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I haven't seen any
I've already posted a review of it, even though I'm only half way through the game
10 out of 10, easy
At the end of the day, are all extra in-game physics and bells and whistles
> you talk about really noticeable, and do they make for a radically better gaming
> experience?
It's not so much the physics, but more so the artificial intelligence that make this game as good as it is. If Allied Assault had AI on par with, say, Project IGI, it would be a totally different game.
And about your earlier point about the game slowing down for no reason, it's probably due to engine loading up the enemies and environments further down the road. Remember, the lack of in-game loading screens also sets this apart from the crowd. :)
I am not alone in my views either. Ever since the game has been released in the US, the forums on planetmedalofhonor.com have been full of gamers complaining about performance, some of those with high-end Athlon XP chips and GF3 Ti500 cards.
At the end of the day, are all extra in-game physics and bells and whistles you talk about really noticeable, and do they make for a radically better gaming experience?
As I said before, the game is a graphical behemoth, squeezing every last bit of juice out of the Quake3 engine, showing that it's still got something left in it.
It's amazing how they've managed to shove so much on screen, along with the most sophisticated A.I. and physics ever to be implemented into a videogame!
Sloppy programming? I think not!