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When the news that SEGA would ditch the Dreamcast and become a third party developer surfaced, I for one was absolutely gutted. Having devoted my life to SEGA in the past (the Mega Drive and Dreamcast in particular), the thought of games like Sonic, Jet Set Radio etc appearing on the PlayStation 2 and XBox (I love Nintendo and Gamecube so I'm not bothered about that) was almost insufferable.
But, how do SEGA decide which games to release on which consoles?
As far as I know, the following SEGA games have appeared on these consoles:
PlayStation 2:
- Headhunter
- Rez
- Virtua Fighter 4
XBox:
- Jet Set Radio Future
- Shenmue series (dunno if it's been released yet)
Gamecube:
- 18 Wheeler: Pro American Trucker (also on PS2, I think)
- Crazy Taxi (also on PS2)
- Sonic Adventure 2: Battle
- Super Monkey Ball
- Virtua Striker 3 ver 2002 (at least I think it's called ver 2002)
OK... so how did SEGA decide which games should make their way to which consoles? First of all, which games are classified as "good"?
- 18 Wheeler: American Pro Trucker (bad)
- Crazy Taxi (said to be dodgy, but good in my opinion)
- Headhunter (good)
- Jet Set Radio Future (good)
- Rez (good)
- Shenmue (said to be good, but crap in my opinion)
- Sonic Adventure 2: Battle (said to be dodgy, but good in my opinion)
- Super Monkey Ball (good)
- Virtua Fighter 4 (good)
- Virtua Striker 3 (bad)
So Gamecube owners get the only original concept (with the other games having had previous versions on SEGA consoles), which is great... and Super Monkey Ball is indeed a fantastic game. But then what do we get? SA2: Battle, which has been deemed as average, ditto Crazy Taxi and the apparently abysmal Virtua Striker 3.
But what I would have loved to have seen would be Jet Set Radio Future, Headhunter, Virtua Fighter 4 (the versions of those on the Dreamcast are amazing!) and Rez (which looks like a fun game) on the Gamecube. So why didn't we see those games on the Gamecube?
My theory is that Sony and Microsoft have experienced problems shifting enough consoles to make the amount of money that they'd like. Indeed, with Microsoft being the most money-hungry company ever plonked down on this Earth, this is probably true... and that theory is backed up by the X-Box's crap launch day, and the fact that the X-Box is fairing pretty abysmally over in Japan as well. So Microsoft probably threw an ocean full of money SEGA's way in order to secure JSR Future and Shenmue (being big over in Japan and being Japanese in origin) on the x-Box in an attempt to shift more than 5 units over in Japan over the next 6 months. Admittedly, Shenmue is dodgy in my opinion, but nevertheless it is an EXTREMELY popular series and deemed as the best game ever by a lot of people. As for Sony... well, the PS2 launch day wasn't particularly amazing either... and although franchises like Metal Gear Solid 2 and Tekken saw the "light" of PS2, well... who cares? By securing big SEGA titles like Headhunter and Virtua Fighter, Sony have made a business move that will allow the PS2 to remain the console to own if you want to be "with it".
And what do Gamecube owners / fans get lumbered with? Well, apart from Super Monkey Ball and SA2: Battle, we get crap such as 18 Wheeler and Virtua Striker... along with Crazy Taxi, which is a good game but it's 4 years old for God's sake!
As a Nintendo fan, I also own a GBA... but the games we've seen on it have mostly been puzzle games (apart from Sonic):
- ChuChu Rocket!
- Columns Crown
- Puyo Pop
- Sonic Advance
I've played ChuChu Rocket, which was brilliant on the Dreamcast... but the GBA version was just too small and it was too hard to follow what was going on. Admittedly my somewhat limited vision doesn't help, but it's good enough to usually allow me to play on a GBA with no problems. But ChuChu Rocket was just too small and not as suited to the GBA as the Dreamcast. Columns Crown and Puyo Pop are just rehashes of Colums and Dr Robotnik's Mean Bean Machine (on the Mega Drive) and Sonic Advance, although brilliant, was just easy.
In my opinion, Nintendo fans have gotten dumped on when it comes to what SEGA games we've recieved. I'm glad I've got a Dreamcast, that's all I can say.
Anyway, to add to your points...
50% of Sega's games this year will be for the PS2
The rest will be split evenly amoungst GBA, GC, Xbox and arcade.
