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The intro started up and I was puzzled to see a line of Stormtroopers dancing about like drunks to the Macarena while the Mos Eisley Canteena music played in the background. Then it became clear as the dancers formed the logo of Lucasarts and the game screen faded in. The Main menu impressed straight away, with video footage of the master appearing behind the logo and game options. I couldn’t wait any longer, however, and pressed the Gamecube controller’s big red button to start the game. As the screen faded to black, the famous music roared from the speakers and the text scrolled up the screen as it had done in many games before, but what came next set this game aside from any other Star Wars adventure I had ever witnessed.
I sat through the text as it told the famous story, the intro cannot be skipped on the first play, but I was quite happy to watch as the X-wing fighters moved into position and the famous “red 5 standing by” came from the TV speaker. The graphics were amazing and I was really impressed with the quality of the intro, until the dawning realisation of Wedge Antilles telling me to blow up the tower I was heading for made me swerve. Yes, I was actually playing, and the graphics that I had previously thought were the intro were none other than the game proper! I swerved and released a barrage of laser blasts at the tower as it exploded right in front of my craft, fantastic.
That’s right, the first level of the game is set in what is probably the most memorable location of the movies, the Deathstar trench. It starts with the group of X-wings knocking out the towers on the surface, then taking out incoming Tie Fighters, who swoop overhead with that menacing roaring sound. The lasers, the fighters and all the sounds are perfectly lifted from the films and this really helps to gather the amazing atmosphere, as do the aforementioned graphics, which are simply the best seen on any console so far. I’d been impressed with the PS2 Starfighter game, but the visuals here are something else. All the time the other wingmen are in contact with you and you can hear them getting picked off one by one as you finally fly down that famous trench to destroy the Deathstar. Fantastic.
The feeling of the films is perfectly captured here, sounds, sights and all the things that made the film special are all here in the game. This is one of the launch titles for the Gamecube in the US, and Nintendo sure have a winner with this game, it’s simply worth picking the console up just to play it.
As the first lot of gamecube games have filtered through, I've been pleasantly surprised. I would recommend this machine too, it's so nice and none of the software I've played before has loading times longer than 5 seconds or so. The only real disappointment is the controller. It just doesn't feel like the buttons are in the right place to me. This might be a personal thing, mind you.
Still, my PS2 isn't going to lose any gameplay to the Gamecube just yet, not at £300 for the basic console (a Jap import) I'm waiting for the UK release, even if it doesn't come out till the middle or end of next year. Gives me more time to save for other games. As for the X-box, I'll decide when I finally get to play one, but rest assured, I will give you my unbiased opinion on it and any games I play.
> If the GC can have visuals like this, why waste them on cartoonie games like
> Mario?? :D
Because Mario ROCKS! And I wanna play it!!!!!!!
:)
I've only played Waverace, Super Monkey Ball, n Luigi's Manshion so far!
I really want to play Rogue Leader! It looks just SSSSOOOOOOOOOOOO good! I bet it must play like a DREAM!
:)
Don't worry Goaty, I'll lend you a hand.
You're a Goatboy, right?
And children goats are called kids, yes?
Well you can pass yourself as a kid then!
:-)
I would get a Gamecube but...er...