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I can only think of the possibilites and endless plotline ideas they will come up with. Maybe there is another game to actually look forward to on the PS2....
Cool.
> no, but id be interested in hearing any evidence that its not.....
And your theory?
*drum roll*
*assume stupid boxing voice*
Geeriiid in the red corner and Slaaaave Unnniiit in the blue corner! I want a clean fight - nothing below the belt. Touch gloves, please.
*Gerrid, with a contemtuous sneer, touches gloves with Slaveunit who has a perplexed expression on his mien*
Now FIGHT!
*bell rings and Gerrid rushes out of the corner and smashes Slaveunit on his bonce with awesome ferocity. Slaveunit's knees buckle and he crashes to the floor with a loud thump. The timer reads 12 seconds*
Good God, that's a fearsome strike! Slaveunit, get up! 1, 2, 3, 4, 5...
*Slaveunit shakes his head and looks around at all the fans clamouring for his blood. With an angry snarl he slowly rises*
Let the fight continue!
*Gerrid and Slaveunit circle each other warily. Slaveunit has an ugly puple welt just above his eye and blood is flowing freely into his right eye, obscuring his vision, but in no way diminishing his relish for revenge. Gerrid throws a punch and Slaveunit blocks it and feints in with a hard jab. Gerrid goes for the block, but, too late, it was a fake to expose Gerrid. Slaveunit is aware of this and pounces for the kill. A hard right uppecut while screaming something unitelligible results in a direct hit on Gerrid's jaw and Gerrid collapses like a sack of spuds*
Get up, Gerrid, get up!
*Gerrid stands up so quickly that the crowd is silenced*
*Bell rings*
*Both Gerrid and Slaveunit look a bit shaken. Slaveunit's trainer throws a bucket of water over him and start rubbing vaseline all over him so that Gerrid punches won't have as much effect. Slaveunit's trainer says, "What did you scream when you hit Gerrid?"
Slaveunit turns his head and replies in a hoarse voice, "Sho-ryu-ken! I thought it would work but I'm not playing a game anymore..."
The trainer doesn't reply - he simply pushes Slaveunit off his stool into the middle of the ring where Gerrid is waiting eagerly with a glee-like expression.*
*The bell rings*
Round two!
> Multiplatform games are designd for and on the lowest common
> denominator so that conversions don't require parts of the game to be
> removed.
Absolute cheddar.
They develop for the PS2 first because there are more PS2s in peoples homes than any other machine, so they are more likely to sell more copies of the game to recoup on the cost of making it. Once they have their money plus a bit more, they do the conversion.
Pretty much all of the developers do this, apart from the ones that are contracted to the console.
> gerrid wrote:
> Multiplatform games are designd for and on the lowest common
> denominator so that conversions don't require parts of the game to
> be
> removed.
>
> Must be why they added to Wreckless before porting from Xbox to PS2
> then, eh? ;-p
So, does that make PS2 more capable than XBox? Well, if Wreckless was "upgraded" when it was ported from XBox to PS2, it must mean some thing.
> Multiplatform games are designd for and on the lowest common
> denominator so that conversions don't require parts of the game to be
> removed.
Must be why they added to Wreckless before porting from Xbox to PS2 then, eh? ;-p
> Multiplatform games are designd for and on the lowest common
> denominator so that conversions don't require parts of the game to be
> removed.
> If you make a game on the technically worst console, then it will be
> easier to upgrade it for the other consoles that downgrade it, if it
> was developed on a higher spec machine.
Yea, but they dont *upgrade* it for the other consoles. I don't count minor bit's like slightly different lighting effects as *upgrades*.