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Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
The whole argument is that Nintendo design their controllers and games together, so that they are comfortable to work with, whereas Sony just design the controller and leave it up to the developer to make it intuitive to use. The fact that Sony isn't a software developer, merely a publisher doesn't come into your argument there, TBN. That said, of course all controllers are designed with games in mind, but with the dualshock you can get the feeling that it wasn't playtested with actual games very much.
Dual Shock - developed for 3rd party developers to use easily.
Cube controller - Developed for gamers.
Capish, it is my only word on the matter, i will not differ it is a point i shall not change.
> Turbonutter wrote:
> Oh right, so you have a pad that was designed to play 3 games,
> whereas
> I have a pad that was designed to play all games.
>
> Good argument.
>
> No, one controller is designed with 3 games in mind and one is made
> without any games in mind... no gaming know how used in its
> creation... its dull, looks good on paper no more.
That's because you don't design a piece of hardware that can't be changed to suit games that aren't even planned yet. You make a controller with wide functionality and leave it to the software writers to use it effectively, a principle that has been shown to be very good in games like SSX, MGS2, Ape Escape, Dropship, etc.
> What makes it biased...? IGN is a multiformat site, so why would it be
> biased?
No, IGN is segregated. Ninty reviewers don't review Sony games, etc.
> Oh right, so you have a pad that was designed to play 3 games, whereas
> I have a pad that was designed to play all games.
>
> Good argument.
No, one controller is designed with 3 games in mind and one is made without any games in mind... no gaming know how used in its creation... its dull, looks good on paper no more.
> ½pint wrote:
> Yes, the Wavebird controller is a beast. Check IGN's review for it
> act http://cube.ign.com . 9.5??? That is awesome.
>
> Not exactly unbiased, though! Any PS2 mag you ask about the DS2 will
> give it a 10.
What makes it biased...? IGN is a multiformat site, so why would it be biased?
:-D
> LOL!
> So this new AMAZING pad is the SAME GC pad without the rumble
> feature??! The only benefit being you don't have to put the lead away
> afterwards?
> Brilliant! I've heard it all now!
I'd much prefer to have it wireless than with rumble function. But then again, you wouldn't know about innovation if you were a PS2 fan - all the good ideas are only utilised once other platforms already have done it. Hmmm... brings to mind rumble packs. Oh, and analogue sticks. And internet too.
The Wavebird is far and away the best controller to be had. Other than that, the GC controller is the best. It may be heavily disputed, but unless you actually own all three consoles and can compare them, your opinions will be totally biased towards the console you own.
I mean, would any of you PS2 fans admit the GC was the best? What if you did own a GC as well. Most probably.