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Defeated enemies don't drop as many power-ups as the US version; less ammo and energy
Stronger enemies: it takes more shots to eliminate certain enemies and their attacks are more powerful
Faster loss of energy when walking on acid or lava
Some doors will now require multiple shots to open just like in the SNES game
Hint system refined: it takes 10-15 minutes longer for hints to appear when players are stuck
Gamers can skip cut-scenes after they've played through once
Includes speech: English speech for the intro and voice output when scanning objects and adding them to the log. Also, a voice notifies players when doors are locked and unlocked and there is an added voice for the ending of the game
Looks like they think we play better games, or have higher IQ's.
I Like. :o)
Defeated enemies don't drop as many power-ups as the US version; less ammo and energy
Stronger enemies: it takes more shots to eliminate certain enemies and their attacks are more powerful
Faster loss of energy when walking on acid or lava
Some doors will now require multiple shots to open just like in the SNES game
Hint system refined: it takes 10-15 minutes longer for hints to appear when players are stuck
Gamers can skip cut-scenes after they've played through once
Includes speech: English speech for the intro and voice output when scanning objects and adding them to the log. Also, a voice notifies players when doors are locked and unlocked and there is an added voice for the ending of the game
Looks like they think we play better games, or have higher IQ's.
I Like. :o)