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"I don't get it"

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Fri 24/05/02 at 11:16
Regular
Posts: 787
Cell-Shading.
The new "concept" every designer seems to be jumping on.
Is it just me that thinks it looks rubbish and makes the idea of having a powerful console...well...not necessary?

I want graphics, I want almost-realism or at least stylised but still pushing the envelope.
I don't want something that reminds me of Dogtanian.
What am I missing here? Am I not "cool enough" to get why this horrendous cartoon thing is so good?

I have Jet Set Radio on the Xbox and it sucks for me. Not because of the gameplay but the stupid cartoon graphics.
It makes me feel so removed from the experience of playing, I just sit there thinking "Cartoon crap cartoon crap cartoon crap" and turn it off.
I'm not demanding near-perfect graphics always (would be nice though), just something that makes me glad I spent £££ on a console.

Not some rubbish cartoon with big black edges and rubbish.
I'm sure someone here can explain why everyone is getting moist over cell-shading.
Please?
Fri 24/05/02 at 11:26
Regular
"Infantalised Forums"
Posts: 23,089
I'll tell you what that game and cell-shading reminds me of.

Dragon's Lair.
A series of games from the mid-late eighties with a bloke that fought a dragon.
That was cell-shaded and really, really bad.
I'm not saying that all games with cell-shading are automatically poo, I'm saying that I don't like it and if I was interested in a game, were it to be cell-shaded then I just couldn't buy it.

I'm genuinely interested as to why people think this is so good.
Not the games that use it, but why use it at all?
Fri 24/05/02 at 11:24
"High polygon count"
Posts: 15,624
I feel the same.

The forthcoming Auto Modelista on PS2 uses cell shading. But to me it just looks... wrong. It's like going back to Outrun or something.

Auto Modelista is supposed to be "the cell-shaded equivalent of GT3". But the graphics are very off-putting, even if it is supposed to have amazing online capabilities.
Fri 24/05/02 at 11:24
"Darkness, always"
Posts: 9,603
Cell shading doesn't look good. I don't think it's supposed to. It does however create a very cartoony or "comic-book" look to a game, which allows for a certain type of game.

Also, I would imagine it's much easier to put together a game using this method than going for total reality gaming, allowing the game designers to spend less time making the game look clever, and more time making the game play clever.

In my opinion, this is where game programmers need to redirect their attention. Over the last few years, far too much attention has been put on creating "eye-candy" games. Few and far between are games that you can play on and on for days at a time and never get tired. I remember the days when such games were 10 a penny, and they weren't nearly as "realistic" as the games of today.

We live in a time where the realistic capcbilities of games are reaching their peak. We can't make them look much better without having to spend excessive amounts of time producing them. Better, in my opinion, that we now look to spend more time carving out quality games, instead of quality graphics for them.

Just my opinion.

IB
Fri 24/05/02 at 11:24
Regular
"A man with a stick"
Posts: 5,883
I agree, cel shading while it looks good and suits certain games (kiddie platform games) why use it on other games, which don't suit this new graphical technique? Auto modellista (sp?) House of the dead 3 and a game called XIII which, get this, is using the unreal 2 engine one of the most impressive graphics engine I have ever seen, yet its covered up by cartoon style colouring.

Give it a rest. I think it makes games look craper, like the developers have taken a step back rather than a step forward, I don't ever feel impressed by the cartoon looking characters or environments, just annoyed at what the game could and should have looked like.
Fri 24/05/02 at 11:21
Regular
"DS..."
Posts: 3,307
All you have to do is look at the new screens of Zelda GC, proof that cell shading can work really well when implemented properly, allthough you'll probably just dissmiss it as cack neway won't you goaty ;)
anyway check em out at www.xengamers.com

slik ~_~
Fri 24/05/02 at 11:16
Regular
"Infantalised Forums"
Posts: 23,089
Cell-Shading.
The new "concept" every designer seems to be jumping on.
Is it just me that thinks it looks rubbish and makes the idea of having a powerful console...well...not necessary?

I want graphics, I want almost-realism or at least stylised but still pushing the envelope.
I don't want something that reminds me of Dogtanian.
What am I missing here? Am I not "cool enough" to get why this horrendous cartoon thing is so good?

I have Jet Set Radio on the Xbox and it sucks for me. Not because of the gameplay but the stupid cartoon graphics.
It makes me feel so removed from the experience of playing, I just sit there thinking "Cartoon crap cartoon crap cartoon crap" and turn it off.
I'm not demanding near-perfect graphics always (would be nice though), just something that makes me glad I spent £££ on a console.

Not some rubbish cartoon with big black edges and rubbish.
I'm sure someone here can explain why everyone is getting moist over cell-shading.
Please?

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