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"Is Gamecube hard to program for?"

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Tue 26/11/02 at 16:50
Regular
Posts: 787
Oh dear Oh dear!!!!!

(Tuesday 26th November 2002  RALLY FUSION FALLS SHORT OF GAMECUBE

Activision admits the GameCube version of its arcade racer is "massively delayed" as canning rumours persist

15:26 Sources have confirmed today that the GameCube version of arcade racer Rally Fusion has been canned.)

What is it with the GC has it indeed done exactly the same mistake as last time and used a duff format.

The amount of delayed and canned games would suggest something is very wrong, could it be hard to program for, are the companies not willing to put it across 2 discs due to time and expense, no standard tooling, more printing, more materials. What ever the answers things are not looking rosey, when games do come out they are often a month or so behind the others anyway.

I think they have made a serious error of judgement and with games getting bigger and bigger this will only highlight the GC problems even further. I do actually feel a little sorry for them however you could say they had the chance to erase the mistakes of the N64 with the GC but is appears they have made them all over again.
Tue 26/11/02 at 21:18
Regular
Posts: 11,038
Update2.01 wrote:
> maddmun wrote:
> Top score wrote:
> What is it with the GC has it indeed done exactly the same mistake
> as
> last time and used a duff format.
>
> Duff format? I didn't know they based it on the PS2?
> Nintendo would love the kind of sucsess Sony has with PS2.

Not realy, considering that a lot of the people who have a PS2 are children who didn't own anything before a PSone, and decided to get a PS2 because of their PSone.

> The amount of delayed and canned games would suggest something is
> very
> wrong, could it be hard to program for, are the companies not
> willing
> to put it across 2 discs due to time and expense, no standard
> tooling,

Yet the 4 disks of Final Fantasy on the Psone made it a TERRIBLE, TERRIBLE
game which no-one bought, oh dear.

> more printing, more materials. What ever the answers things are not
> looking rosey, when games do come out they are often a month or so
> behind the others anyway.
>
> They don't want to put such rubbish games on such an EXCELLENT
> console, they want to make GOOD games for it, because, everybody
> loves
> Nintendo!
> Get out of it. Thats what people say when games dont come out on the
> console they own. All those PS2 game buyers can't be wrong!

Like I said, I own a PS2 AND a Gamecube, and like most who own both, the Gamecube IS better. Don't think I'm a fanboy whose only got one console and thinks it's the best, I have owned loads of consoles, and know exactly how to judge them, as well as the games.

> I think they have made a serious error of judgement and with games
> getting bigger and bigger this will only highlight the GC problems
> even further.

So far I haven't seen any problems on the GC, but loads on my PS2

> I do actually feel a little sorry for them however you
> could say they had the chance to erase the mistakes of the N64 with
> the GC but is appears they have made them all over again.
>
> Mistakes of the N64? It wa far better than the PS1, and the only
> reason that it shifted only 14 million units compared to Sony's 72
> million, is because about 50 million of those people used pirate
> games
> because they were CHEAPER! Goldeneye, Mario 64, Conkers Bad Fur
> Day,
> Banjo Kazooie, Perfect Dark, Mario Kart, Pilotwings, just a few of
> the
> excellent titles only available for Nintendo's "MISTAKE"
>
> O dear, Ninty stuff was expensive. Games costing £60 or more was
> a *iss take. Also the format of carts was limited and difficult, not
> to mention the limited sound and FMV features. Look out long it took
> to get a F1 driving game on N64.

But who wants an F1 game? they've never been that good. And that price was well worth it, the games were so playable it was the equivelant of buying 4 PS1 games, and I didn't EVEN own one! I owned a PS1, it had good games, but I still travel to my friends house just for multiplayer games of Perfect Dark, whereas I sold my PS1, because it wasn't worth the space it was kept in!
Tue 26/11/02 at 20:32
Regular
Posts: 21,800
Update2.01 wrote:
>
> Thats why NFS runs faster on PS2 than on GC.

That's because it's a lazy port, it's EA's fault.

