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Obviously the graphics are nicer, it has to expected on a new console. Also, the enemies look set to be bigger, and quite possibly better than previous installments. Obviously there will be new weapons to aid in your quest to make dinosaurs extinct for good, but many of these will be variations on old FPS classics.
And we also have the idea that Turok is returning to its roots. Gone will be the sci-fi stylings, and the luscious jungle environments are back.
But where is the evolution of gameplay? The game looks set to improve in terms of graphics, scale, environmets, but have we heard any news of groundbreaking new gameplay innovations? No. Apparently this time around you have more opportunity to use stealth tactics, creeping around the foliage unseen and unheard and picking off enemies in the distance with sniper modes. Or using your silent weaponry, such as the bow, club and axe to take care of an enemy without alerting others. But these are hardly new innovations are they? Goldeneye and Perfect Dark used stealth to an extent, countless realistic FPS on the PC such as the Rainbow Six series use staelth, and the Theif series has been called a Stealth 'em up, so using stealth in first person shooters is hardly a new idea.
So Turok Evolution. What has evolved? Most of the evolution seems superficial. The gameplay elements are remaining essentially the same, albeit with a mild twist. By no means will this make it a bad game, I am just hoping that there will be a FPS on the GameCube that, if not revolutionises the genre, at least does evolve the gameplay somewhat.
This is for anyone knocks turok for being the same as any other FPS.....
> You can ride flying dinos in turok evolution... <--thats innovation for you..
> I dont remember flying around in Goldeneye or Perfect D.
This is for anyone
> knocks turok for being the same as any other FPS.....
okay, maybe that IS innovation, but it's NOT expanding on the FPS genre! The flying sections are sub games, which are not FPS sections, they are little flying Lylat wars esque sections. In that sense they are not evolving the FPS, just showing that they are willing to expand Turok so it's not all blasting. Yes a nice feature of the game, yes it'll make it different to other FPSs BUT it won't add anything to the FPS sections, which is what I was talking about. Having a few flying sections will not make the FPS levels any better or evolve them will it?