The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
When the news that SEGA would ditch the Dreamcast and become a third party developer surfaced, I for one was absolutely gutted. Having devoted my life to SEGA in the past (the Mega Drive and Dreamcast in particular), the thought of games like Sonic, Jet Set Radio etc appearing on the PlayStation 2 and XBox (I love Nintendo and Gamecube so I'm not bothered about that) was almost insufferable.
But, how do SEGA decide which games to release on which consoles?
As far as I know, the following SEGA games have appeared on these consoles:
PlayStation 2:
- Headhunter
- Rez
- Virtua Fighter 4
XBox:
- Jet Set Radio Future
- Shenmue series (dunno if it's been released yet)
Gamecube:
- 18 Wheeler: Pro American Trucker (also on PS2, I think)
- Crazy Taxi (also on PS2)
- Sonic Adventure 2: Battle
- Super Monkey Ball
- Virtua Striker 3 ver 2002 (at least I think it's called ver 2002)
OK... so how did SEGA decide which games should make their way to which consoles? First of all, which games are classified as "good"?
- 18 Wheeler: American Pro Trucker (bad)
- Crazy Taxi (said to be dodgy, but good in my opinion)
- Headhunter (good)
- Jet Set Radio Future (good)
- Rez (good)
- Shenmue (said to be good, but crap in my opinion)
- Sonic Adventure 2: Battle (said to be dodgy, but good in my opinion)
- Super Monkey Ball (good)
- Virtua Fighter 4 (good)
- Virtua Striker 3 (bad)
So Gamecube owners get the only original concept (with the other games having had previous versions on SEGA consoles), which is great... and Super Monkey Ball is indeed a fantastic game. But then what do we get? SA2: Battle, which has been deemed as average, ditto Crazy Taxi and the apparently abysmal Virtua Striker 3.
But what I would have loved to have seen would be Jet Set Radio Future, Headhunter, Virtua Fighter 4 (the versions of those on the Dreamcast are amazing!) and Rez (which looks like a fun game) on the Gamecube. So why didn't we see those games on the Gamecube?
My theory is that Sony and Microsoft have experienced problems shifting enough consoles to make the amount of money that they'd like. Indeed, with Microsoft being the most money-hungry company ever plonked down on this Earth, this is probably true... and that theory is backed up by the X-Box's crap launch day, and the fact that the X-Box is fairing pretty abysmally over in Japan as well. So Microsoft probably threw an ocean full of money SEGA's way in order to secure JSR Future and Shenmue (being big over in Japan and being Japanese in origin) on the x-Box in an attempt to shift more than 5 units over in Japan over the next 6 months. Admittedly, Shenmue is dodgy in my opinion, but nevertheless it is an EXTREMELY popular series and deemed as the best game ever by a lot of people. As for Sony... well, the PS2 launch day wasn't particularly amazing either... and although franchises like Metal Gear Solid 2 and Tekken saw the "light" of PS2, well... who cares? By securing big SEGA titles like Headhunter and Virtua Fighter, Sony have made a business move that will allow the PS2 to remain the console to own if you want to be "with it".
And what do Gamecube owners / fans get lumbered with? Well, apart from Super Monkey Ball and SA2: Battle, we get crap such as 18 Wheeler and Virtua Striker... along with Crazy Taxi, which is a good game but it's 4 years old for God's sake!
As a Nintendo fan, I also own a GBA... but the games we've seen on it have mostly been puzzle games (apart from Sonic):
- ChuChu Rocket!
- Columns Crown
- Puyo Pop
- Sonic Advance
I've played ChuChu Rocket, which was brilliant on the Dreamcast... but the GBA version was just too small and it was too hard to follow what was going on. Admittedly my somewhat limited vision doesn't help, but it's good enough to usually allow me to play on a GBA with no problems. But ChuChu Rocket was just too small and not as suited to the GBA as the Dreamcast. Columns Crown and Puyo Pop are just rehashes of Colums and Dr Robotnik's Mean Bean Machine (on the Mega Drive) and Sonic Advance, although brilliant, was just easy.
In my opinion, Nintendo fans have gotten dumped on when it comes to what SEGA games we've recieved. I'm glad I've got a Dreamcast, that's all I can say.
An online version of Project Gothem is on the way too. I hope they put time back in if they do another game in the series. :-)
Jet Set Radio Future
Shenmue
Phantasy Star Online
Crazy Taxi 3
Toejam & Earl 3
Sports series (all the 2k2 games plus their new volleyball one)
Soccer Slam
a new beat em up that will have online play (sorry can't remember the name)
Panzer Dragoon Orta
Sonic 3
Blinx
Sega GT 2002
Gun Valkyrie
Virtua Fighter 4.1
House of the Dead 3
Plus apparently both Streets of Rage and Shinobi are on the way too.
I might just get one this Christmas...
