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The major difference being who made the hardware, you can argue till the cows come home over the superior X-box technology but then it isn’t that amazing, it isn’t easily pulled off (they say it is but I can guarantee no one can max out the X-box specification limit) and it is designed by hardware experts. I’m not saying the Gamecube’s hardware wasn’t designed by experts but in fact a different sort. The best sound system devised for the N64 was set up by a company called Factor 5, a company owned by Lucas Arts that make exclusive Star Wars games for Nintendo (Rogue Leader). There talent with sound is evident from the titles they produce and they designed the tools and sound system for the Gamecube, MusyX. Now did a 3rd party developer design the sound interior to the X-box and Playstation 2? No, in fact some may argue a far superior company did and you maybe right, the sound quality may be better on the PS2 but then it was never designed for the developer, it was designed to be the best, not the easiest to use or implement unlike MusyX, which was designed by a developing house who have experience with sound and know full well how it should be done. And with the controller (ok so I lied) it is designed by Shiguru Miyamoto, who knows about the gaming world and how they should be played and in the best way possible (just look at his games), but the PS2’s pad was designed with many functions but there was nothing about the games themselves that caused certain ways of laying out the pad it was done by some guy who makes hardware thinking I know I’ll have two analogue sticks, in built rumble and analogue buttons and lay it out symmetrically, when in fact this is the wrong way to go about it. His/hers experience with making, designing and playing were evidently little as him/her didn’t do anything clever with the pad to make it more enjoyable to use they kept it very bland just so gamers won’t mind it and developers can use it easily… yet the Cube’s one was designed from a designers point of view (and the worlds best at that) and so everything was done from a perfect insight to the gaming world unlike the PS2 and X-box (the X-box in fact used gamers themselves but still didn’t get it right).
Sony has a particular advantage over format, DVD’s are partially Sony’s invention and so they do know how to make the format games are made on. They may be kicking themselves in the teeth with their own success, the popularity of DVD’s enable easy piracy (soon enough). And so Nintendo handed it over to Panasonic a company who are just as much experts as Sony and happen to be developing there own brand of DVD. And I’ll quote something said by a Sony fan playing on the Cube:
“Smart! Midi disc technology”
It was enough to make me smile, reducing loading times, combating piracy, looking smart, reducing console size, introducing new technology into the mainstream market and ok there size isn’t as large as a DVD but in the world of disc gaming that is completely unimportant no matter what Turbonutter says. It is a futuristic new gaming device, which I would love to see more frequently used next time as opposed to DVD’s. So whilst all those others claim to be the best, in reality Nintendo’s Gamecube is a far superior console. Yep it doesn’t look good down on paper but then all this flipper technology, new format, the console being designed by the developer effectively makes it the developers choice.
And with that in mind many many games can and will be done on the Gamecube due to its cleverly designed infrastructure that could never be done on the PS2 or X-box. Whilst PS2 gamers are waiting for Sony and co. to produce anything like that Tekken Demo used to show the console off, Gamecube gamers are playing Pikmin which surpasses what Gamecube’s 128 Mario’s demo did. Just bare that in mind when claiming the Gamecube’s inferiority to other consoles, it is never that simple. And now I wait for Turbonutter to turn up and disagree.
Here’s to the future.
Dringo.
> The D-Pad is in a bad place? Maybe.
Personally, it's not so much the positioning of the D-pad (apart from the fact that the analogue stick should be there ;-p) - more the size of it. I find it too small.
> WòókieeMøn§†€® wrote:
> Anyway, when IS Resident Evil due out? I'm getting itchy for it...
>
> September 14th 2002
September Friday 13th *sigh* says it all really.
As for Streetfighter on the cube how about SNK Vs. Capcom?
> The main problem with games like Tekken on the GC pad isn't even the
> buttons. It's the D-Pad - this is needed for beat-em ups - for easy
> 8-way control.
The D-Pad is in a bad place? Maybe.
But while the Gamecube alienates the the D-Pad which is needed for the minority of games, the PS2 alienates the Analogue stick needed for the majority of games.
Besides, if you get a beat-em-up, you can get a fair priced arcade stick (with a 8 way joystick which is even better for beat-em-ups than a D-Pad and evenly spaced/sized buttons).
