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"You blind Ninty monkeys"

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Thu 06/06/02 at 14:53
Regular
Posts: 787
You think you're so smart with your nice new GameCubes. Happy with them are you? I know you are, you've told us enough times. Especially "Oooh, this controller is fantastic, it's much better than all the other controllers I've used".

Bollards.

Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:

· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope

Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.

I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
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Sat 15/06/02 at 11:28
Regular
"¬_¬"
Posts: 3,110
The DualShock was not designed to work with any particular design. Sony made the controller and left it up to developers to make it intuitive to use. Whereas the GameCube controller was designed by Nintendo to be comfortable to use for the certain games which Nintendo were making (ie. Zelda, Mario Sunshine, Luigi's Mansion, Smash Bros. Melee etc). In fact, the reason that a lot of games didn't use the Dualshock initially is because the dev kits they were using were outdated and needed new software etc.

The whole argument is that Nintendo design their controllers and games together, so that they are comfortable to work with, whereas Sony just design the controller and leave it up to the developer to make it intuitive to use. The fact that Sony isn't a software developer, merely a publisher doesn't come into your argument there, TBN. That said, of course all controllers are designed with games in mind, but with the dualshock you can get the feeling that it wasn't playtested with actual games very much.
Sat 15/06/02 at 01:25
Regular
"Eff, you see, kay?"
Posts: 14,156
Oh, sorry, the DualShock 2 wasn't developed for games at all, how can I have been so blind.
Sat 15/06/02 at 00:15
Regular
Posts: 18,185
Turbonutter, I'll only say this once so listen up.

Dual Shock - developed for 3rd party developers to use easily.

Cube controller - Developed for gamers.

Capish, it is my only word on the matter, i will not differ it is a point i shall not change.
Sat 15/06/02 at 00:11
Regular
"Eff, you see, kay?"
Posts: 14,156
Dringo wrote:
> Turbonutter wrote:
> Oh right, so you have a pad that was designed to play 3 games,
> whereas
> I have a pad that was designed to play all games.
>
> Good argument.
>
> No, one controller is designed with 3 games in mind and one is made
> without any games in mind... no gaming know how used in its
> creation... its dull, looks good on paper no more.


That's because you don't design a piece of hardware that can't be changed to suit games that aren't even planned yet. You make a controller with wide functionality and leave it to the software writers to use it effectively, a principle that has been shown to be very good in games like SSX, MGS2, Ape Escape, Dropship, etc.
Sat 15/06/02 at 00:09
Regular
"Eff, you see, kay?"
Posts: 14,156
Sibs wrote:
> What makes it biased...? IGN is a multiformat site, so why would it be
> biased?


No, IGN is segregated. Ninty reviewers don't review Sony games, etc.
Fri 14/06/02 at 21:57
Regular
Posts: 18,185
Turbonutter wrote:
> Oh right, so you have a pad that was designed to play 3 games, whereas
> I have a pad that was designed to play all games.
>
> Good argument.

No, one controller is designed with 3 games in mind and one is made without any games in mind... no gaming know how used in its creation... its dull, looks good on paper no more.
Fri 14/06/02 at 21:53
Regular
"Peace Respect Punk"
Posts: 8,069
WòókieeMøn§†€® wrote:
> ½pint wrote:
> Yes, the Wavebird controller is a beast. Check IGN's review for it
> act http://cube.ign.com . 9.5??? That is awesome.
>
> Not exactly unbiased, though! Any PS2 mag you ask about the DS2 will
> give it a 10.


What makes it biased...? IGN is a multiformat site, so why would it be biased?
Fri 14/06/02 at 16:54
Regular
Posts: 9,494
I dropped my PS2 pad from stories.... damn you, now the O button is broken.
:-D
Fri 14/06/02 at 16:40
Regular
Posts: 11,875
*yawn*
Fri 14/06/02 at 16:16
Regular
"¬_¬"
Posts: 3,110
Tellah wrote:
> LOL!
> So this new AMAZING pad is the SAME GC pad without the rumble
> feature??! The only benefit being you don't have to put the lead away
> afterwards?
> Brilliant! I've heard it all now!


I'd much prefer to have it wireless than with rumble function. But then again, you wouldn't know about innovation if you were a PS2 fan - all the good ideas are only utilised once other platforms already have done it. Hmmm... brings to mind rumble packs. Oh, and analogue sticks. And internet too.

The Wavebird is far and away the best controller to be had. Other than that, the GC controller is the best. It may be heavily disputed, but unless you actually own all three consoles and can compare them, your opinions will be totally biased towards the console you own.
I mean, would any of you PS2 fans admit the GC was the best? What if you did own a GC as well. Most probably.
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