It's the same with the Xbox version.
Tue 26/11/02 at 20:30
Regular
Posts: 1,106
maddmun wrote:
> Top score wrote:
> What is it with the GC has it indeed done exactly the same mistake
> as
> last time and used a duff format.
>
> Duff format? I didn't know they based it on the PS2?
Nintendo would love the kind of sucsess Sony has with PS2.
>
> The amount of delayed and canned games would suggest something is
> very
> wrong, could it be hard to program for, are the companies not
> willing
> to put it across 2 discs due to time and expense, no standard
> tooling,
> more printing, more materials. What ever the answers things are not
> looking rosey, when games do come out they are often a month or so
> behind the others anyway.
>
> They don't want to put such rubbish games on such an EXCELLENT
> console, they want to make GOOD games for it, because, everybody loves
> Nintendo!
Get out of it. Thats what people say when games dont come out on the console they own. All those PS2 game buyers can't be wrong!
>
> I think they have made a serious error of judgement and with games
> getting bigger and bigger this will only highlight the GC problems
> even further. I do actually feel a little sorry for them however
> you
> could say they had the chance to erase the mistakes of the N64 with
> the GC but is appears they have made them all over again.
>
> Mistakes of the N64? It wa far better than the PS1, and the only
> reason that it shifted only 14 million units compared to Sony's 72
> million, is because about 50 million of those people used pirate games
> because they were CHEAPER! Goldeneye, Mario 64, Conkers Bad Fur Day,
> Banjo Kazooie, Perfect Dark, Mario Kart, Pilotwings, just a few of the
> excellent titles only available for Nintendo's "MISTAKE"

O dear, Ninty stuff was expensive. Games costing £60 or more was a *iss take. Also the format of carts was limited and difficult, not to mention the limited sound and FMV features. Look out long it took to get a F1 driving game on N64.
Tue 26/11/02 at 20:17
"+ suspicious minds"
Posts: 1,842
TP, what is the point of this topic? it on no account makes you look smart, it is a badly thought out and extreemly unresearched topic. just because one rally game was canned doens't mean the gamecube is hard to program for. think, use your head, and just kiss off!
Tue 26/11/02 at 19:42
Regular
"Want a cd key.."
Posts: 3,443
Apparently, the GC is supposed to be very easy to program for. I do not work for GC, neither produce games. So I only know what they tell me.
Tue 26/11/02 at 19:41
Regular
Posts: 11,038
Top score wrote:
> What is it with the GC has it indeed done exactly the same mistake as
> last time and used a duff format.

Duff format? I didn't know they based it on the PS2?

> The amount of delayed and canned games would suggest something is very
> wrong, could it be hard to program for, are the companies not willing
> to put it across 2 discs due to time and expense, no standard tooling,
> more printing, more materials. What ever the answers things are not
> looking rosey, when games do come out they are often a month or so
> behind the others anyway.

They don't want to put such rubbish games on such an EXCELLENT console, they want to make GOOD games for it, because, everybody loves Nintendo!

> I think they have made a serious error of judgement and with games
> getting bigger and bigger this will only highlight the GC problems
> even further. I do actually feel a little sorry for them however you
> could say they had the chance to erase the mistakes of the N64 with
> the GC but is appears they have made them all over again.

Mistakes of the N64? It wa far better than the PS1, and the only reason that it shifted only 14 million units compared to Sony's 72 million, is because about 50 million of those people used pirate games because they were CHEAPER! Goldeneye, Mario 64, Conkers Bad Fur Day, Banjo Kazooie, Perfect Dark, Mario Kart, Pilotwings, just a few of the excellent titles only available for Nintendo's "MISTAKE"

FANBOY

(And YES, I am a hipocrite with that last line)

By the way, I own a PS2 as well, and it matched up to abbout the GC's memory card slot
Tue 26/11/02 at 19:13
Regular
Posts: 1,106
Tiltawhirl wrote:
> Top score wrote:
> easy to program for that is why PS2's don't suffer such
> long delays.
>
> No they suffer slowdown, jaggies, bad framerates etc etc

Thats why NFS runs faster on PS2 than on GC.
Tue 26/11/02 at 19:03
Regular
"Picking a winner!"
Posts: 8,502
Didn't realise so many folk here programmed for the PS2 or gamecube.

:0)

Anyway, yes it easier to make games look good on the Gamecube, only fault is it can't do certain complex things that are available to a PS2 programmer (Except its proving to hard for most of them to use these features).

A number of the PS2 developers just don't take the time and effort to make their games stand out which is a sad thing to see.
Same can be said for most developers on each console though.
Tue 26/11/02 at 18:32
Regular
Posts: 14,117
Wibble.
Tue 26/11/02 at 18:29
Regular
"gsybe you!"
Posts: 18,825
Top score wrote:
why do GC
> games take so long to release if it is some much easier to program

Well, Star Wars: Rogue Leader took 9 months to MAKE totally, and it looks better than 99% of PS2 games. And its pretty fair on the Cube, but not the best looking.....

Just, please go away!

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