GetDotted Domains

Viewing Thread:
"Made by..."

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Tue 18/06/02 at 23:45
Regular
Posts: 787
Fancy reading a post from an extremist Nintendo fan over the issue of hardware? Of course you do, this place would be so empty without me (Eminem begins to rap but is promptly shot by Limp Bizkit), and so time to be very biased, opinonistic and argumentative… just as you like it. A recent post from Turbonutter stated the reasons the “Dual Shock” Playstation 2 controller was superior to the Gamecube’s, yet his arguments were simply facts, stuff written on paper, he didn’t comment on the differences in size for buttons, change in the R and L buttons or the additional comfort the controller presents, it isn’t as simple as facts and figures. And this applies similarly to the hardware (I won’t go back over the controller issue), technically the X-box is the superior system, and the Playstation 2 improves over some parts of Cube, but as I say it isn’t that simple.

The major difference being who made the hardware, you can argue till the cows come home over the superior X-box technology but then it isn’t that amazing, it isn’t easily pulled off (they say it is but I can guarantee no one can max out the X-box specification limit) and it is designed by hardware experts. I’m not saying the Gamecube’s hardware wasn’t designed by experts but in fact a different sort. The best sound system devised for the N64 was set up by a company called Factor 5, a company owned by Lucas Arts that make exclusive Star Wars games for Nintendo (Rogue Leader). There talent with sound is evident from the titles they produce and they designed the tools and sound system for the Gamecube, MusyX. Now did a 3rd party developer design the sound interior to the X-box and Playstation 2? No, in fact some may argue a far superior company did and you maybe right, the sound quality may be better on the PS2 but then it was never designed for the developer, it was designed to be the best, not the easiest to use or implement unlike MusyX, which was designed by a developing house who have experience with sound and know full well how it should be done. And with the controller (ok so I lied) it is designed by Shiguru Miyamoto, who knows about the gaming world and how they should be played and in the best way possible (just look at his games), but the PS2’s pad was designed with many functions but there was nothing about the games themselves that caused certain ways of laying out the pad it was done by some guy who makes hardware thinking I know I’ll have two analogue sticks, in built rumble and analogue buttons and lay it out symmetrically, when in fact this is the wrong way to go about it. His/hers experience with making, designing and playing were evidently little as him/her didn’t do anything clever with the pad to make it more enjoyable to use they kept it very bland just so gamers won’t mind it and developers can use it easily… yet the Cube’s one was designed from a designers point of view (and the worlds best at that) and so everything was done from a perfect insight to the gaming world unlike the PS2 and X-box (the X-box in fact used gamers themselves but still didn’t get it right).

Sony has a particular advantage over format, DVD’s are partially Sony’s invention and so they do know how to make the format games are made on. They may be kicking themselves in the teeth with their own success, the popularity of DVD’s enable easy piracy (soon enough). And so Nintendo handed it over to Panasonic a company who are just as much experts as Sony and happen to be developing there own brand of DVD. And I’ll quote something said by a Sony fan playing on the Cube:
“Smart! Midi disc technology”
It was enough to make me smile, reducing loading times, combating piracy, looking smart, reducing console size, introducing new technology into the mainstream market and ok there size isn’t as large as a DVD but in the world of disc gaming that is completely unimportant no matter what Turbonutter says. It is a futuristic new gaming device, which I would love to see more frequently used next time as opposed to DVD’s. So whilst all those others claim to be the best, in reality Nintendo’s Gamecube is a far superior console. Yep it doesn’t look good down on paper but then all this flipper technology, new format, the console being designed by the developer effectively makes it the developers choice.

And with that in mind many many games can and will be done on the Gamecube due to its cleverly designed infrastructure that could never be done on the PS2 or X-box. Whilst PS2 gamers are waiting for Sony and co. to produce anything like that Tekken Demo used to show the console off, Gamecube gamers are playing Pikmin which surpasses what Gamecube’s 128 Mario’s demo did. Just bare that in mind when claiming the Gamecube’s inferiority to other consoles, it is never that simple. And now I wait for Turbonutter to turn up and disagree.

Here’s to the future.

