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"Metroid worries"

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This thread has been linked to the game 'Metroid Prime'.
Sun 30/03/03 at 18:57
Regular
Posts: 787
Okay, I just got Metroid Prime today, and I've only been playing it about 2 minutes and I'm worried already. Do you really have to push down the L button to strafe? That's crap! So you can't turn and strafe at the same time? Rubbish! I can't see anywhere in the options to change the controls. You can't even use the camera stick to move your view around, can you?

Someone tell me this isn't so, I need a control system I can use or I'll never play it.
Mon 31/03/03 at 13:58
Regular
"bit of a brain"
Posts: 18,933
There isn't a multiplayer.
And if you think that's rubbish, you obviously haven't understood or played the game enough.
Mon 31/03/03 at 13:56
Regular
"TheShiznit.co.uk"
Posts: 6,592
I admit, I haven't played Metroid a whole lot, just my first impressions of it were worrying. Has it got a good multiplayer mode?

No one can criticse Halo until they've played the Blood Gluch level with Sniper Rifles and full vehicles, it's the best videogame experience I've ever had, and that's no lie. You can shoot someone's head off from about a mile away, or miss by an inch.
Mon 31/03/03 at 13:44
Regular
"bit of a brain"
Posts: 18,933
Why don't you understand?
Linearity is a good thing. When games try to be non-linear they fail horribly.

Just because there aren't set levels, that doesn't mean you aren't being forced along a set path, but being allowed to deviate slightly if you want to. Half Life is linear, Zelda is linear, all good games are. The best ones just make you feel as if you can do whatever you want, because what you want to do is all that you can do.
It's like in Zelda. IF you wanted to proceed, you had to go to the next dungeon. You didn't have to go there, but if you didn't then there would be nothing else to do.
You have to make your own way to the next area, but you still have to get there, don't you?
Mon 31/03/03 at 13:22
Regular
"Wants Spymate on dv"
Posts: 3,025
It's only linear if you use a strategy guide...
Mon 31/03/03 at 13:22
Regular
"bit of a brain"
Posts: 18,933
Totoro wrote:
>"Metroid Prime is the most linear game in existence."

It's no Myst.
Mon 31/03/03 at 13:15
"Uzi Lover"
Posts: 7,403
You know, at least Metroid points me in a direction otherwise I would get very lost.
Mon 31/03/03 at 13:11
Regular
"Wants Spymate on dv"
Posts: 3,025
OK, just for your benefit I'll say, "Metroid Prime is the most linear game in existence."
Happy?
Mon 31/03/03 at 13:06
Regular
"bit of a brain"
Posts: 18,933
No. If you want to progress through Metroid there is only one way to do it.
You want to get the Get the Power Bomb? You need the Ice Blaster. You want the Ice Blaster? You need the Wave Beam. You have to do things in the order the designers have set the game out. You can't go about things however you want. Not at all. Sure there are extra rooms and side quests for Energy Tanks and Rocket Upgrades, but that doesn't mean the game is free roaming.
Most rooms have one entrance and one exit. How is that non-linear? Enemies appear at pre set times, and there is a set way of beating most of them.
I'd like to see you try and play through metroid twice and not play exactly the same thing.
Mon 31/03/03 at 12:54
Regular
"Wants Spymate on dv"
Posts: 3,025
gerrid wrote:
> Totoro wrote:
> Metroid on the other hand has an amazingly non-linear design
>
> I don't know what Metroid you've been playing, but Metroid Prime is
> ridiculously linear. And I love it. Non linearity is over rated.

I think you have the term linear mixed up with something else. Metroid gives you plenty of freedom of movement, allowing you to explore different areas whenever you wish as there are always plenty of unopened doors and areas, or when you get a new gun there are plenty of new doors to try it on in any order you wish. That's non-linear gameplay in my books.
Whereas something like Halo or Max Payne for example, takes you in a straight line pretty much, with very little free-roaming exploration and with mostly only 1 route to explore.
Mon 31/03/03 at 12:49
Regular
"bit of a brain"
Posts: 18,933
Totoro wrote:
> Metroid on the other hand has an amazingly non-linear design

I don't know what Metroid you've been playing, but Metroid Prime is ridiculously linear. And I love it. Non linearity is over rated.

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