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"PS2 crashed at Gameshow!"

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Fri 28/12/01 at 22:27
Regular
Posts: 787
I find it amazing how people will happily take pot shots at the Xbox for crashing once at E3, but rarelt remember the disasters that happened to the PS2... so I dedicate this topic to all such people...

A month before the PS2's launch, Sony held a HUGE gameshow in Tokyo dedicated to the console. PS mags tlked about the show for pages on end, but many of them failed to mention the disasters that occurred...

The mainscreen, big demos crashed repeatedly... to such a point that a large number of them were not shown after the first day... slightly worse that Xbox's one crashed demo at E3...

Add to that the actual playable demos... so many of these pods crashed that Sony not only drilled holes into the consoles' pod cases overnight to allow access to the reset button, but even employed hundreds of lovely looking women to stand by the consoles and hit the reset buttons whenever the consoles crashed!

And then, a few months later, the Xbox is shown off at E3. It has a great show, with one small problem- one of the mainscreen demos crashed once, at the end of a press show. Big deal? Well, if you believe the mags it is- Sony fan boys are still in the Xbox forum talking about this one, small problem.

Now, I wonder... how many fan boys are going to see the title of the topic... skim read it... and then post abuse about the PS2 being great. (Which it certainly is! After all, I wouldn't have bought one if I didn't think so!)

Sonic
Thu 03/01/02 at 00:30
Regular
"Eff, you see, kay?"
Posts: 14,156
The reason Windows crashes is it is fundamentally flawed. Windows was a *mammoth* task to write and as bad as it is it's still pretty flipping clever. Microsoft really don't want to rewrite it and consequently, each new Windows is essentially an update of the previous one. Sure, they add more on and take a bit off but there are still parts of it that just don't work.
Wed 02/01/02 at 21:05
Regular
Posts: 4,142
Inside the GC there is a battery which keeps the clock going. While the GC is plugged in it charges the battery then when it is not plaugged in it uses the power from the battery to keep the clock going. If you dont play on your GC for ages the clocks time is lost. Its a bit like the battery memory.
Wed 02/01/02 at 18:47
Regular
"---SOULJACKER---"
Posts: 5,448
Turbonutter wrote:
> "just as the console itself is based on PC technology"

Not all. In
> fact, the PS2 is the first console ever to be desinged as a games console. All
> others before it, including the GameCube and Xbox, are more or less based on IBN
> standards laid down in the 80's. That's why the PS2 is supposedly
> "hard" to develop for, it's completely new technology designed solely
> for one thing - running 3D games. Unforunately, the IBM standards aren't, in any
> way. That's why the Xbox's more than impressive processing power is literally
> being wasted, purely because it's a modified PC.



Ah, but you have this problem...

The PS2 can get max power out of the processor, but it takes a lot of work to do this.

The Xbox falls short, but is far easier to get power out of.

It's a catch 22.

Sonic
Wed 02/01/02 at 15:21
Regular
Posts: 15,579
Microsoft Windows XP has crashed on me more times than Windows 95.

Its a flippin joke.
Wed 02/01/02 at 14:27
Regular
"Party like its 2005"
Posts: 452
The reason I focus on the X-Box crashing is because every product I've ever used by Microsoft has crashed / caused other programs to crash / caused incompatibility problems / needed upgrading etc.

I'm always half expecting to see the browser I'm using now to display the message 'I.E. will be closed by windows. Send bug report to Microsoft?'.

It crashes at least 4 times a week.

Say what you want about PS2 crashing, it simply doesn't happen enough for them to gain a bad reputation - Unlike MS.
Wed 02/01/02 at 01:42
Regular
"Eff, you see, kay?"
Posts: 14,156
I think the chances of them running out of power are pretty small.
Wed 02/01/02 at 01:20
Regular
Posts: 18,185
Or†ega wrote:
> On the subject of battery back up save thingy....A few of my SNES games
> batteries have completly dried up. So when i take them out of the console they
> lose all the saved data. The only way to keep the data is to keep the cart in
> the console.

Odd the batteries on the NES are supposed to last a year non-stop playing and Pokemon Silver 8 years. Dunno about Snes though.
Wed 02/01/02 at 00:55
Regular
"Eff, you see, kay?"
Posts: 14,156
"just as the console itself is based on PC technology"

Not all. In fact, the PS2 is the first console ever to be desinged as a games console. All others before it, including the GameCube and Xbox, are more or less based on IBN standards laid down in the 80's. That's why the PS2 is supposedly "hard" to develop for, it's completely new technology designed solely for one thing - running 3D games. Unforunately, the IBM standards aren't, in any way. That's why the Xbox's more than impressive processing power is literally being wasted, purely because it's a modified PC.
Tue 01/01/02 at 23:43
Regular
Posts: 15,579
On the subject of battery back up save thingy....A few of my SNES games batteries have completly dried up. So when i take them out of the console they lose all the saved data. The only way to keep the data is to keep the cart in the console.

So now, i keep my Mario kart cart permanently in the console becasue i dont wanna lose my time trial times!
Tue 01/01/02 at 23:18
"High polygon count"
Posts: 15,624
===SONICRAV---> wrote:
> My understanding is that Direct X bypasses
> any need for an OS alltogether! Direct hardware control.

They're a set of reference drivers/libraries for Windows to access hardware; you can't go 'direct' because there are so many variations of OS and hardware - it's not like the old Amiga's etc. where you could go direct to a register in the sound/graphics chip because you knew exactly what was where. Hence there are DirectX-compatible and non-DirectX-compatible cards and drivers

If it bypassed the need for an OS altogether, you wouldn't need Windows installed to play any games - just like you didn't need to load Workbench on the Amiga before loading a game from floppy. You need Windows in order to install DX, so it can't bypass the OS altogether.

Of course the DX on Xbox will be a modified version as the hardware is fixed, but it's still Windows technology, just as the console itself is based on PC technology.

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