Dringo.
Sat 22/06/02 at 15:45
Regular
Posts: 21,800
The deal is for 5 games. Anyway sod Resi Evil, Eternal Darkness is looking even better it got 9.6 on IGN and it's looking superb.
Sat 22/06/02 at 12:55
"High polygon count"
Posts: 15,624
Strafex wrote:
> And if Capcom could get it this good first time on a Gamecube
> (compared to their first PS2 titles), I'm sure they could REALLY
> impress once they learned to get the "all" out of Nintendo's
> little box.

To be honest, because of the nature of the hardware, I don't think that Gamecube has that much improving to do. Ps2 on the other hand has much more to offer.
Sat 22/06/02 at 12:55
"High polygon count"
Posts: 15,624
Strafex wrote:
> Yeah, but they'd probably decided the PS2 was awkward before that else
> they could've used a several reasons.

So why talk it up in the first place? You theory doesn't make sense.


> Anyway, I doubt that it was JUST the cash.

It probably wasn't, but I'm sure it had a heck of a lot to do with it!


> Besides, it's Resi 4 where the PS2 supposedly couldn't keep up.

Well, we will see when it's released in a few years. However, there is a very slim chance that RE4 may appear on PS2. I believe the deal was for four games? And they're re-making the first three - so... RE0, RE1, RE2, RE3... RE4 could be multi-platform? That's not including RE:CV, either. Not saying that IS definitley the case, just going by what I've heard.


> Maybe. It's possible. But if the PS2's Resi CV DC conversion was bad
> port (from an inferior console), what's a port going to be like from a
> superior one

You've answered your own question. RE:CV was a simple port from the DC, with a few bits of extra story added. With the same time and attention that RE1 is receiving for GC, PS2 Code Veronica would have been far superior to the original version.
Fri 21/06/02 at 23:10
Regular
Posts: 9,848
WòókieeMøn§†€® wrote:
> There are games already on PS2 which require more processing power
> than Resident Evil, and they run fine.

> Resident Evil is no longer a PS2 game because Nintendo paid a lot of
> money (£5 million if I recall correctly) for exclusive rights.

Capcom know that they would've made more than that by putting it on the PS2 as well (seing as it's sold so many units).

Mikami does not like the PS2 hardware, or by far prefers the Gamecube's hardware atleast.
And anyway, the first Resident Evil might be possible on the PS2 (although not so effortless as the Gamecube conversion), but it supposedly gets more complex.

And if Capcom could get it this good first time on a Gamecube (compared to their first PS2 titles), I'm sure they could REALLY impress once they learned to get the "all" out of Nintendo's little box.
Fri 21/06/02 at 23:01
Regular
Posts: 9,848
WòókieeMøn§†€® wrote:
>>>> Strafex wrote:
>>>> The Gamecube isn't online
>
> Nor is the PS2 yet. but the Gamecube will be online at some point - I
> believe there is a modem due for it?

Yeah, but at the time of Resi Online's devellopment, Sony had an online plan while Nintendo had no plans and were hinting that they might not go online full stop.

>>>>> When they saw Sony's FMV "tech demo's" and high polygon
>>>>> count stats.
>
> No, when they were actually developing the game. They actually got a
> long way into it before MS came along waving the cash!

Yeah, but they'd probably decided the PS2 was awkward before that else they could've used a several reasons.
Perhaps only when the PS2 devellopment kits were compared to Xbox ones that they realised how hard it was.

Anyway, I doubt that it was JUST the cash.

>>>> If they were the ONLY ones who'd said it, then maybe the money would
>>>> be a fair scapegoat, but when Sega, Capcom and several others also
>>>> slate it for the very same reason, there's obviously something
>>>> wrong.
>
> Which is why 50% of Sega's forthcoming releases are on PS2. Shinji
> Mikami is the only person to have said anything about the PS2 hardware
> - others seem quite happy with it. You are of course ignoring
> everything I've ever posted about those developer who actually say
> that the PS2 is simply a new challenge, like any other system.

Even though the PS2 is hardest to devellop for, it's still the best selling platform around and has the largest audience to sell to.
That doesn't mean that they like the hardware. It's just worth putting up with.

