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Do you agree?
- Why does no company try to make somthing origional like this?
> and as i have said the AI of your allies will be about half of your
> foes. your opersition will just use some sort of pincer attack and
> slauyghter you as you said you only control one charcter, not the army
> so like i said your idea is flawed at the foundations, it will never
> be sucsessfull due to it being such a stupid idea in the first place.
I think your running out of ideas to critisize, as i have explained all the ones you have said so far. i think u whish u had the idea, and are very 1 dimensional if you think somthing is impossible. It may be unlikely now because develipers think we want to see stupid cartoon characters collecting coins or stupid magic based rpgs or a shooter like the 7 octillion that have alredy been relaesed, we only buy them cause there is nothin else.
If anyone here has played Dynasty Warriors, then you'll know what I'm talking about (its a third person hack n slash set concerning the Chinese Dynasty). The game would have you controlling an army (in a way similar to Age of Empires) but you would be able to fight as a general (in 3rd person view), you could also switch back to bird's eye view at any time. A game like this would probably require a very powerful console to actually be any good though. Dungeon Keeper on the PC managed a similar feat, but to a small scale, you had a dungeon full of monsters (who fought for you) but you could also go into 1st person mode and attack the people individually.
The game would be a mixture of Dungeon Keeper, Age of Empires and Dynasty Warriors. Another interesting idea would be to use the Dynasty Warriors engine to recreate Lord of the Rings battles (the Dynasty Warriors engine can manage around 1000 people on the map and 30 on screen).
Area of play 2 ----- interactive characters on an rpg sort of background, like onimusha 2
Area of play 3 ----- big events in the story ie, battles have separate platforms and control systems.
Each would be separated by fmv sequences and loading.
If a disc doesn't have enough space, have 4-5 for the game.
Plus all i mentioned before and other details that would be too spacific to mention, ie difficulty settings or AI.
> what you are discribing now sounds like lots of work just for one
> battle, sorting out each individulal troop with orders, personaly i
> wopuld rather take one 1000 to one than sit there for an hour
> arranging troops for a 5 min battle. you would be bored in minutes
I suggest you read some of my messages below, i already said it wouldn't just be a battle, and that YOU DONT CONTROL YOUR OWN MEN, they do there own thing, and dont comment on the AI i mentioned it before.
> the game you have discribe is just good bits from good games, but no
> matter how hard you try you still will not be able to mix them
> together sucsessfully. it is just not posible.
Back in the days of 'pong' people didn't think you would be able to have a game without two rectangles and a square, now look at fronline!!!
Anything is possible, and problems can be overcome, its only down to the inspiration envolved if they are not!
> Zhuge Liang wrote:
> It would have onimusha controls, and one would fight along side
> 1000's, not under your control, and fight against 1000's of ai guys
> in
> huge braveheart type battles.
>
> But then it's virtually 1000 on one, which would either be incredibly
> easy or shockingly difficult, depending on the difficulty level. Just
> by having people 'on your side' wouldn't mean that they would save
> you, as in such a melee, they would be looking out for themselves,
> wouldn't they? Or are you the leader of the group? I admit, it could
> be interesting, but it seems a little difficult to get right, with
> there being so many different elements to it and such.
There could be a really advanced AI like in ghost recon (maybe not that good), but customisable by the makers, or player, for each difficulty setting. And although it has components from other games, no game has been made independantly like this, so it would be origional. Plus there wouldn't be just battles, there could also be a separate rpg control set up, separated by fmv sequences as you would progress throuhg the REALISTIC story.
> Zhuge Liang wrote:
>
> It would have onimusha controls, and one would fight along side
> 1000's, not under your control, and fight against 1000's of ai guys
> in
> huge braveheart type battles.
>
> crazy you would end up having to fight the whole 1000 man army by your
> self as your chartitors will be stupid just to make it harder. and you
> might kill one of your own fighters acidently then your army turs
> against you for betrail, ending up in and fight were you take on
> 1000-2000 men alone. fool.
Comon obvoiusly there would be a no friendly fire duja, i havn't mentioned that much detail, use your imagination based on the ideas i have given and that would be it