The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs worth of audio in glorous DTS sound the Gamecubes rubbish disc could not even hold the audio not to mention having no Dolby sound anyway.
Still never mind Pokemon is coming and we all know the quality of that has been series.
Its probably the most popular, as will be Vice City, but that does not mean its the best game out there. Like Mendax bartender said. its like a Boyband.
> Heh heh.
>
> Over 120 vehicles! Really! That's great! Wow!
>
> Does it have exploding animals! Yes!
>
> And you can really hire prostitutes and watch the car wobble, oh my
> god!
>
>
>
> Certainly beats the crap out of a stupid plumber who spends a huge
> amount of time running through large, varied and immersive levels.
> Ha.
Someone else who does not buy into the whole plumber ideal oh my god repent sinner.
Mario is a bit like the Bible been around to long and had so many updates that no-one knows the true meaning anymore.
> They (ninty & MS) both said that their consoles were better for
> programming. They had "worked closely with developers" so
> that bringing games out on these consoles would be easier than for
> ps2. A much bigger canvas to work with, easier, and faster. I saw this
> on tv. The actual spokes people were saying it. So why do GC and XBox
> still get "less than perfect" ports.
Does this have to be spelled out for you?
To change game formats, much of the code has to be altered. Line by line in many cases. If the developers can't be bothered changing everything, and want to make the release early to make money faster, then things will be missed out.
Creating a game from scratch is completely different kettle of fish.
I can tell you for free that making a new game from nothing is far more exciting than going through someone's code and altering/debugging it for months on end, and THIS is why ports from one console to another are often lacklustre, and slightly inferior.
There's no conspiracy.
The only way that would be a possiblity would be through compression and that would mean a reduction in audio quality.
Over 120 vehicles! Really! That's great! Wow!
Does it have exploding animals! Yes!
And you can really hire prostitutes and watch the car wobble, oh my god!
Certainly beats the crap out of a stupid plumber who spends a huge amount of time running through large, varied and immersive levels. Ha.
> Having seen the spec for GTA Vice City there is only one game to get
> this Christmas and its not a stupid old fart plumber that should have
> been flushed down the toilet along time ago.
This man has wisdom far beyond his years. :D
> Having seen the spec for GTA Vice City there is only one game to get
> this Christmas and its not a stupid old fart plumber that should have
> been flushed down the toilet along time ago.
You only have a right to say that when GTA games make more than $10bil worldwide. Because thats what mario has made. Anyway MArio rules!
>
> Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs worth
> of audio in glorous DTS sound the Gamecubes rubbish disc could not
> even hold the audio not to mention having no Dolby sound anyway.
>
GC discs would easily manage that. GC discs hold about 1.5 gb and im pretty sure that could all fit onto one of em.
> Still never mind Pokemon is coming and we all know the quality of that
> has been series.
no idea what you mean then. the words make sense but the grammer doesn;t seem to.
> Isn't the GameCube and XBox supposed to be easier to code for than
> PS2? If this is the case, how hard is it to make a port game that
> works right?
This post shows an incredible lack of understanding of the details of developing games.