>>>> Even Squaresoft with their lucrative relationship with Sony have
>>>> often
>>>> declared their love for the GC hardware.
>
> Saying that you like one system does not mean you dislike another.

I know. But when a company more or less owned by Sony is that amazed by other harware, it's obviously heaven to use compared to their usual platform.

>
>>>> A single Gamecube polygon does a multilayered texture that takes the
>>>> PS2 8 polys. It's not efficient to use the PS2 in this way. And if
>>>> they do put that much power into the lighting/water effects then
>>>> there
>>>> won't be so much left for everything else.
>
> Like what? A few polygon characters per screen, over a pre-rendered
> backdrop. It's hardly pushing the boundaries of processing power, is
> it?

Not the Gamecube's because it was specially designed to handle lighting effects very easily...

>
> The reason RE looks so good is that they're throwing all of the
> machines capabilities into a few characters at a time. I say again:
> there is NOTHIING in RE that can't be done on any other platform.
> Even if it does take more polys on a PS2 because of GC's hardware
> features, PS2 has that many more polys that in a game of this type it
> wouldn't matter!

Not quite. Besides, it's a pain to do it that way and the effect would still look better on the Gamecube. :-P
Besides, it's Resi 4 where the PS2 supposedly couldn't keep up.

> You state that the deal was kept hush-hush so that Sony couldn't make
> a better offer. If they were so confident that it couldn't be done on
> PS2, why would they need to do that?

I'm not sure.
Although Mikami was certain Resi shouldn't be PS2, his Capcom bosses might've taken a look at the PS2's sales and gone with Sony's offer against Mikami's will.

> All this aside, like GTA, the exclusivity deal is for a few years -
> there's no reason that the game won't appear on PS2 in the future -
> though as with GTA, by then everyone will have played it and probably
> won't be too concerned.

Maybe. It's possible. But if the PS2's Resi CV DC conversion was bad port (from an inferior console), what's a port going to be like from a superior one (I know the Ps2 might have one or two advantages over the GC but the GC is far superior overal)?
Fri 21/06/02 at 22:43
Regular
"Back For Good"
Posts: 3,673
Resident Evil 4 could have been done on the PS2 but the two reasons it wasn't are because 1)It drifted too much from the resi tradition and ended up as Devil May Cry and 2) Work began on Resident Evil 4 shortly after DMC's completion yet technical difficulties and no developer software from Sony put the whole project on hold then top notch programmers couldn't handle the PS2 and Nintendo welcomed the series with open arms!!

Capcom's desision to rebuild the series on Gamecube had nothing to do with money, The games no doubt would have sold alot more on the PS2 (like the re-release of Code Veronica) but with Nintendo saying it may be their last console and high sales of Sony's machines it's down to support for Nintendo and the Gamecube, Capcom had quite poor sales with the remake in Japan but it didn't effect their support for the console!

Whether they'll port the entire GC project to PS2 is another matter!
Fri 21/06/02 at 22:35
"High polygon count"
Posts: 15,624
There are games already on PS2 which require more processing power than Resident Evil, and they run fine.

Resident Evil is no longer a PS2 game because Nintendo paid a lot of money (£5 million if I recall correctly) for exclusive rights.

That's the reason, pure and simple.
Fri 21/06/02 at 22:16
Regular
Posts: 18,185
Here is the story of Resident Evil and why it is no longer a PS2 game. Other than Shinji making DMC on the PS2 Dino crisis on the X-box and Resident Evil on the cube.

Right here is how it worked, even from the early N64 days Resident Evil 0 was planned as a Nintendo exclusive, on the Gamecube they decided to remake the orginal so that Resident Evil 0 will have that "ahh it all makes sense now" feel. They then had another problem, RE4 was stuggeling on the PS2, it was "hard to develop for". What RE4 was doing that made it so awkward god knows but they decided to release it on another platform instead.With RE0,1 on the cube the cube is the ideal place to make RE4 on and so all the storys connect RE2/3 and Code Veronica is being ported to the console as well....

capish?
Fri 21/06/02 at 17:14
"High polygon count"
Posts: 15,624
Strafex wrote:
> The Gamecube isn't online

Nor is the PS2 yet. but the Gamecube will be online at some point - I believe there is a modem due for it?


