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"I don't get it"

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Fri 24/05/02 at 11:16
Regular
Posts: 787
Cell-Shading.
The new "concept" every designer seems to be jumping on.
Is it just me that thinks it looks rubbish and makes the idea of having a powerful console...well...not necessary?

I want graphics, I want almost-realism or at least stylised but still pushing the envelope.
I don't want something that reminds me of Dogtanian.
What am I missing here? Am I not "cool enough" to get why this horrendous cartoon thing is so good?

I have Jet Set Radio on the Xbox and it sucks for me. Not because of the gameplay but the stupid cartoon graphics.
It makes me feel so removed from the experience of playing, I just sit there thinking "Cartoon crap cartoon crap cartoon crap" and turn it off.
I'm not demanding near-perfect graphics always (would be nice though), just something that makes me glad I spent £££ on a console.

Not some rubbish cartoon with big black edges and rubbish.
I'm sure someone here can explain why everyone is getting moist over cell-shading.
Please?
Fri 24/05/02 at 12:06
"High polygon count"
Posts: 15,624
Another thing I get is the feeling of being incredibly short-changed.

What is the point of me spending between £130 and £300 on consoles that can throw millions of polygons around without ease, if the developers are going to go back to old, flat, 2D, solid-coloured looks?

We moved from sprites to polygons to get away from all this and enhance the gameplay experience. If I want cel-shading, I'll buy a frikkin' comic!
Fri 24/05/02 at 12:00
Regular
"DS..."
Posts: 3,307
I really don't see why everyone's complaining about the cel-shaded appearence of zelda on GC, I for one think that the graphics complement the gameplay no-end and that it also has the potential to go on to be one of the most successfull zelda games to date, what is so bad about it? this is one game where cell shading actually DOES work, so whats the problem?... exactly! nothing, people are just making up exuses of why there not going to buy it because there afraid that they will get labled as childish for plating it, we'll I for one am not afraid and I will buy it and every other zelda game thats gonna be released regardless of what anyone says, beacause at the end of the day not a single zelda game has been a real faliure as there all classics in their own right, and that is a tradition which will carry on for years, roll on 2003!

slik ~_~
Fri 24/05/02 at 11:59
Regular
"Wants Spymate on dv"
Posts: 3,025
Go to gamesradar.com
Download new Zelda video
ENJOY!!
The game looks the dog's doughnuts.

The cel-shaded look is a bit of a fad with developers at the moment, with many jumping on the JSR bandwagon. As with all fads though, they die out eventually, and after all, any new graphical style is used lots when it's first developed.
I think the new style Zelda looks great, and I am, and have always been right behind the decision to adopt that new style, as it keeps things fresh, and not being similar to the older versions on the N64.
Fri 24/05/02 at 11:56
Regular
"DS..."
Posts: 3,307
*sigh* and so the total of hardcore zelda fans becomes 1 less...
slik ~_~
Fri 24/05/02 at 11:49
Regular
Posts: 16,548
Zelda is now bollix. I haven't played the new one and I won't. I used to love Zelda; it's basically why I kept loyal to Nintendo until I got my PS2. But cel-shading isn't Zelda. Ocarina of Time was the best Zelda game ever because of both the gameplay and the graphics. You can have a damn good gameplay game, but it's crap without the right style of graphics to back it up. Not the power of graphics, but the style. Cel-sahding might fit something like Super Smash Bros Melee or Mario Sunshine, but it won't fit Zelda. Damn.
Fri 24/05/02 at 11:40
Regular
"Infantalised Forums"
Posts: 23,089
I think IB and YH made points.
If using simpler graphics means they'll concentrate on the gameplay then I'll happily sit back and ignore my personal dislike for that style.

But I think there is also part of that "bandwagon" thing going on.
Like The Matrix.
1st Hollywood movie to use "Bullet-Time", it was new, innovative and uber-cool.
But then we've seen it in other films and even commercials for orange juice and it's lost what made it so arresting in the first place:
Novelty.

And, like Wookiee said, it just looks wrong to me.
Fri 24/05/02 at 11:33
Regular
"A man with a stick"
Posts: 5,883
I think its just a gimmick, a game like auto modellista only seems to be generating allot of attension because its the first racing game to use cel-shading. It doesn't look as half as impressive as GT3. And why the hell have sega decided to use cel-shading for the new house of the dead game? The game doesn't suit this graphical style at all.
Fri 24/05/02 at 11:31
Regular
Posts: 14,117
Cel-shading was good when it was first used in Jet Set Radio on the DC. It worked really well with the style of game and the music and everything. The whole package was spot on.

Now, as with everything that's succesful, people are jumping on the bandwagon.

"Let's make a drving game!"

"But there's loads of them."

"This'll be different, we'll.... er, use cel-shading! Yeah!"


See?
Fri 24/05/02 at 11:31
Regular
"not dead"
Posts: 11,145
I've never played a cel-shaded game, so can't really comment, but I will anyway.

It's something different. Until everyone does it.

The animation on the new Zelda game looks superb, if it can play just like you're in a real cartoon world, well I think that would be rather cool.
Fri 24/05/02 at 11:26
Regular
"Bounty housewife..."
Posts: 5,257
I agree with you there Goaty.

I cannot understand why people are getting so excited about the prospect of Auto Modellista. All the screen shots etc just look to cartoony.

After the realism of GT and Colin McRae et al, I know the designers are trying to produce something different but this just seems retrograde to me.

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