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But what levels then on PD are harder than Aztec on 00 Agent? Tell me and I'll try playing one after the other and see.
> yeah, but one problem is that few levels are comparable to each other... anyway,
> I stick by saying that Aztec is the hardest level in Goldeneye or PD. What did
> you think of Aztec on 00 Agent?
I agree that it was a hard level but not as difficult as some of the perfect dark ones. And as for agent goldeneye taking longer than agent perfect dark, thats a fairy tale. I done goldeneye agent in 3 days i know for a fact PD took longer than that.
Perfect Dark took longer than that.
Play a Perfect Dark level and then play a Goldeneye level.
You can almost relax on Goldeneye in comparison.
As for who's better...
Another reason I await the Gamecube is because of the possibility of broadband play...
I'm going to blast your head right off your shoulders!! ;-D
But on PD I didn't have too much trouble getting all cheats. (it was hard, but perseverance was the key)
But yeah, I agree, I want PD on GC to be bigger, badder, harder, and all round better than the original!
;-)
But seriously, I beat PD on agent in about 3 days, and GE on agent took me longer than that (but probably because I wasn't a FPS fan before GE though...)
And on Perfect agent, PD was tougher than GE on 00 Agent BUT I had become good at FPS (or Rares style of FPS anyway) due to GE. And what level in PD was harder than Aztec in GE? That level was an absolute KILLER!
Agent was for newbies to get to grips with the game, and it still took longer to complete than Goldeneye's Agent.
And getting all the cheats?
I have them all on Goldneye.
I have all but three on Perfect Dark, 3 that I have no intention of bothering with because:
A. They're long, hard and VERY unforgiving
B. My Perfect Dark skills aren't what they used to be
C. I might come within an inch of finishing before a last guard sneaks up and kills me with one round of ammunition to my head
D. I struggle to complete these levels normally, let alone within a VERY strict time limit.
E. I have All Guns so I don't need the Farsight Cheat, I don't need Pugilist and I don't care for playing as Elvis (no different to small Jo, other than the fact that you look like an Alien in the FMV sequences)
Still, although Perfect Dark is almost impossibly hard, I want the Gamecube version to be even bigger and harder!
Bring it on Rare!!!
(And think of a better way of earning cheats rather than just rushing levels!!!)
> I prefer Perfect Dark to Goldeneye - I think the question is can Perfect Dark
> ever be beaten - In a word no (not yet anyway!!)
Rare will better it with the Gamecube version.
Firstly, the slowdown will hopefully be none existent.
Slowdown stopped Perfect Dark being the greatest multiplayer game ever.
Secondly, the AI and animations will be even further advanced, not to mention smoother graphics, bigger more exciting levels and other things like that.
Goldeneye was beaten by Perfect Dark, but not in every sense.
No matter how hard I try, I can't shoot a guard's hat off in Perfect Dark...
With PD Rare were a victim of their own success. So many had played Goldeneye to death that they had become experts at that style of gameplay, and could do PD on agent mode in no time. Sure, it took longer to win on harder difficulties, but people had got in so much training in Goldeneye, it took less time to win on the hardest setting than Goldeneye (I won it quicker than GE anyway). The cheats were also easier to obtain (I think) just because the levels were more open ended. There were more routes you could choose, and more variables, so setting a challenging but obtainable time was more difficult for Rare. Also, the secret levels were pretty hard, but no level was quite as bad as Goldeneyes 'Killer' level 'Aztec' where you faced Jaws, and had to launch a space ship. That level was near impossible if you hadn't practiced it more than was healthy. Perfect Dark had some damn hard challenges, but none quite as difficult as that.
But PD was better in other respects. Graphics, Multiplay, variety (arguably), and other aspects. The one player may not have been as challenging (mainly because Goldeneye made us so good at Rares style of FPS), but there was more life in it because of Co-Op mode, counter op mode, the multiplay challenges (30 of em, and you could win them with 1-4 players), and the incredibly open ended multiplay. There was also a training ground to mess around in, and a really challenging target range. Perfect Dark did probably beat Goldeneye overall, but for a real fan, you just need them both.