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What I'm trying to say is won't someone bring out something fresh and new nobody has tried.
Take examples of Deus Ex(a good mix of shooting and RPG exploring)
Vib ribbon (strange but addictive) and what about The Sims (different from many other games around but addictive as well).
There may well be a new genre in the near future as the consoles get more powerful. With more new genres we can bring more of a good range of games. People could use several genres in their games and bring out something new and different to the gaming world.
And the companies may benifit from it with big sales on their new product.
The face mapping was removed for that reason and because of that shooting.
Will you buy Zelda?
It's all because someone thought they were James Bond.
There is a new Zelda:Majora's Mask. It's out in November and you'll need a expansion pak.
1. Done to death; overused.
2. Making each one worse than the predessor.
Some games sequels are good, whether intentionally or not. However, there are loads of other games that aren't sequels and some of them are even playable! If we didn't have sequels we would simply have less games. Yes, you could argue that the games companies would be able to take more time to create more original software, but it takes a lot longer to come up with a new game idea and game engine. If a game did well and everyone liked the engine, then why not use it again? The only thing to avoid is the Tomb Raider factor, i.e. doing the game to death.
Then Tomb Raider 2.
Then Tomb Raider 2.1
Then Tomb Raider 2.3 beta
Then Now Tomb Raider 2.4
Understand? Good!