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"3D Rendering"

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Fri 23/11/01 at 00:39
Regular
Posts: 787
Hello, Monkey Man here. I've been working for some time on creating a 3D engine for use in a web page. I'm using Javascript to manipulate layers, or divs on the page. I've managed to make things like sin waves before and things that can come closer and further away, but I'd really like to make something that is true 3D. The way I see it is that I would have to move each pixel in relation to each other for it's x,y and z axis. The basic model I want to make is a cube that can be travelled around in any direction. Does anyone know how the professionals would do it? Do they draw 360x360 views of each graphic and then scale it, or do they do as I suggested above and move each individual pixel? I'm doing Maths and Physics at Uni at the moment, so I've got no trouble understanding any ideas that anyone could throw at me. Cheers for reading.
Monkey Man
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Fri 23/11/01 at 00:39
Regular
"Pouch Ape"
Posts: 14,499
Hello, Monkey Man here. I've been working for some time on creating a 3D engine for use in a web page. I'm using Javascript to manipulate layers, or divs on the page. I've managed to make things like sin waves before and things that can come closer and further away, but I'd really like to make something that is true 3D. The way I see it is that I would have to move each pixel in relation to each other for it's x,y and z axis. The basic model I want to make is a cube that can be travelled around in any direction. Does anyone know how the professionals would do it? Do they draw 360x360 views of each graphic and then scale it, or do they do as I suggested above and move each individual pixel? I'm doing Maths and Physics at Uni at the moment, so I've got no trouble understanding any ideas that anyone could throw at me. Cheers for reading.
Monkey Man

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