Sonic Team and Amusement Vision are dedicated to the GC. (although AV made Rez on the PS2, and have some other arcade games)
AM2, (the biggest one! They're the ones with 12 production lines) who make everything from Shenmue to Sega Rally, are going for a combination of PS2 and Xbox.
Smilebit are working on the Xbox. (Jet Set)
The rest (Hitmaker and Wow Entertainment are the biggest of these, and there is also Over Works, Wavemaster and a few others) seem to be mostly PS2 with some Xbox games. Oh, and plenty of arcade stuff all round.
Sonic
I think one problem with the N64 was that it had no proper arcade games, so didn't appeal to 'casual' gamers. In this respect, it is excellent for nintendo (and me) that Sega are continuing this trend of producing quality arcade games.
I think that what we are seeing is sega going for epics on the Xbox (which they are good at, but not as good as Nintendo), arcade games on the 'cube and regular Dreamcast ports on the PS2,(perhaps because it is less powerful, or harder to create totally new games on).
What we are also seeing is some Dreamcast classics coming to PC, but this is most likely just one production company trying to cash in on Sega 's neglegence of the PC as a gaming platform (most likely due to them having always produced consoles).
I know that Shenmue III is most likely to be exclusive to Xbox, but did anyone else notice how, on disc 4 of Shenmue II (which was really boring), everything started to get all magical and mystical with that sword. If Shenmue III does come to the GC, then I hope it will return to it's roots as an action game, rather than turning all Final Fantasy.
I'm not too sure what I'm trying to say, but I think I am saying that I want more arcade games on my GC, and NO MORE PORTS of Dreamcast games which I already have.
Thanks for your time
> I would have thought that SEGA would choose the system of release
> depending on their estimation of popularity?
>
> The person the X-Box is marketed toward is more likely to be
> interested in X type of games...
>
> Whilst Sony owners might historically prefer Y...
>
> And GC owners like Z...
>
> For example... I cant imagine F-Zero would be appreaciated on the PS2
> or X-Box as it will be on the GC...
Nah. It would be appreciated on all consoles, only Nintendo own the franchise.
Anyway, your idea is logical but wrong.
Like Sonic said, Sega is split into devellopment teams.
Amusement Vision (Monkey Ball and the new F-Zero game)
Sonic Team (Phantasy Star and Sonic games)
And Visual Concepts (Virtual Tennis and Soccer Slam)
are working almost exclusively for Nintendo (Phantasy Star online are getting a couple of ports but the GC version takes priority).
These 3 teams prefer the Gamecube hardware.
Other Sega devellopment teams have taken to other consoles.
Yu Susuki has taken a shine to the Xbox and made Jet Set Radio future etc...
INSTEAD, we just get loads and loads of ports. What Sega needs is to go full pace, in all departments, and in all genres. They managed this with the DC, and if they could continue it'd ensure they were one of the most respected companies amoung casual gamers.
Sega is split into 9 departments, each able to produce at least 3 games simaltaneously each (some can do 12 games at the same time!), so, if they get down to it, they can produce about 30 excellent games a year...
But instead they make Virtua Soccer...
The person the X-Box is marketed toward is more likely to be interested in X type of games...
Whilst Sony owners might historically prefer Y...
And GC owners like Z...
For example... I cant imagine F-Zero would be appreaciated on the PS2 or X-Box as it will be on the GC...
That is THE funniest post I've read in ages. So wrong in so many ways. People have already listed all the sega games coming to Xbox, and Xbox is receiving the largest number of exclusive Sega games.
As for the Xbox selling c**p in Japan, so what? Your beloved Sega MegaDrive did rubbish in Japan, completely obliterated by the SNES, but that didn't stop it becoming one of the most popular consoles in the Western world.
So please, pull your head out of your ****, or do some research at the very least, before you spout out this garbage.
> I'm a Nintendo fan... always will be, but I'm also a big SEGA fan.
>
> When the news that SEGA would ditch the Dreamcast and become a third
> party developer surfaced, I for one was absolutely gutted. Having
> devoted my life to SEGA in the past (the Mega Drive and Dreamcast in
> particular), the thought of games like Sonic, Jet Set Radio etc
> appearing on the PlayStation 2 and XBox (I love Nintendo and Gamecube
> so I'm not bothered about that) was almost insufferable.
>
> But, how do SEGA decide which games to release on which consoles?