> Tellah wrote:
>
>
> First, don't make this personal. I don't do name calling in a
> discussion. This ceases to be fun otherwise. Tekken has HIGH punch,
> HIGH kick, LOW punch, LOW kick. This wouldn't map to the GC's
> revolutionary "half moon layout" LOL.
>
> For christ sake, are you totally biased or just plain stupid? I'm
> really getting sick of these anti-Nintendo idiots mocking the control
> pad. It's so much better than any other, and yes that will work you
> moron. Shall we count the buttons? A....B.....X......Y.....hmm....it
> appears there are four buttons on the front of the controller, which
> would seem to fit in with high kick, low kick, high punch, low punch
> now wouldn't it? So at the top left we have high punch, top right high
> kick, bottom left low kick, and in the middle the low punch. It
> doesn't make a difference that the A button is bigger even though the
> low punch isn't a dominant move, unless your a complete retard you can
> still press the other three buttons without any kind of problem
> whatsoever (unless your missing some fingers), in fact, a retard
> probably could do it, so why don't you give it a try before you open
> your big mouth agian.
LOL. I suggest you leave this discussion before you give yourself a hernia! I'm not here to put YOU down, so don't take it personally. It's an opinion, wether it's biased or not, and I have every RIGHT to say what I think. So either defend against my arguements, attack with counter arguements, or go away.
The points contained within your torrent of abuse towards myself, retards and the disabled are actually quite fair. So I'll ignore the immature slurs and respond...
The main problem with games like Tekken on the GC pad isn't even the buttons. It's the D-Pad - this is needed for beat-em ups - for easy 8-way control.
The unaccessable d-pad combined with unintuitive button layout is bad for games like Tekken, SF and Mortal Kombat. Simple. You (and others) are suggesting that you can get used to the control layout - you can - I'm simply suggesting that gamers SHOULDN'T HAVE TO 'get used' to an unintuitive control method.
>
>
> First, don't make this personal. I don't do name calling in a
> discussion. This ceases to be fun otherwise. Tekken has HIGH punch,
> HIGH kick, LOW punch, LOW kick. This wouldn't map to the GC's
> revolutionary "half moon layout" LOL.
For christ sake, are you totally biased or just plain stupid? I'm really getting sick of these anti-Nintendo idiots mocking the control pad. It's so much better than any other, and yes that will work you moron. Shall we count the buttons? A....B.....X......Y.....hmm....it appears there are four buttons on the front of the controller, which would seem to fit in with high kick, low kick, high punch, low punch now wouldn't it? So at the top left we have high punch, top right high kick, bottom left low kick, and in the middle the low punch. It doesn't make a difference that the A button is bigger even though the low punch isn't a dominant move, unless your a complete retard you can still press the other three buttons without any kind of problem whatsoever (unless your missing some fingers), in fact, a retard probably could do it, so why don't you give it a try before you open your big mouth agian.
> Anyway, when IS Resident Evil due out? I'm getting itchy for it...
September 14th 2002
Actually i've been a bit disappointed with the GBA over the last few months as there haven't really been many good NEW game out for it.
Apart from Mario Kart, Advance Wars, Kuru Kuru Kururin & Golden Sun I can't really think of many other good original titles.
Why can't this be reflected in the price?
> Now they are releasing SNES classics for £30 each on the GBA.
> What a con.
I wouldn't say it was a complete con. Sure, for older gamers like myself who have played through Mario World, Zelda, etc it may seem silly to buy those games again, but when you look at it from the point of view of a younger gamer, it's quite different.
Take my younger brother for example, he played through bits of Mario World when I got the SNES out for him every so often, but when it came out on the GBA, he bought it and it allowed him to play through the entire game and experience one of the finest games ever made.
It's the same thing with the new Zelda game coming soon. I've already played it so i'm not too bothered about it, but my brother wants to get it and experience it like i did.
So although some people say it's a con, they do have a point, but it's also nice to see younger gamers experience some of those great old SNES classics.
In the same way, these factors pushed me away from Nintendo.
Nintendo destroyed their relationship with me by delivering a doomed console, late, and with no support. And then what do they do at the very end of it's life? Release one with Pikachu on it to entice a few more poor kids into buying one - knowing for well that they would stop supporting it.
Now they are releasing SNES classics for £30 each on the GBA. What a con. Prices, release dates, support, customer relations - they need to prove themselves before I'll trust them not to produce a lemon.