> When they saw Sony's FMV "tech demo's" and high polygon
> count stats.

No, when they were actually developing the game. They actually got a long way into it before MS came along waving the cash!


> If they were the ONLY ones who'd said it, then maybe the money would
> be a fair scapegoat, but when Sega, Capcom and several others also
> slate it for the very same reason, there's obviously something
> wrong.

Which is why 50% of Sega's forthcoming releases are on PS2. Shinji Mikami is the only person to have said anything about the PS2 hardware - others seem quite happy with it. You are of course ignoring everything I've ever posted about those developer who actually say that the PS2 is simply a new challenge, like any other system.


> Even Squaresoft with their lucrative relationship with Sony have often
> declared their love for the GC hardware.

Saying that you like one system does not mean you dislike another.


> Obviously not.

Despite your disbelief, it is true.

> A single Gamecube polygon does a multilayered texture that takes the
> PS2 8 polys. It's not efficient to use the PS2 in this way. And if
> they do put that much power into the lighting/water effects then there
> won't be so much left for everything else.

Like what? A few polygon characters per screen, over a pre-rendered backdrop. It's hardly pushing the boundaries of processing power, is it?

The reason RE looks so good is that they're throwing all of the machines capabilities into a few characters at a time. I say again: there is NOTHIING in RE that can't be done on any other platform. Even if it does take more polys on a PS2 because of GC's hardware features, PS2 has that many more polys that in a game of this type it wouldn't matter!

You state that the deal was kept hush-hush so that Sony couldn't make a better offer. If they were so confident that it couldn't be done on PS2, why would they need to do that?

All this aside, like GTA, the exclusivity deal is for a few years - there's no reason that the game won't appear on PS2 in the future - though as with GTA, by then everyone will have played it and probably won't be too concerned.
Fri 21/06/02 at 16:45
Regular
Posts: 18,185
>
> Sorry Strafex looks like you need some back up. Tellah do you know
> anything? Why was Resident Evil Cube exclusive, because they
> couldn't
> do it on the PS2 it was in an interview. Yep Devil May Cry was
> possible but Resdient Evil's new unique ideas were hard to produce
> on
> the PS2.
>
> As WM said, there's nothing new about Resident Evil GC. Tell me what
> interview, who the speaker was, and where you read it if you want any
> weight added to that preposterous statement.

Shinji Mikami said it many many many times, Strafex is dealing with that side of the argument, they moved all RE games because Resident Evil 4 couldn't be done on the PS2.

> You yourself describe the big button in the middle as 'the dominant
> button'. It's the button that games will use more often (that's what
> dominant means). This design flaw will become MUCH more apparent when
> the GC finally gets a large library of games. You can't play
> Streetfighter, Tekken and many others on the GC pad effectively.

But you can play Soul CAlibur 2, Bloody Roar and Smash brothers effectivly... i see a flaw in that argument.

> Did i say anything about game music as well? I just said the ability
> to use sound effectivly. It is all well and good if Sony can but if
> the third parties cannot then its pointless! MusyX is easy to use,
> made by FActor 5 and so others can use it well!
>
> Surely effective game sound is effective music? Am I missing
> something? And the timing and type of music are nothing to do with the
> PS2 hardware! As for 3rd parties not being able to use the PS2 sound
> effectively... That's *possibly* the most inaccurate, biased thing
> you've yet said. Erm... REZ anyone? Made by Sega - best interactive
> music game ever.

I'm not saying it cannot be done effectivly just far easier on the Gamecube, what might take someone a day to make accuratly could be done in half the time because musyx is so incredibly easy to use!

> Assuming you mean sound effects rather than music, I'm currently
> playing MOH Frontline (by EA), and it's got the best effects I've ever
> heard in any game - coupled with fantastic and atmospheric music.

Again read above.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

10/10
Over the years I've become very jaded after many bad experiences with customer services, you have bucked the trend. Polite and efficient from the Freeola team, well done to all involved.
I am delighted.
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do. I am delighted.

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.