>
> As far as I know, the following SEGA games have appeared on these
> consoles:
>
> PlayStation 2:
> - Headhunter
> - Rez
> - Virtua Fighter 4
>
> XBox:
> - Jet Set Radio Future
> - Shenmue series (dunno if it's been released yet)
>
> Gamecube:
> - 18 Wheeler: Pro American Trucker (also on PS2, I think)
> - Crazy Taxi (also on PS2)
> - Sonic Adventure 2: Battle
> - Super Monkey Ball
> - Virtua Striker 3 ver 2002 (at least I think it's called ver 2002)
>
> OK... so how did SEGA decide which games should make their way to
> which consoles? First of all, which games are classified as
> "good"?
>
> - 18 Wheeler: American Pro Trucker (bad)
> - Crazy Taxi (said to be dodgy, but good in my opinion)
> - Headhunter (good)
> - Jet Set Radio Future (good)
> - Rez (good)
> - Shenmue (said to be good, but crap in my opinion)
> - Sonic Adventure 2: Battle (said to be dodgy, but good in my
> opinion)
> - Super Monkey Ball (good)
> - Virtua Fighter 4 (good)
> - Virtua Striker 3 (bad)
>
> So Gamecube owners get the only original concept (with the other games
> having had previous versions on SEGA consoles), which is great... and
> Super Monkey Ball is indeed a fantastic game. But then what do we get?
> SA2: Battle, which has been deemed as average, ditto Crazy Taxi and
> the apparently abysmal Virtua Striker 3.
>
> But what I would have loved to have seen would be Jet Set Radio
> Future, Headhunter, Virtua Fighter 4 (the versions of those on the
> Dreamcast are amazing!) and Rez (which looks like a fun game) on the
> Gamecube. So why didn't we see those games on the Gamecube?
>
> My theory is that Sony and Microsoft have experienced problems
> shifting enough consoles to make the amount of money that they'd like.
> Indeed, with Microsoft being the most money-hungry company ever
> plonked down on this Earth, this is probably true... and that theory
> is backed up by the X-Box's crap launch day, and the fact that the
> X-Box is fairing pretty abysmally over in Japan as well. So Microsoft
> probably threw an ocean full of money SEGA's way in order to secure
> JSR Future and Shenmue (being big over in Japan and being Japanese in
> origin) on the x-Box in an attempt to shift more than 5 units over in
> Japan over the next 6 months. Admittedly, Shenmue is dodgy in my
> opinion, but nevertheless it is an EXTREMELY popular series and deemed
> as the best game ever by a lot of people. As for Sony... well, the PS2
> launch day wasn't particularly amazing either... and although
> franchises like Metal Gear Solid 2 and Tekken saw the
> "light" of PS2, well... who cares? By securing big SEGA
> titles like Headhunter and Virtua Fighter, Sony have made a business
> move that will allow the PS2 to remain the console to own if you want
> to be "with it".
>
> And what do Gamecube owners / fans get lumbered with? Well, apart from
> Super Monkey Ball and SA2: Battle, we get crap such as 18 Wheeler and
> Virtua Striker... along with Crazy Taxi, which is a good game but it's
> 4 years old for God's sake!
>
> As a Nintendo fan, I also own a GBA... but the games we've seen on it
> have mostly been puzzle games (apart from Sonic):
>
> - ChuChu Rocket!
> - Columns Crown
> - Puyo Pop
> - Sonic Advance
>
> I've played ChuChu Rocket, which was brilliant on the Dreamcast... but
> the GBA version was just too small and it was too hard to follow what
> was going on. Admittedly my somewhat limited vision doesn't help, but
> it's good enough to usually allow me to play on a GBA with no
> problems. But ChuChu Rocket was just too small and not as suited to
> the GBA as the Dreamcast. Columns Crown and Puyo Pop are just rehashes
> of Colums and Dr Robotnik's Mean Bean Machine (on the Mega Drive) and
> Sonic Advance, although brilliant, was just easy.
>
> In my opinion, Nintendo fans have gotten dumped on when it comes to
> what SEGA games we've recieved. I'm glad I've got a Dreamcast, that's
> all I can say.
amen to that
SEGA ARE GREAT
except for the part when the mega drive breaks, dammn
well i sold it for a fiver, hhhehehehehehe
i like just about all there games there brilliant
long live SEGA