- Sonic Adventure 2: Battle (said to be dodgy, but good in my opinion)
- Super Monkey Ball (good)
- Virtua Fighter 4 (good)
- Virtua Striker 3 (bad)

So Gamecube owners get the only original concept (with the other games having had previous versions on SEGA consoles), which is great... and Super Monkey Ball is indeed a fantastic game. But then what do we get? SA2: Battle, which has been deemed as average, ditto Crazy Taxi and the apparently abysmal Virtua Striker 3.

But what I would have loved to have seen would be Jet Set Radio Future, Headhunter, Virtua Fighter 4 (the versions of those on the Dreamcast are amazing!) and Rez (which looks like a fun game) on the Gamecube. So why didn't we see those games on the Gamecube?

My theory is that Sony and Microsoft have experienced problems shifting enough consoles to make the amount of money that they'd like. Indeed, with Microsoft being the most money-hungry company ever plonked down on this Earth, this is probably true... and that theory is backed up by the X-Box's crap launch day, and the fact that the X-Box is fairing pretty abysmally over in Japan as well. So Microsoft probably threw an ocean full of money SEGA's way in order to secure JSR Future and Shenmue (being big over in Japan and being Japanese in origin) on the x-Box in an attempt to shift more than 5 units over in Japan over the next 6 months. Admittedly, Shenmue is dodgy in my opinion, but nevertheless it is an EXTREMELY popular series and deemed as the best game ever by a lot of people. As for Sony... well, the PS2 launch day wasn't particularly amazing either... and although franchises like Metal Gear Solid 2 and Tekken saw the "light" of PS2, well... who cares? By securing big SEGA titles like Headhunter and Virtua Fighter, Sony have made a business move that will allow the PS2 to remain the console to own if you want to be "with it".

And what do Gamecube owners / fans get lumbered with? Well, apart from Super Monkey Ball and SA2: Battle, we get crap such as 18 Wheeler and Virtua Striker... along with Crazy Taxi, which is a good game but it's 4 years old for God's sake!

As a Nintendo fan, I also own a GBA... but the games we've seen on it have mostly been puzzle games (apart from Sonic):

- ChuChu Rocket!
- Columns Crown
- Puyo Pop
- Sonic Advance

I've played ChuChu Rocket, which was brilliant on the Dreamcast... but the GBA version was just too small and it was too hard to follow what was going on. Admittedly my somewhat limited vision doesn't help, but it's good enough to usually allow me to play on a GBA with no problems. But ChuChu Rocket was just too small and not as suited to the GBA as the Dreamcast. Columns Crown and Puyo Pop are just rehashes of Colums and Dr Robotnik's Mean Bean Machine (on the Mega Drive) and Sonic Advance, although brilliant, was just easy.

In my opinion, Nintendo fans have gotten dumped on when it comes to what SEGA games we've recieved. I'm glad I've got a Dreamcast, that's all I can say.

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