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"Mario 128"

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Thu 15/05/03 at 18:30
Regular
Posts: 787
Few people have realised this, they wonder what it might be.

Think about the number, it's 128, half of 128 is 64 yes?

THat makes Mario 128:

Mario 64 * 2

Just like Final Fantasy X 2, except it's been simplified, see what I'm getting at?

And if you don't, Mario 128 is sequel to Mario 64.

It's hapened too many times, but it's WAY too obvious.
Sat 17/05/03 at 00:17
Regular
"bit of a brain"
Posts: 18,933
This is so interesting, but something is compelling me to embrace the shallow respite of slumber...
Sat 17/05/03 at 00:19
Regular
Posts: 11,038
Dr Duck wrote:
> If 1 bit is one binary character, in 'real' numbers it can be either 0
> or 1.
>
> 3 binary characters can be from 0 to 8, which might have counted as 8
> bit, in my not knowing either way world.

EH?

Everything is based around the 8 digit binary codes like 10100110, as each gives a unique code, each letter on your keyboard is 1 byte, as it's comprised of 8 binary digits, known as ASCII (American Standard Code for Information Interchange). TO prove this theory, create a document with lets say 12 characters in it and it should be exactly 12 bytes.

If this has absolutely anything to do with what you are talking about then I rest my case, if not, then ignore me, until I say something else.
Sat 17/05/03 at 00:20
Regular
Posts: 8,220
So 8 bits / 1 byte can do one letter?
Sat 17/05/03 at 00:21
Regular
Posts: 8,220
Ahhh......
Sat 17/05/03 at 00:25
Regular
Posts: 11,038
Yes. Except it's every single character on your keyboard, regardless of what it is, even space and return, maybe. This message comprises of exactly 171 bytes or 1368 bits.

(This part and below are not counted in calculations)
I think. I learned it in Computing not too long ago, so it's fresh in my memory.
Sat 17/05/03 at 00:28
Regular
Posts: 15,681
Just tested it - I saved a .txt file containing just 'cat' and it was 3 bytes in memory.
Sat 17/05/03 at 15:33
Regular
"Looking for freedom"
Posts: 622
maddmun wrote:
> What is exactly IS the bit?
>
> ie, processor speed, etc...
>
> Which is it.
>
> Just so that I can find it out.

This is all Sega's fault for stamping '16-bit' on the front of every Megadrive and Genesis around the world just because pretty much everything in it was 16-bit (CPU, data bus, all but the sound processor which, and I may be wrong, was only 8-bit). Nowadays the architectures are so much more complex. If you really want to compare consoles purely by a single figure then the GC, PS2 and X-Box are actually all only 64-bit. If you *really* only want to look at one number then I'd advise you look at the data bus size. It won't give you the right answer all or even most of the time but it's a better option than the rest.

It's all marketing spin now though - would you really be as impressed with your new console if it had the same number of bits as one from the last generation? Of course not. And you get bet the term 256 bit will be flying around when the next batch are around even though I very much doubt any components of any of them reach this figure

Knowing that your current 'super console' has no more 'bits' than an Atari Jaguar do you see how much use it is to compare them in this way?
Sat 17/05/03 at 15:37
Regular
"aka memo aaka gayby"
Posts: 11,948
It's better to look at their actual clock speeds, amount of memory, max. bandwidth etc.

And a 128-bit CPU can process 128-bits of information per clock cycle.
Sat 17/05/03 at 17:52
Regular
Posts: 11,038
http://www.nintendo.com.au/gamecube/system/index.php

THere.
Sun 18/05/03 at 00:56
Regular
"thursdayton!"
Posts: 7,741
Christ, what a dull topic this has become. I already knew the 8bits/byte thing. I'm clever. :D

8 bits = 1 byte
800 bytes = 1 kilobyte
and so on and so forth: kilobyte, megabyte, gigabyte, terrabyte, petabyte.

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