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"StarWars Rogue Leader - Played!"

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Thu 22/11/01 at 23:47
Regular
Posts: 787
Playing on the Gamecube is usually a rare enough treat for me at the moment, but today as I met my Gamecube enabled friend, there was a treat that surpassed even this. In his hand he held the game that I’ve been dying to play ever since it was announced, Rogue Leader from Lucasarts.

The intro started up and I was puzzled to see a line of Stormtroopers dancing about like drunks to the Macarena while the Mos Eisley Canteena music played in the background. Then it became clear as the dancers formed the logo of Lucasarts and the game screen faded in. The Main menu impressed straight away, with video footage of the master appearing behind the logo and game options. I couldn’t wait any longer, however, and pressed the Gamecube controller’s big red button to start the game. As the screen faded to black, the famous music roared from the speakers and the text scrolled up the screen as it had done in many games before, but what came next set this game aside from any other Star Wars adventure I had ever witnessed.

I sat through the text as it told the famous story, the intro cannot be skipped on the first play, but I was quite happy to watch as the X-wing fighters moved into position and the famous “red 5 standing by” came from the TV speaker. The graphics were amazing and I was really impressed with the quality of the intro, until the dawning realisation of Wedge Antilles telling me to blow up the tower I was heading for made me swerve. Yes, I was actually playing, and the graphics that I had previously thought were the intro were none other than the game proper! I swerved and released a barrage of laser blasts at the tower as it exploded right in front of my craft, fantastic.

That’s right, the first level of the game is set in what is probably the most memorable location of the movies, the Deathstar trench. It starts with the group of X-wings knocking out the towers on the surface, then taking out incoming Tie Fighters, who swoop overhead with that menacing roaring sound. The lasers, the fighters and all the sounds are perfectly lifted from the films and this really helps to gather the amazing atmosphere, as do the aforementioned graphics, which are simply the best seen on any console so far. I’d been impressed with the PS2 Starfighter game, but the visuals here are something else. All the time the other wingmen are in contact with you and you can hear them getting picked off one by one as you finally fly down that famous trench to destroy the Deathstar. Fantastic.

The feeling of the films is perfectly captured here, sounds, sights and all the things that made the film special are all here in the game. This is one of the launch titles for the Gamecube in the US, and Nintendo sure have a winner with this game, it’s simply worth picking the console up just to play it.
Fri 23/11/01 at 12:56
Regular
"Infantalised Forums"
Posts: 23,089
Bah.
Fri 23/11/01 at 12:55
Regular
"Look!!! Changed!!!1"
Posts: 2,072
(I'm still stuck there too - can get up the Death Star trench until 3 Empire fighters fly up your exhaust pipe and they keep shooting me down. Where's the Millennium Falcon huh?!?)
Fri 23/11/01 at 12:49
Regular
"not dead"
Posts: 11,145
Dr Gonzo wrote:

Oh, and it's also nice to see
> a game that doesn't feel the need to make the first level patronizingly easy.

Oh well, guess I'm doomed to be stuck on the first level for a while then!
Fri 23/11/01 at 12:45
Regular
"Look!!! Changed!!!1"
Posts: 2,072
I was right :) NTSC converter arrived about 10 minutes after I typed that. After half an hour with Rouge Leader - wow! It's bloody great, it just so much feels like the film. ANd the graphics are totally outstanding to the point of almost distracting you from what you're doing.

Oh, and it's also nice to see a game that doesn't feel the need to make the first level patronizingly easy.
Fri 23/11/01 at 10:51
Regular
"Look!!! Changed!!!1"
Posts: 2,072
AGGGGGHHHHHH - I've got one GameCube and one copy of Rogue Leader sitting literally about ten feet from me, but I'm stopping myself from playing it until my NTSC converter gets here. Wants my first experience of it to be in glorious colour. I’m also holding off from Wave Race too – been playing Luigi’s Mansion and Super Monkey Ball though – decided arbitrarily that graphics/colour wasn’t as important for these games.

Hopefully the Postie will be arriving any minute now with a package for me :)
Thu 22/11/01 at 23:53
Regular
Posts: 18,185
I agree Rogue Leader from FACTOR 5 looks great and plays even better but impressed by Starfighter??? Come on man!
Thu 22/11/01 at 23:53
Regular
"I'm not Orgazmo"
Posts: 9,159
Please don't make me even more impatient for the Gamecube to arrive ;-)

Sounds better than ever and you didn't realise the intro graphics were really in game visuals, wow that must be really good, can't wait.
Thu 22/11/01 at 23:47
Moderator
"possibly impossible"
Posts: 24,985
Playing on the Gamecube is usually a rare enough treat for me at the moment, but today as I met my Gamecube enabled friend, there was a treat that surpassed even this. In his hand he held the game that I’ve been dying to play ever since it was announced, Rogue Leader from Lucasarts.

The intro started up and I was puzzled to see a line of Stormtroopers dancing about like drunks to the Macarena while the Mos Eisley Canteena music played in the background. Then it became clear as the dancers formed the logo of Lucasarts and the game screen faded in. The Main menu impressed straight away, with video footage of the master appearing behind the logo and game options. I couldn’t wait any longer, however, and pressed the Gamecube controller’s big red button to start the game. As the screen faded to black, the famous music roared from the speakers and the text scrolled up the screen as it had done in many games before, but what came next set this game aside from any other Star Wars adventure I had ever witnessed.

I sat through the text as it told the famous story, the intro cannot be skipped on the first play, but I was quite happy to watch as the X-wing fighters moved into position and the famous “red 5 standing by” came from the TV speaker. The graphics were amazing and I was really impressed with the quality of the intro, until the dawning realisation of Wedge Antilles telling me to blow up the tower I was heading for made me swerve. Yes, I was actually playing, and the graphics that I had previously thought were the intro were none other than the game proper! I swerved and released a barrage of laser blasts at the tower as it exploded right in front of my craft, fantastic.

That’s right, the first level of the game is set in what is probably the most memorable location of the movies, the Deathstar trench. It starts with the group of X-wings knocking out the towers on the surface, then taking out incoming Tie Fighters, who swoop overhead with that menacing roaring sound. The lasers, the fighters and all the sounds are perfectly lifted from the films and this really helps to gather the amazing atmosphere, as do the aforementioned graphics, which are simply the best seen on any console so far. I’d been impressed with the PS2 Starfighter game, but the visuals here are something else. All the time the other wingmen are in contact with you and you can hear them getting picked off one by one as you finally fly down that famous trench to destroy the Deathstar. Fantastic.

The feeling of the films is perfectly captured here, sounds, sights and all the things that made the film special are all here in the game. This is one of the launch titles for the Gamecube in the US, and Nintendo sure have a winner with this game, it’s simply worth picking the console up just to play it.

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