The "Nintendo Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
A phrase so ofte heard. And I agree, but for a different reason.
Of course, I have no doubt that the new Zelda will have great gameplay, maybe even some revolutionary elements too. Either way it's going to be a classic.
But why Cell-shading? After all, as I understand it, cell-shading was invented by Sega to give Jet Set a grafiti feel to it. Of course, it works superbly for cartoons too, hene games like Wacky Racers use it. So, why Zelda? It is neither a cartoon, nor is it a street sports game. It simply doesn't warrant the new look.
I propose two alternatives:
1) The hyper-realistoc look.
Clearly, this will allow Nintendo to truely realise the phantasy elements of the game- great looking maic effect, immense bosses and perfect sword fights would make the game the crown of the Gamecube and show what the console is capable of. It would increase gamecube sales, and would alert the massmarket as to Nintendo's genius. It couldn't go wrong!
2) A new graphical style:
Well, Cell-shading was invented to look like grafiti- the topic of the game it was used in. So, why doesn't Miyamoto invent a new style for Zelda that would allow the phantasy side of the game to shine. How about having a sky that swirls with multiple colours- like a moving Monet painting. Lakes could be done in the same way- ever seen Monet's water-lilies? Evil creatures in the game could be surrounded by a haze of dark evil that would follow their bodys and produce stunning effects.
This is what I mean by a new graphical style.
Well, there are my two cents for the day. I'd like to know your opinions- especially on that last idea.
Sonic
> I think Nintendo should release a demo disc of the new Zelda, just after the
> launch over here.
Then people could actually play it, and admire it for their
> gameplay, rather than critisize it's appearence!
How can so many people have so
> little faith in what has been 'the best ever' RPG-Adventure series???
I agree. People shouldn't doubt the masters.
Then people could actually play it, and admire it for their gameplay, rather than critisize it's appearence!
How can so many people have so little faith in what has been 'the best ever' RPG-Adventure series???
If you look at the video clip, the way it allowed the moblins to be animated and characterised was trully excellent.
We've only seen a minute or so of footage so far, though, so I don't know how I'll feel about the look when I see the finished product.
What intrigues me about the title though, is the mood of it. It's not so much in Miyamoto's hands, as it is in the guy that worked on Majora's Mask, so it's thought that it could be quite a dark title, underneath that look. Looking at the rain in the demo does make me wonder what this game will pan out to be.
A phrase so ofte heard. And I agree, but for a different reason.
Of course, I have no doubt that the new Zelda will have great gameplay, maybe even some revolutionary elements too. Either way it's going to be a classic.
But why Cell-shading? After all, as I understand it, cell-shading was invented by Sega to give Jet Set a grafiti feel to it. Of course, it works superbly for cartoons too, hene games like Wacky Racers use it. So, why Zelda? It is neither a cartoon, nor is it a street sports game. It simply doesn't warrant the new look.
I propose two alternatives:
1) The hyper-realistoc look.
Clearly, this will allow Nintendo to truely realise the phantasy elements of the game- great looking maic effect, immense bosses and perfect sword fights would make the game the crown of the Gamecube and show what the console is capable of. It would increase gamecube sales, and would alert the massmarket as to Nintendo's genius. It couldn't go wrong!
2) A new graphical style:
Well, Cell-shading was invented to look like grafiti- the topic of the game it was used in. So, why doesn't Miyamoto invent a new style for Zelda that would allow the phantasy side of the game to shine. How about having a sky that swirls with multiple colours- like a moving Monet painting. Lakes could be done in the same way- ever seen Monet's water-lilies? Evil creatures in the game could be surrounded by a haze of dark evil that would follow their bodys and produce stunning effects.
This is what I mean by a new graphical style.
Well, there are my two cents for the day. I'd like to know your opinions- especially on that last idea.
Sonic