And don't forget - Nintendo & SEGA are collaborating on the new F-Zero for GameCube and [no doubt] possible other titles in the future.
Personally I think that the XBOX is just shading the other two consoles when it comes to SEGA games - with the likes of Crazy Taxi 3, JSRF, Panzer Dragoon, Toejam & Earl, House of the Dead 3, the Shenmue series, etc.
> My theory is that Sony and Microsoft have experienced problems
> shifting enough consoles to make the amount of money that they'd like.
*Several minutes later, picks self up off of floor*
I don't mean any offence, but this has got to be probably THE single dumbest comment I have ever read on these forums, particularly in relation to the PS2!
When the news that SEGA would ditch the Dreamcast and become a third party developer surfaced, I for one was absolutely gutted. Having devoted my life to SEGA in the past (the Mega Drive and Dreamcast in particular), the thought of games like Sonic, Jet Set Radio etc appearing on the PlayStation 2 and XBox (I love Nintendo and Gamecube so I'm not bothered about that) was almost insufferable.
But, how do SEGA decide which games to release on which consoles?
As far as I know, the following SEGA games have appeared on these consoles:
PlayStation 2:
- Headhunter
- Rez
- Virtua Fighter 4
XBox:
- Jet Set Radio Future
- Shenmue series (dunno if it's been released yet)
Gamecube:
- 18 Wheeler: Pro American Trucker (also on PS2, I think)
- Crazy Taxi (also on PS2)
- Sonic Adventure 2: Battle
- Super Monkey Ball
- Virtua Striker 3 ver 2002 (at least I think it's called ver 2002)
OK... so how did SEGA decide which games should make their way to which consoles? First of all, which games are classified as "good"?
- 18 Wheeler: American Pro Trucker (bad)
- Crazy Taxi (said to be dodgy, but good in my opinion)
- Headhunter (good)
- Jet Set Radio Future (good)
- Rez (good)
- Shenmue (said to be good, but crap in my opinion)
- Sonic Adventure 2: Battle (said to be dodgy, but good in my opinion)
- Super Monkey Ball (good)
- Virtua Fighter 4 (good)
- Virtua Striker 3 (bad)
So Gamecube owners get the only original concept (with the other games having had previous versions on SEGA consoles), which is great... and Super Monkey Ball is indeed a fantastic game. But then what do we get? SA2: Battle, which has been deemed as average, ditto Crazy Taxi and the apparently abysmal Virtua Striker 3.
But what I would have loved to have seen would be Jet Set Radio Future, Headhunter, Virtua Fighter 4 (the versions of those on the Dreamcast are amazing!) and Rez (which looks like a fun game) on the Gamecube. So why didn't we see those games on the Gamecube?
My theory is that Sony and Microsoft have experienced problems shifting enough consoles to make the amount of money that they'd like. Indeed, with Microsoft being the most money-hungry company ever plonked down on this Earth, this is probably true... and that theory is backed up by the X-Box's crap launch day, and the fact that the X-Box is fairing pretty abysmally over in Japan as well. So Microsoft probably threw an ocean full of money SEGA's way in order to secure JSR Future and Shenmue (being big over in Japan and being Japanese in origin) on the x-Box in an attempt to shift more than 5 units over in Japan over the next 6 months. Admittedly, Shenmue is dodgy in my opinion, but nevertheless it is an EXTREMELY popular series and deemed as the best game ever by a lot of people. As for Sony... well, the PS2 launch day wasn't particularly amazing either... and although franchises like Metal Gear Solid 2 and Tekken saw the "light" of PS2, well... who cares? By securing big SEGA titles like Headhunter and Virtua Fighter, Sony have made a business move that will allow the PS2 to remain the console to own if you want to be "with it".
And what do Gamecube owners / fans get lumbered with? Well, apart from Super Monkey Ball and SA2: Battle, we get crap such as 18 Wheeler and Virtua Striker... along with Crazy Taxi, which is a good game but it's 4 years old for God's sake!
As a Nintendo fan, I also own a GBA... but the games we've seen on it have mostly been puzzle games (apart from Sonic):
- ChuChu Rocket!
- Columns Crown
- Puyo Pop
- Sonic Advance
I've played ChuChu Rocket, which was brilliant on the Dreamcast... but the GBA version was just too small and it was too hard to follow what was going on. Admittedly my somewhat limited vision doesn't help, but it's good enough to usually allow me to play on a GBA with no problems. But ChuChu Rocket was just too small and not as suited to the GBA as the Dreamcast. Columns Crown and Puyo Pop are just rehashes of Colums and Dr Robotnik's Mean Bean Machine (on the Mega Drive) and Sonic Advance, although brilliant, was just easy.
In my opinion, Nintendo fans have gotten dumped on when it comes to what SEGA games we've recieved. I'm glad I've got a Dreamcast, that's all I can say.