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How long do people think the N64 has left to live?
With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?
Cooky
Hydro Thunder is a super paced boat racing challenge from the minute you hit the gas, until you cross the finish line. You get to choose from one of 13 boats in this thrill-a-second game and test them out in the water in 11 courses that span from the Arctic Circle to a post-apocalyptic New York City. Of course, there are hidden courses to be found, three in all.
One definite thing in this game that will drop your jaw is the fluid movement which almost replicates the bouncing and bobbing of actual waves and the effects they have on your almost out of control boat. Each track shows off a different degree of rapids, waves, and currents, but they all have several things in common, possibility for huge jumps and great speed.
If you've ever played this game in the arcade, you'll know what I mean. There is absolutely nothing generic about this game, including its intuitive control and gameplay mechanics. The tracks in Thunder branch at almost every corner so you'll have to guess right, or play the track several times to get the fastest way down, giving this game huge replay value. The water itself also provides it's own problems (what would you expect from such an advanced water physics engine?). Obstacles range from rolling waves and stormy swells to waterfalls and flowing flumes.
Weapons based combat is out in this arcade classic. Instead the game relies on insane speed. A cool item is the turbo boost power-ups that can be collected by simply driving through them. Picking one of these up fills up your boat's turbo/afterburner, which is activated by pressing the "turbo" button on the throttle. A handy gauge tells you exactly how much power is left over. There are two boost power-ups, a four-second blue icon and a nine-second red one. These give you even greater speed with your already wicked fast boats.
The final version of the game will feature all the tracks from the arcade original intact. Sadly, there will be no new additions for the Nintendo 64 version of the game, but considering how fun the arcade version is I wouldn't be too worried.
As aforementioned, Ridge Racer's gameplay takes the more endorphinly inclined route, rather than the comprehensive realism and simulation gameplay of GT. And to a lot of people that's a good thing, but to a lot of 64 fans, what makes RR not just another bump in the arcade road. With a more than sufficient fix of our carnage racing supplied by San Francisco Rush, RR doesn't bring about a revolutionary title... But I mean this is from the Namco workshop, technically the Nintendo Software Technologies workshop, Nintendo's new American workhorse. This is the same company who opted for a cyber-beauty instead of real-life one to market in their ads, and nobody's complaining.
As with almost any selection process in a racing game, the cars slowly progress to superior statuses. In RR64, you have the choice from 4 cars in the beginning, at first glance seeming decent enough, but with the more unveiling of finer automobiles, all of a sudden your first set of wheels will look more like a David than a Goliath. All in all the car selection spans to over two-dozen cars. Not exactly in the GT range of things, but hey who cares this is a arcade racer (not just a lacking Rally Race addition).
And in a testament to it's arcade prosperity, RR64 threw more than a few speed bumps in and unconfined itself from complete flatland. In an aspect seemingly fully absent from GT2, RR64 was designed with a few inclines in every course. Now were not talking about a demeaning, two-wheels off the ground air-time. Were talking about a fully rampant, in the air, incline.
In this mass confusion of adrenaline air-time, and car expansively there lies the lone topic of control. Racers have a personality, period. Some are the kind where your barreling down a stretch, peaking out at 150 mph, a turn slightly pops into your distant visibility, you slowly edge and prepare your car for a jerk, then the wheels give out, and you flip into a 360 burnout. Other racers would handle the opposite, your barreling down a stretch, peaking out at 150 mph, a turn slightly pops into your distant visibility, you slowly edge and prepare your car for a jerk, then your cars forms to the corner, and the wheels bank around the turn, sending you off flying at 160.
One of the other main elements of the control is the powersliding aspect mainly featured in all racers. A feat that with its challenging control to conquer can be a racing fans worst nightmare. But reports have it that RR64's controls are tight and responsive. A statement that comes as no suprise, 64's analog stick is nothing more than a attribution to racing games.
And lastly I'll leave you a small peak into the modes that are RR64. One of course being your all out one player mode, where your constantly searching for a superior car in a quest for the greatest. Another mode is the Grand Pix mode, which basically speaks for itself. But one thing it doesn't say is that Grand Prix mode isn't isolated from the car collection process. You can also earn cars with winning Grand Prix races. But the mode that we all saw coming, but at the same time waited in sheer anticipation for, the 4 player mode. The area where 64's hardware assault is it's greatest, multiplayer. It doesn't get much more fun that duking it out with 3 of your friends in pure arcade mayhem. But there's one more mode we didn't see coming, that's two-player cooperative mode. A mode who's appearances in games has become a rarity if not pushing extinction. Leave it to Nintendo.
Yes they need a lot of encouragement, and I think the general reaction of the Gamecube gave them a lot of confidence, and I hope it will make them stand up tall from now on.
Also, I looked at the second hand consoles and there was an N64 and a playstation. N64 was 30 squid, PSX £55!
Yes, you're partly right in that I hope nintendo carries on supporting the N64 right up until the last minute. Look at the SNES, there were still some games coming out for that when the N64 was out. But I'm also worried about Nintendo's fortunes too, they are far to big to go bust, true, but they need money like any company and also encouragement to carry on.