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"StarWars Rogue Leader - Played!"

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Thu 22/11/01 at 23:47
Regular
Posts: 787
Playing on the Gamecube is usually a rare enough treat for me at the moment, but today as I met my Gamecube enabled friend, there was a treat that surpassed even this. In his hand he held the game that I’ve been dying to play ever since it was announced, Rogue Leader from Lucasarts.

The intro started up and I was puzzled to see a line of Stormtroopers dancing about like drunks to the Macarena while the Mos Eisley Canteena music played in the background. Then it became clear as the dancers formed the logo of Lucasarts and the game screen faded in. The Main menu impressed straight away, with video footage of the master appearing behind the logo and game options. I couldn’t wait any longer, however, and pressed the Gamecube controller’s big red button to start the game. As the screen faded to black, the famous music roared from the speakers and the text scrolled up the screen as it had done in many games before, but what came next set this game aside from any other Star Wars adventure I had ever witnessed.

I sat through the text as it told the famous story, the intro cannot be skipped on the first play, but I was quite happy to watch as the X-wing fighters moved into position and the famous “red 5 standing by” came from the TV speaker. The graphics were amazing and I was really impressed with the quality of the intro, until the dawning realisation of Wedge Antilles telling me to blow up the tower I was heading for made me swerve. Yes, I was actually playing, and the graphics that I had previously thought were the intro were none other than the game proper! I swerved and released a barrage of laser blasts at the tower as it exploded right in front of my craft, fantastic.

That’s right, the first level of the game is set in what is probably the most memorable location of the movies, the Deathstar trench. It starts with the group of X-wings knocking out the towers on the surface, then taking out incoming Tie Fighters, who swoop overhead with that menacing roaring sound. The lasers, the fighters and all the sounds are perfectly lifted from the films and this really helps to gather the amazing atmosphere, as do the aforementioned graphics, which are simply the best seen on any console so far. I’d been impressed with the PS2 Starfighter game, but the visuals here are something else. All the time the other wingmen are in contact with you and you can hear them getting picked off one by one as you finally fly down that famous trench to destroy the Deathstar. Fantastic.

The feeling of the films is perfectly captured here, sounds, sights and all the things that made the film special are all here in the game. This is one of the launch titles for the Gamecube in the US, and Nintendo sure have a winner with this game, it’s simply worth picking the console up just to play it.
Sat 24/11/01 at 13:10
Regular
"Peace Respect Punk"
Posts: 8,069
You may have your next gen console, but I'd prefer to wait for the next gen console that I actually want, not just get one just because it is there.

That's the job of the casual gamer. All real gamers will get the console they feel best suits them, not just get the one that's out first, so they can have the latest thing. If PS2 best suits you then fine (don't think I'm having a dig) but it is not the one for me.

GameCube... you are the chosen one!
Fri 23/11/01 at 23:11
Regular
"Excommunicated"
Posts: 23,284
I played a demo of Rogue Squodren once :D

Sheepy lets slip at his lack of gaming knowledge

hehe
Fri 23/11/01 at 22:51
Regular
Posts: 9,848
Ant wrote:

But do
> I care? I have my next gen console, and I playing on my next gen
> games.

Nintys however, are not.

It's the only advantage you have left.

Hang onto it. It'll only be around for another 3 months! :-)
Fri 23/11/01 at 21:23
Regular
"I like cheese"
Posts: 16,918
Sibs wrote:
> Just to Ant, that is ironic!

The PS2 actually has a port of the N64 game
> Operation Winback on it!!!
Heh, so much for Nintys consoles getting the old
> ports...

I expect it's better than Ressie. :D

But do I care? I have my next gen console, and I playing on my next gen games.

Nintys however, are not.
Fri 23/11/01 at 21:18
Regular
"Peace Respect Punk"
Posts: 8,069
Just to Ant, that is ironic!

The PS2 actually has a port of the N64 game Operation Winback on it!!!
Heh, so much for Nintys consoles getting the old ports...
Fri 23/11/01 at 21:04
Regular
"Whatever!"
Posts: 9,320
The more I see of Star Wars Rogue Leader the more stunning it looks!! I cannot wait for this game - It will be the first GC title I buy!!
Fri 23/11/01 at 20:51
Regular
Posts: 23,216
Quite a few million disagree though, and that's all that matters.

If games are bought, consoles sell, more games are made.
Fri 23/11/01 at 20:49
Regular
"I like cheese"
Posts: 16,918
er-no wrote:
> Ant wrote:
> If the GC can have visuals like this, why waste them on
> cartoonie games like
> Mario?? :D

Because with games like this and Mario
> and the outsider games like Resident Evil and the PS2fellow releases the
> GameCube has all the ingredients.

Actually, the PS2 will shove all it's rejects onto the GameCube.

The Ressie series proves this-as Ressie was a poor game. All of them. In my opinion. {:)
Fri 23/11/01 at 20:25
Regular
"everyone says it"
Posts: 14,738
Ant wrote:
> If the GC can have visuals like this, why waste them on cartoonie games like
> Mario?? :D

Because with games like this and Mario and the outsider games like Resident Evil and the PS2fellow releases the GameCube has all the ingredients.
Fri 23/11/01 at 19:48
Moderator
"possibly impossible"
Posts: 24,985
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