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"Vice city will crush all opposition"

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This thread has been linked to the game 'Grand Theft Auto: Vice City'.
Thu 31/10/02 at 14:34
Regular
Posts: 787
Having seen the spec for GTA Vice City there is only one game to get this Christmas and its not a stupid old fart plumber that should have been flushed down the toilet along time ago.

Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs worth of audio in glorous DTS sound the Gamecubes rubbish disc could not even hold the audio not to mention having no Dolby sound anyway.

Still never mind Pokemon is coming and we all know the quality of that has been series.
Thu 31/10/02 at 16:22
Regular
"gsybe you!"
Posts: 18,825
Indeed. I don't mind multiple discs. But then again I wouldn't buy Vice City. So.

-----------

Hang on Top Score.

GTA------------>GTA3: Vice City.

'Same Fun'

Very LITTLE change in what you do. Not boring yet?
Thu 31/10/02 at 16:22
Regular
Posts: 463
WòókieeMøn§†€® wrote:
> Semajal wrote:
> GC discs would easily manage that. GC discs hold about 1.5 gb and im
> pretty sure that could all fit onto one of em.
>
> Just for the sake of argument, I stuck my GTA3 disc in my PC.
>
> GTA3 took 4.37GB
>
> Vice City is bigger.
>
> So at a guess... no, it wouldn't fit.
>
> Unless they did different areas on separate discs - but that would be
> a bit of a pain, and really balls up the gameplay.

Nice one
Thu 31/10/02 at 16:21
Regular
"gsybe you!"
Posts: 18,825
Indeed. I don't mind multiple discs. But then agian I wouldn't buy Vice City. So.
Thu 31/10/02 at 16:19
"High polygon count"
Posts: 15,624
Semajal wrote:
> GC discs would easily manage that. GC discs hold about 1.5 gb and im
> pretty sure that could all fit onto one of em.

Just for the sake of argument, I stuck my GTA3 disc in my PC.

GTA3 took 4.37GB

Vice City is bigger.

So at a guess... no, it wouldn't fit.

Unless they did different areas on separate discs - but that would be a bit of a pain, and really balls up the gameplay.
Thu 31/10/02 at 16:16
Regular
"gsybe you!"
Posts: 18,825
Top score wrote:
> Cyclone wrote:
> Top score wrote:
> >Mario is a bit like the Bible been around to long and had so
> many
> updates that no-one knows the true meaning anymore.
>
>
>
>
>
>
>
>
> HAAAAHAAAHAAAAAHAAAAAA!!!!!!! No. Nobody knows the 'meaning'
> anymore.
> There never really was one was there? Only to have fun..and oh! It
> still does do that. Fool.
>
> Just the same old fun hey, the trouble with that is it starts to be
> not fun.

Starts not to be fun, because it is fun? Oh dear.....
Thu 31/10/02 at 16:15
Regular
"sdomehtongng"
Posts: 23,695
Techno Freak, there really is no need for you to start spouting your constant babbling crap all over the forums again.

We've all had enough of it, and let's just say that we can all easily out-argue you. Except Ant - he likes Red Faction. :-D
Thu 31/10/02 at 16:14
Regular
Posts: 463
Cyclone wrote:
> Top score wrote:
> >Mario is a bit like the Bible been around to long and had so
> many
> updates that no-one knows the true meaning anymore.
>
>
>
>
>
>
>
>
> HAAAAHAAAHAAAAAHAAAAAA!!!!!!! No. Nobody knows the 'meaning' anymore.
> There never really was one was there? Only to have fun..and oh! It
> still does do that. Fool.

Just the same old fun hey, the trouble with that is it starts to be not fun.
Thu 31/10/02 at 16:13
Regular
Posts: 1,106
Semajal wrote:
> Top score wrote:
Vice City looks awesome with 120 vehicles, 40 weapons, and 9hrs
> worth
> of audio in glorous DTS sound the Gamecubes rubbish disc could not
> even hold the audio not to mention having no Dolby sound anyway.
>
> GC discs would easily manage that. GC discs hold about 1.5 gb and im
> pretty sure that could all fit onto one of em.

Tricky one this. If we were to assume that all the audio within the game is full DTS and of full quality (no compression), full DVD bit rate as well. Then add in the rest of the "upgrades" like the extra vehicles, larger city area's, etc, then I cant see how it would fit onto a single 1.5Gb GC disc.

However, if you were to take all those novelty radio stations, make them just plain Stereo, and compress them, that would save a lot of space. You would have the option of doing the same with the game audio if you needed to. As for all the extra vehicles, and City scape's, then I suppose it's possible to compress and encode them in such a way that one of the GC co-processors could decode/decompress on the fly (ie, as the file is taken from disc, and sent to the tv). I know the GC has a lot of co-processing tech, but I couldn't say for sure without a detailed knowledge of it.
Thu 31/10/02 at 16:13
Regular
"gsybe you!"
Posts: 18,825
Top score wrote:
>> Mario is a bit like the Bible been around to long and had so many
> updates that no-one knows the true meaning anymore.








HAAAAHAAAHAAAAAHAAAAAA!!!!!!! No. Nobody knows the 'meaning' anymore. There never really was one was there? Only to have fun..and oh! It still does do that. Fool.
Thu 31/10/02 at 16:12
"Darkness, always"
Posts: 9,603
Top score wrote:
> Someone else who does not buy into the whole plumber ideal oh my god
> repent sinner.
>
> Mario is a bit like the Bible been around to long and had so many
> updates that no-one knows the true meaning anymore.

I think you missed something.

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