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The new "concept" every designer seems to be jumping on.
Is it just me that thinks it looks rubbish and makes the idea of having a powerful console...well...not necessary?
I want graphics, I want almost-realism or at least stylised but still pushing the envelope.
I don't want something that reminds me of Dogtanian.
What am I missing here? Am I not "cool enough" to get why this horrendous cartoon thing is so good?
I have Jet Set Radio on the Xbox and it sucks for me. Not because of the gameplay but the stupid cartoon graphics.
It makes me feel so removed from the experience of playing, I just sit there thinking "Cartoon crap cartoon crap cartoon crap" and turn it off.
I'm not demanding near-perfect graphics always (would be nice though), just something that makes me glad I spent £££ on a console.
Not some rubbish cartoon with big black edges and rubbish.
I'm sure someone here can explain why everyone is getting moist over cell-shading.
Please?
What is the point of me spending between £130 and £300 on consoles that can throw millions of polygons around without ease, if the developers are going to go back to old, flat, 2D, solid-coloured looks?
We moved from sprites to polygons to get away from all this and enhance the gameplay experience. If I want cel-shading, I'll buy a frikkin' comic!
slik ~_~
Download new Zelda video
ENJOY!!
The game looks the dog's doughnuts.
The cel-shaded look is a bit of a fad with developers at the moment, with many jumping on the JSR bandwagon. As with all fads though, they die out eventually, and after all, any new graphical style is used lots when it's first developed.
I think the new style Zelda looks great, and I am, and have always been right behind the decision to adopt that new style, as it keeps things fresh, and not being similar to the older versions on the N64.
slik ~_~
If using simpler graphics means they'll concentrate on the gameplay then I'll happily sit back and ignore my personal dislike for that style.
But I think there is also part of that "bandwagon" thing going on.
Like The Matrix.
1st Hollywood movie to use "Bullet-Time", it was new, innovative and uber-cool.
But then we've seen it in other films and even commercials for orange juice and it's lost what made it so arresting in the first place:
Novelty.
And, like Wookiee said, it just looks wrong to me.
Now, as with everything that's succesful, people are jumping on the bandwagon.
"Let's make a drving game!"
"But there's loads of them."
"This'll be different, we'll.... er, use cel-shading! Yeah!"
See?
It's something different. Until everyone does it.
The animation on the new Zelda game looks superb, if it can play just like you're in a real cartoon world, well I think that would be rather cool.
I cannot understand why people are getting so excited about the prospect of Auto Modellista. All the screen shots etc just look to cartoony.
After the realism of GT and Colin McRae et al, I know the designers are trying to produce something different but this just seems retrograde to me.