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"I don't get it"

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Fri 24/05/02 at 11:16
Regular
Posts: 787
Cell-Shading.
The new "concept" every designer seems to be jumping on.
Is it just me that thinks it looks rubbish and makes the idea of having a powerful console...well...not necessary?

I want graphics, I want almost-realism or at least stylised but still pushing the envelope.
I don't want something that reminds me of Dogtanian.
What am I missing here? Am I not "cool enough" to get why this horrendous cartoon thing is so good?

I have Jet Set Radio on the Xbox and it sucks for me. Not because of the gameplay but the stupid cartoon graphics.
It makes me feel so removed from the experience of playing, I just sit there thinking "Cartoon crap cartoon crap cartoon crap" and turn it off.
I'm not demanding near-perfect graphics always (would be nice though), just something that makes me glad I spent £££ on a console.

Not some rubbish cartoon with big black edges and rubbish.
I'm sure someone here can explain why everyone is getting moist over cell-shading.
Please?
Fri 24/05/02 at 16:18
Regular
"I like cheese"
Posts: 16,918
Totally agree, my crossbred friend.

As I've always said, those Zelda screenshots look to me as though Shigeru Miyamoto decided to gather a compilation of pre-school children's drawings, or that he needed to find a use for the box of crayons his kids never used.

Humm...I must check out that FPS that's cel-shaded...called "13" or something.
Fri 24/05/02 at 15:23
Regular
"ATAT Supremo"
Posts: 6,238
For me Cell shading is good as long as its used with games its more suited to. With Jet Set Radio, I think its well suited so I enjoy the look of the game. That Cell Damage game is pants, but the graphics are well suited. The Zelda game just looks utter crap with the cell shading. I think Nintendo had the look going in the right direction with the N64 games. The early movie they released for the GC Zelda looked very nice so god knows why they did the U turn to cell shading cause it just looks pants now.

I saw some screens for Robotech and thats a game that will benefit from cell shading as its originally anime (Japanese manga for those that don't know). But some games should really steer clear of this style because they just don't go together.
Fri 24/05/02 at 14:22
Regular
"Excommunicated"
Posts: 23,284
Hmmm

I don't know what your talking about

*wanders off into his world of no games... even thought he posts on a gaming forum*
Fri 24/05/02 at 13:22
Regular
"A man with a stick"
Posts: 5,883
Or†ega wrote:
> If you dont like Cel-shaded just dont buy it.

Why didn't I think of that?

Its going to be increasingly hard to avoid cel-shaded games when more and more developers are adopting the tecnique.

And I think XIII looks crap, especially when its using the unreal 2 engine, which is one of the most impressive graphics engine's I've ever seen. Yet all the nice graphics are overshadowed by naff looking cartoon effects.
Fri 24/05/02 at 13:16
"slightlyshortertagl"
Posts: 10,759
ditto Nomad_Soul
Fri 24/05/02 at 13:10
Regular
Posts: 15,579
If you dont like Cel-shaded just dont buy it.

Its not exactly if we have a shortage of "realistic" looking games now is it?

Nobody looking forward to XIII? (cel-shaded FPS)

Looks pretty nice to me...
Fri 24/05/02 at 12:57
Regular
"Jags is teh l33t"
Posts: 4,074
i don't like cel shading either. looks so crap.

:(
Fri 24/05/02 at 12:39
Regular
Posts: 3,182
Cel-shaded graphics were originally used in Jet Set Radio on the Dreamcast because it fitted with the graffiti art style and general concept of that game. So on Jet Set Radio the cel-shaded graphics have a proper purpose - they create a style which is connected to the game idea.

But now it's all going over-the-top and being randomly over-used. Once it was original and fresh, but now it's being used here, there and everywhere - which is stupid and probably lazy.

Realism is all well and good, but I do like to see original graphical styles, which once-upon-a-time cel-shading was.
Fri 24/05/02 at 12:15
Regular
"Profit of Doom"
Posts: 1,881
I think I am right in saying that cel-shaded graphics can start out as 3D-based models, before they are rendered into 2D.

http://www.gamedev.net/reference/programming/features/ celshading/

It doesn't appear to be an easy process that's for sure!
Fri 24/05/02 at 12:12
Regular
"Wants Spymate on dv"
Posts: 3,025
Have you seen the new Zelda video??
I wouldn't exactly call that a flat looking 2D comic.

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