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"Is Gamecube hard to program for?"

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Tue 26/11/02 at 16:50
Regular
Posts: 787
Oh dear Oh dear!!!!!

(Tuesday 26th November 2002  RALLY FUSION FALLS SHORT OF GAMECUBE

Activision admits the GameCube version of its arcade racer is "massively delayed" as canning rumours persist

15:26 Sources have confirmed today that the GameCube version of arcade racer Rally Fusion has been canned.)

What is it with the GC has it indeed done exactly the same mistake as last time and used a duff format.

The amount of delayed and canned games would suggest something is very wrong, could it be hard to program for, are the companies not willing to put it across 2 discs due to time and expense, no standard tooling, more printing, more materials. What ever the answers things are not looking rosey, when games do come out they are often a month or so behind the others anyway.

I think they have made a serious error of judgement and with games getting bigger and bigger this will only highlight the GC problems even further. I do actually feel a little sorry for them however you could say they had the chance to erase the mistakes of the N64 with the GC but is appears they have made them all over again.
Tue 26/11/02 at 17:12
Regular
Posts: 21,800
Top score wrote:
easy to program for that is why PS2's don't suffer such
> long delays.

No they suffer slowdown, jaggies, bad framerates etc etc
Tue 26/11/02 at 17:12
Regular
"Devotion 2The Ocean"
Posts: 6,658
The Cube version got canned because Activision don't think that the Gamecube's installed user base is big enough, so it's not financially a wise choice for them to make it for the Cube.

Programming wise, the Cube is helluva lot easier to program for compared to the PS2!

:)
Tue 26/11/02 at 17:11
Regular
Posts: 21,800
Top score wrote:
> That is why Rally fusion is on the GC and not the PS2 then.

That's one game you silly little fanboy and not a very good one at that.

My God, can you act like any more of a gimp?

That's a rhetorical question so please don't answer it.
Tue 26/11/02 at 17:07
Regular
Posts: 10,437
Delays are usually due to it being harder to press finished code onto GC discs because of it being an entirely new format.
Tue 26/11/02 at 17:03
Regular
Posts: 463
Yeh I mean GT3 and The Getaway have such cr@p graphics, why do GC games take so long to release if it is some much easier to program for or is it that developers have got to grips with the PS2 and find it relatively easy to program for that is why PS2's don't suffer such long delays.
Tue 26/11/02 at 17:00
Regular
Posts: 11,875
Top score wrote:
> That is why Rally fusion is on the GC and not the PS2 then.

How easy consoles are to program for doesn't affect which formats developers chose to put it on you retard.
Tue 26/11/02 at 16:56
Regular
"bing bang bong"
Posts: 3,040
Shut up fanboy

If you had a clue about how to program you'd know that your own Playstation 2, which requires 16 processes running concurrently to make maximum use of the hardware, is a bigger b*tch to program for than any console ever made by any company still around today. This is why you get more than a few PS2 games that look like Sega Saturn ports.
Tue 26/11/02 at 16:55
Regular
Posts: 463
That is why Rally fusion is on the GC and not the PS2 then.
Tue 26/11/02 at 16:52
Regular
Posts: 11,875
It's damn sight easier to program for that your precious PS2.

Honestly, with funning edgits like you around it's no wonder everyone slams PS2 fans.
Tue 26/11/02 at 16:50
Regular
Posts: 463
Oh dear Oh dear!!!!!

(Tuesday 26th November 2002  RALLY FUSION FALLS SHORT OF GAMECUBE

Activision admits the GameCube version of its arcade racer is "massively delayed" as canning rumours persist

15:26 Sources have confirmed today that the GameCube version of arcade racer Rally Fusion has been canned.)

What is it with the GC has it indeed done exactly the same mistake as last time and used a duff format.

The amount of delayed and canned games would suggest something is very wrong, could it be hard to program for, are the companies not willing to put it across 2 discs due to time and expense, no standard tooling, more printing, more materials. What ever the answers things are not looking rosey, when games do come out they are often a month or so behind the others anyway.

I think they have made a serious error of judgement and with games getting bigger and bigger this will only highlight the GC problems even further. I do actually feel a little sorry for them however you could say they had the chance to erase the mistakes of the N64 with the GC but is appears they have made them all over again.

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