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"Turok Evolution- Embracing Irony?"

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Sat 06/04/02 at 18:46
Regular
Posts: 787
Turok Evolution. Looks great doesn't it? But what has changed?

Obviously the graphics are nicer, it has to expected on a new console. Also, the enemies look set to be bigger, and quite possibly better than previous installments. Obviously there will be new weapons to aid in your quest to make dinosaurs extinct for good, but many of these will be variations on old FPS classics.

And we also have the idea that Turok is returning to its roots. Gone will be the sci-fi stylings, and the luscious jungle environments are back.

But where is the evolution of gameplay? The game looks set to improve in terms of graphics, scale, environmets, but have we heard any news of groundbreaking new gameplay innovations? No. Apparently this time around you have more opportunity to use stealth tactics, creeping around the foliage unseen and unheard and picking off enemies in the distance with sniper modes. Or using your silent weaponry, such as the bow, club and axe to take care of an enemy without alerting others. But these are hardly new innovations are they? Goldeneye and Perfect Dark used stealth to an extent, countless realistic FPS on the PC such as the Rainbow Six series use staelth, and the Theif series has been called a Stealth 'em up, so using stealth in first person shooters is hardly a new idea.

So Turok Evolution. What has evolved? Most of the evolution seems superficial. The gameplay elements are remaining essentially the same, albeit with a mild twist. By no means will this make it a bad game, I am just hoping that there will be a FPS on the GameCube that, if not revolutionises the genre, at least does evolve the gameplay somewhat.
Sat 06/04/02 at 18:55
"+ suspicious minds"
Posts: 1,842
if your not careful you are gonne do a ZELDA: wanting to be so innovative you end up making it crap.

if you can think of exucutable inovative ideas, you can moan bout how stupid turok is.

the enimys are not only bigger, but can use guns, deploy decoys and sniper you themselfs. that makes it harder yes, and maybe innovative.

i dont think it is fair to say that when all the ideas are used.

sorry about the spelling, i really hope i dont sound to much like a spamming newbie.
Sat 06/04/02 at 18:48
Regular
Posts: 5,630
Very interesting point, maybe Perfect Dark can provide some innovation?
Sat 06/04/02 at 18:46
Regular
"Peace Respect Punk"
Posts: 8,069
Turok Evolution. Looks great doesn't it? But what has changed?

Obviously the graphics are nicer, it has to expected on a new console. Also, the enemies look set to be bigger, and quite possibly better than previous installments. Obviously there will be new weapons to aid in your quest to make dinosaurs extinct for good, but many of these will be variations on old FPS classics.

And we also have the idea that Turok is returning to its roots. Gone will be the sci-fi stylings, and the luscious jungle environments are back.

But where is the evolution of gameplay? The game looks set to improve in terms of graphics, scale, environmets, but have we heard any news of groundbreaking new gameplay innovations? No. Apparently this time around you have more opportunity to use stealth tactics, creeping around the foliage unseen and unheard and picking off enemies in the distance with sniper modes. Or using your silent weaponry, such as the bow, club and axe to take care of an enemy without alerting others. But these are hardly new innovations are they? Goldeneye and Perfect Dark used stealth to an extent, countless realistic FPS on the PC such as the Rainbow Six series use staelth, and the Theif series has been called a Stealth 'em up, so using stealth in first person shooters is hardly a new idea.

So Turok Evolution. What has evolved? Most of the evolution seems superficial. The gameplay elements are remaining essentially the same, albeit with a mild twist. By no means will this make it a bad game, I am just hoping that there will be a FPS on the GameCube that, if not revolutionises the genre, at least does evolve the gameplay somewhat.

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