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"9 Steps to making a PS2, sorry, crap console"

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Thu 20/03/03 at 20:16
Regular
Posts: 787
1. You don’t need to do any work!
Don’t bother making any of your own games (well, maybe just a few), rely totally on 3rd party developers to push your console for you! And don’t forget to pay developers for exclusive rights!

2. Conform!
Conform to the expected social standards of society! Don’t try anything new or different, that will only confuse the half-wits who buy your console! Keep it a simple shape, in plain black. That’s cool don’t you know, and after all; it’s being cool that will sell your console, not your sub standard games! Make sure all the games revolve around shooting things with big guns, that’s what’s ‘cool’!

3. Have killer hype!
You don’t need truly great games, just pile on the hype! Your customers are too stupid to think for themselves, they’ll buy what you tell them to buy; it doesn’t matter if it’s a complete load of overrated crap! You can be sure your brain dead fans will spread the ‘X gam iz da best eva!’ message throughout the world.

4. Keep it familiar!
Remember, words like ‘innovative’ and ‘original’ are words you want to avoid! Make the design something familiar, household objects like a toaster or digital alarm clock are good designs to base yours on! Though it would be wise to add labels informing owners not to insert any bread into the disc drive.

5. Smother them!
Advertise on *everything*! It doesn’t matter that your adverts are terrible and make no sense! Just watch out with the slogans, ‘The Third Place’ may confuse the majority of your potential customers into thinking it has something to do with space or time, or maybe even big numbers!

6. It’s quantity that counts!
So you only have a handful of decent games, not a problem! Simply release 500 rubbish games alongside them, people will be so spoilt for sub rate choice, they’re sure to come flocking to buy your console!

7. Steal all your ideas!
Don’t worry about having to engage the old grey matter, your competitors will do it for you! So you’re entering the 3D realm, control is a bit iffy, but don’t fret! Sooner or later Nintendo will come along and add an analogue stick (as already seen many years before) to make 3D games’ controls precise and responsive! Then you can simply slap two on your own pad, and it will be miles better!

There’s plenty to look forward too as well, it won’t be long before you can swipe the rumble pak idea too! Oh and don’t forget four player games! Although you probably don’t want to bother with that, just make them pay for a multi-tap instead.

8. Quality? Pffftttt
Don’t worry about making your console out of decent materials, some second rate bodging should do the job nicely. After all, when it breaks your blind zealot fans will simply rush out to buy another of your over priced contraptions! And forget about how the disc drive breaks if you use it standing on it’s side, it’s irrelevant!

9. Don’t forget the rehash!
Don’t forget to rework your original design, and release exactly the same console with a different face right at the end of your consoles life! Most people will be far too stupid to realise, and will buy it thinking it’s the next gen version! Another financial success!



I expect to be called an idiot and for this to be called crap. Mainly because it is, but no more than the other one.
Sat 22/03/03 at 19:25
Regular
Posts: 11,875
El Blokey wrote:

>
> Wait, so you're saying 'no that's stupid, as Nintendo has only done
> the GBA/GBASP whereas Sony has the PSX and PS1'...which are both the
> same thing.
>


uhhh...lets engage some thinking shall we?

The PS1 was just the PSX, but smaller.

The GBASP has the specs of a GBA, but it has a lit screen, folds to protect the screen when not in use and uses a rechargeable lithium ion battery.


I don't know what point you were trying to make, but I suggest you don't try and make it again.
Sat 22/03/03 at 19:28
"slightlyshortertagl"
Posts: 10,759
El Blokey wrote:
And it was quite an original concept.

*cough*GTA*cough*
Sat 22/03/03 at 19:45
Regular
"no longer El Blokey"
Posts: 4,471
PS1/PSX and GBASP/GBA are the same machine in a new case, only the GBASP has a light and rechargeable battery, and the PS1 supports a screen.

Oh, and when The Getaway was in development GTA3 wasn't out yet.
Sat 22/03/03 at 19:54
Regular
"Bobba you"
Posts: 1,767
Cyclone wrote:
> Seriously not one game I have ever played on PS2 has been worth
> buying.
>
> I can't see why you find them so appealing.

I could say that about the GC. But I have both so I wont.
Mon 24/03/03 at 09:27
Regular
Posts: 1,106
What don't you like about the PS2 "design"?
Some people on here are trashing it, but what don't you like about it?

Personally, I think the Getaway is breaking new ground. It is a good game. Although it does have some niggles.
Mon 24/03/03 at 12:20
"You love us!"
Posts: 370
Updated wrote:
> Sony do make games. For a start, there's GT3, The Getaway, Ratchet
> & Clank, and Jack & Daxter.
>

R&C = Insomniac Games
GT3 = Polyphony Digital
Jack & Daxter = Naughty Dog
Getaway = Sony Europe

So out of those four, Sony dev'd one. Bottom line is that, right or wrongly depending on your opinion, Sony generally don't dev there own games.


Another one dev'd by Sony (Sony Cambridge to be exact) = Primal

So a trend we see here is that when Sony do dev a game themselves, they tend take years and the finished product is not really as good as it should have or was expect to be. As is the case with both The Getaway and Primal.

Sony = Hardware and marketing
Good games = other people
Mon 24/03/03 at 12:47
Regular
"no longer El Blokey"
Posts: 4,471
I thought Polyphonic was a 1st party Sony dev team?
Mon 24/03/03 at 14:58
Regular
Posts: 1,106
What don't you like about the PS2 "design"?

What would you like changed (idea's)?
Mon 24/03/03 at 15:03
Regular
"Chavez, just hush.."
Posts: 11,080
4 controller ports are needed, it's just a money making ploy at the moment, only have 2 ports so that people have to buy a multitap to play properly...

Make it bright orange!

Yay!
Mon 24/03/03 at 15:06
Regular
"Bobba you"
Posts: 1,767
How about shape it as a 'P'?

And 4 controller ports would be good.

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