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Defeated enemies don't drop as many power-ups as the US version; less ammo and energy
Stronger enemies: it takes more shots to eliminate certain enemies and their attacks are more powerful
Faster loss of energy when walking on acid or lava
Some doors will now require multiple shots to open just like in the SNES game
Hint system refined: it takes 10-15 minutes longer for hints to appear when players are stuck
Gamers can skip cut-scenes after they've played through once
Includes speech: English speech for the intro and voice output when scanning objects and adding them to the log. Also, a voice notifies players when doors are locked and unlocked and there is an added voice for the ending of the game
Looks like they think we play better games, or have higher IQ's.
I Like. :o)
> There is no speaking in the intro.
I'm pretty sure there is. I'll check in a bit.
> Or are you talking about the first level, with the voice saying
> 'Warning, self destruct initiated' or whatever?
Nope, at the start of the intro!
"The galaxy is at peace blah blah..." Sommin' like that if I remember correctly.
:)
> Cooky wrote:
>
> >Voices are great!
>
> Especially the ones in your head that tell you to kill.
>
> You really should go to a doctor about that mate.
>
> :D
*Two days later, a doctor was killed by a murderer only known as 'Cooky'*
:-D
> Whitestripes wrote:
> Tell me about this voice in Super Metroid
>
> It was on the intro sequence.
>
> :)
There is no speaking in the intro.
Or are you talking about the first level, with the voice saying 'Warning, self destruct initiated' or whatever?
> Cooky wrote:
>
> >Voices are great!
>
> Especially the ones in your head that tell you to kill.
>
> You really should go to a doctor about that mate.
>
> :D
maa
:S
> Tell me about this voice in Super Metroid
It was on the intro sequence.
:)
metroid games are always hard - i was looking forward to one a bit easier!