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"Final Fantasy XIII-2"

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This thread has been linked to the game 'Final Fantasy XIII-2'.
Mon 06/02/12 at 16:25
Regular
"THFC"
Posts: 4,488
So i managed to get this game from Lovefilm on Friday, and went into it with a bit of hesitation, was not XIII's biggest fan, thought it had a lot to improve on. So XIII-2 was not something I have been following or watching much of, just figured why not give it a go.

Loving it so far, really good and much improved from XIII, so hopefully some of you guys and girls have had a chance to give it a whirl and can have a chat about it. Usual kind of thing and secrets, tips etc!

Remember to warn people of spoilers!
Fri 17/02/12 at 15:56
Regular
"I like turtles"
Posts: 5,368
It's now down to £21.99 guys if anyone is after a copy:

PS3 Version

360 Version

Pretty much half price after 2 weeks, that's just crazy.
Thu 16/02/12 at 18:14
Staff Moderator
"Freeola Ltd"
Posts: 3,299
Most of the info was from a guide I've been writing up anyway. Wasn't gonna put it on here in fairness, but for another friend. :D
Thu 16/02/12 at 17:48
Regular
"THFC"
Posts: 4,488
Wow, your like Final Fantasy Wiki - again you should do some kind of mini guide or just re-post these in the walkthrough sections, sure they will come in handy for others? However no one else seems to be on this apart from us haha
Thu 16/02/12 at 17:40
Staff Moderator
"Freeola Ltd"
Posts: 3,299
Emmie87 wrote:
think his STR is like 220?

Well the max he can get ever is roughly 851 (you know...roughly).

But the large majority of that comes from the COM role :S

Basically that's if you only level COM role via large nodes. They give you +2 STR per node. 194 extra STR.

Saboteur also gives +2 extra STR, but only when levelling from odd to even, per node. So 98 extra STR.

By not min/max'ing you are only ever going to lose an extra 292 STR.

Serah is a bit more as rav gives a potential 194 extra MAG. Sab even to odd gives +98 MAG, and also SYN even to odd gives +98 MAG.

So 390 extra MAG.

It's not game breaking though.
Thu 16/02/12 at 17:33
Staff Moderator
"Freeola Ltd"
Posts: 3,299
Chocobo Racing

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Catching Chocobos
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Stat building
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Passive abilities
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Racing Tips
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Thu 16/02/12 at 16:05
Regular
"THFC"
Posts: 4,488
Haha you should have done this as a walkthrough / level guide and I would say its a good shout for a GAD win! Very helpful to anyone new to the game or even those who are not as experienced (most people) as Warhunt!

Still enjoying it, more than FFXIII (but it has made me want to go play it again, too much else to play, but still)

Like it a lot and enjoying most aspects, Im sure that I am fairly strong for where I am in the game, but only just started changing so I use the larger nodes on my main role. So I am currently level 81 I think with Noel as COM, and his attack is still not doing massive damage, may have messed up a bit here!? think his STR is like 220? Not sure if this is good or not, so I will ask for help from our friendly neighbourhood Warhunt......... please!?
Thu 16/02/12 at 15:48
Staff Moderator
"Freeola Ltd"
Posts: 3,299
I still use Flanitor for a MED, just with others.

My paradigm set is :

Serah-Noel-COM(Chichu), RAV(Cloudburst), MED(Flanitor)

COM/COM/COM (N) --- RAV/COM/RAV (N)
RAV/RAV/RAV (Nl) --- SYN/SYN/MED (W)
SAB/SAB/RAV (W) --- SEN/SEN/MED (N)


My boss paradigm set is :

Serah-Noel-COM(Chichu), SEN(Silver Chocobo), MED(Flanitor)

COM/COM/COM (C) --- RAV/RAV/COM(C)
SYN/SYN/SEN (N) --- SAB/SAB/MED(C)
SEN/SEN/SEN (N) --- MED/MED/MED (N)


When you can viably do so you should always try to use the same role in all slots, as this increases the bonus of that role. I'm sure you know this, but meh... worth mentioing.

Here is a breakdown. Bear in mind these are all the figures after you have maxed the role out in the crystarium (default -> I -> II)

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COM Role bonus
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RAV Role bonus
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MED Role bonus
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SEN Role bonus
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SYN Role bonus
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SAB Role bonus
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Thu 16/02/12 at 13:16
Regular
"THFC"
Posts: 4,488
So do you not play with your Monster friend as a MED, I was thinking of changing mine to being a RAV and COM with Serah staying as my MED. Just because I think the Monsters have better stats lol, plus I like the look of some of em and want to use them.

That said, my tactic is working well at the moment and going strong, so have to see.

Just got to the Casino, no really understanding the chocobo racing and the slots just stole all my money, so I will soon leave and not look back! Bah!
Thu 16/02/12 at 12:16
Staff Moderator
"Freeola Ltd"
Posts: 3,299
Flanitor is probably the best medic there is. I still use him and haven't had to invest a lot of effort in to his build.

Two important things about him/her (it's a flan....) :
1) It's feral ability. Instant group heal, and pretty much full heal too.
2) If his bar isn't full and he has a spare move he will use 'cheer' to build his gauge up faster.

I think I was about 99 in two main roles (COM/SYN Noel, RAV/MED Serah, and high enough to get their ultimate moves from the crystarium upgrades.

There is a LOT of min/max potential in the crystarium though, so I was probably more powered than that level suggests generally.

Also make sure you pick up Chichu from Arch Steppe. You need Mog's upgraded ability to do this mind, but you get it in the story. You may have noticed a red patch of flowers just north of the camp, near the big rock. Throw Mog into it to search a few times. Easy to get.

Best COM in game easily, mine has 1350 STR, 6000HP and just eats mobs up...
Wed 15/02/12 at 20:06
Regular
"THFC"
Posts: 4,488
Managed to play a bit more tonight, levelled up some more and got me a Flanitor, seems an ok MED, what is the best in the game!?

What levels were you when completing Warhunt? Just so I know if im on track near the end lol.

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