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Obviously the graphics are nicer, it has to expected on a new console. Also, the enemies look set to be bigger, and quite possibly better than previous installments. Obviously there will be new weapons to aid in your quest to make dinosaurs extinct for good, but many of these will be variations on old FPS classics.
And we also have the idea that Turok is returning to its roots. Gone will be the sci-fi stylings, and the luscious jungle environments are back.
But where is the evolution of gameplay? The game looks set to improve in terms of graphics, scale, environmets, but have we heard any news of groundbreaking new gameplay innovations? No. Apparently this time around you have more opportunity to use stealth tactics, creeping around the foliage unseen and unheard and picking off enemies in the distance with sniper modes. Or using your silent weaponry, such as the bow, club and axe to take care of an enemy without alerting others. But these are hardly new innovations are they? Goldeneye and Perfect Dark used stealth to an extent, countless realistic FPS on the PC such as the Rainbow Six series use staelth, and the Theif series has been called a Stealth 'em up, so using stealth in first person shooters is hardly a new idea.
So Turok Evolution. What has evolved? Most of the evolution seems superficial. The gameplay elements are remaining essentially the same, albeit with a mild twist. By no means will this make it a bad game, I am just hoping that there will be a FPS on the GameCube that, if not revolutionises the genre, at least does evolve the gameplay somewhat.
I am really hoping that either Metroid Prime (although that's still being called a Fist person adventure, whatever that means) or Perfect Dark 0 deliver the goods on the FPS front. Last time round the N64 was the console of choice for FPS fans due to plenty of innovative and incredible games, and while Turok will be a great game, and looks like it'll have that 'wow' effect, I still want some FPS on GameCube with a little more than a superficial overhaul, and staying with a tried and tested formula, albeit with a slight twist (the stealthy element).
Anyhow, still looks like a great game, I'm just hoping for more from Perfect Dark 0 and/or Metroid.
> It was ok, but I felt it was too sci-fi (and I'm a big Star Trek/Wars
> fan!)
The Turok series needs to go back to it's roots, like Evolution is
> allowing it to do. Have all the sci-fi weapons yes. Make the whole game into a
> sci-fi title, no.
You went back to the first level in the first Turok game in Turok 3! And then there was other not futuristic levels. Like going through temples n stuff. It was a good mixture I thought!
:)
I would have preffered it to stay Nintendo only, like the way it started.
I can see why it did. Acclaim will make a load more money that way. But it's still a right ol' shame to see it come out on everything.
You know though, that you can rest assured that the Gamecube version is going to be better than the PS2 version anyways, cos the PS2 is really BAD at doing anti-aliasing, so it's gonna look a LOT worse than the Gamecube n X-Box incantations.
:)
I heard from someone once that all the shots that have been released so far are actually from the X-Box version. This could be false information, but who knows!
I guess we'll all find out when it's released!
:)
Can't WAIT!
:)
Turok Evolution
OR
That Britnet dance game
???
;-)