The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
It was about a princess, named Zelda, a teenage elf named Link, an evil wizard with pig-like features named Gannon and three jewels named the Triforce. Because the series was so short, only two of these jewels were ever focused upon, the red Triforce of Power, in the hands of the evil Ganon, and the blue Triforce of Wisdom, in the safe keeping of Princess Zelda. As Zelda's friend, Link, who wanted to be more than just friends, helped to keep the balance of power in order by protecting the Triforce of Wisdom safe from Gannon. Ofcourse, this led to some brilliant stories that could only be told in animated cartoons.
Now, thirteen years on, Nintendo have developed the story so much that it only resembles what it originally was in the cartoon and original NES game. But this is not, by all means, a bad thing. Who would want to play eight or nine different accounts of the same story? No one, and that's why each Zelda game has a new feel to it, that makes it unique from all the others and why the series is just as strong as it has ever been, if not stronger!
But Nintendo are doing something now that is to tease Zelda fans all over the world. First, Nintendo releases A Link to the Past, a Super Nintendo game, on the Game Boy Advance. Everyone, like me, wants to play this amazing game again, and so buys it. But it is just a port, despite it having the new Four Swords multiplayer game, a first for a Zelda title. Then, on May 3rd, Nintendo will be releasing a port of their Nintendo 64 title, Ocarina of Time, as well as the N64DD title that was never released, Ura Zelda, or Master Quest as it has now been renamed, with the brand new game The Wind Waker.
First of all, I know this sounds like I am complaining, but seriously, I couldn't be happier with Nintendo! They're potentially releasing five Legend of Zelda games across two systems in less than two months! This ofcourse will boost sales of Nintendo's knew Game Boy Advance SP, the frontlit Game Boy Advance, and sales of the GameCube will most likely be considerably higher than the Playstation 2's for atleast that week in May, as they were when Metroid boosted sales of the GameCube very recently.
Message boards across the net are already filling up with topics about Zelda, especially now that both the GBA cartridge and the GameCube discs are released in Japan and the United States. It is only a matter of time before the same fate reaches the shores of the British Isles and shops all across the country apologise to many gamers for selling out of their stock.
2003 is a brilliant year for gamers like me, and I can't wait for The Wind Waker's release on the GameCube. What's more, with so many mythical tales being popular at this time, Lord of the Rings being one of them, it is a brilliant time for Shigeru Miyamoto to release his own interactive mythical tale.
Edgy - currently playing A Link to the Past.
Once you conquered the temple/castle/dungeon/ you then head back to whatever village/town you prefered and, with whatever item(s)/knowledge you obtained from conquering the temple/castle/dungoeon, you worked out what to do next, who to talk to and help.
And so the process goes on, each village/town varying in simple yet effective designs and culture. Each landscape discovered providing more areas to explore, offering distinctly contrasting orchestral scores of mind-bending music.
As you progress, Link grows hair and you can get haircuts! But what haircut to choose? One that might impress a girl, or one that might help you confuse different village clans into thinking you were one of them, thereby allowing access to yet another new, uneplored village.
Heh, maybe I was getting a bit carried away at the end there...but you get the gist of it, right? :-D
> That's what I'd prefer.
> A zelda game without a heroic storyline such as the ones of the past,
> just straight interactivity.
That would bore me to death - I want a heroic storyline based on the original story with the original Link and Zelda (the characters from the NES/Cartoon series - but obviously 3D renderred in someway) using the original triforces...
Would I be right in saying that if Nintendo were to ever make a Zelda game totally based upon interaction with in-game characters, then it'd not only be totally original, but extremely enjoyable?
That's what I'd prefer.
A zelda game without a heroic storyline such as the ones of the past, just straight interactivity.
What I loved about it the most, is that interactivity. The interactivity wasn't just some SHORT
> So how do the Game Boy/SNES version compare? I'm not a huge fan of 3D
> incarnations.
I love them both but for very different reasons.
> ocarina of time is the best, i love it
Yep twas amazing.