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Think about the number, it's 128, half of 128 is 64 yes?
THat makes Mario 128:
Mario 64 * 2
Just like Final Fantasy X 2, except it's been simplified, see what I'm getting at?
And if you don't, Mario 128 is sequel to Mario 64.
It's hapened too many times, but it's WAY too obvious.
> Christ, what a dull topic this has become. I already knew the
> 8bits/byte thing. I'm clever. :D
>
> 8 bits = 1 byte
> 800 bytes = 1 kilobyte
> and so on and so forth: kilobyte, megabyte, gigabyte, terrabyte,
> petabyte.
It's become a bit more interesting now. I take it you were not serious when you said a kilobyte is 800 bytes. Sorry if I missed the dry humour!
Of course 1 kilobyte is 1024 bytes, 1 megabyte is 1024 kilobytes and so on.
8 bits = 1 byte
800 bytes = 1 kilobyte
and so on and so forth: kilobyte, megabyte, gigabyte, terrabyte, petabyte.
THere.
And a 128-bit CPU can process 128-bits of information per clock cycle.
> What is exactly IS the bit?
>
> ie, processor speed, etc...
>
> Which is it.
>
> Just so that I can find it out.
This is all Sega's fault for stamping '16-bit' on the front of every Megadrive and Genesis around the world just because pretty much everything in it was 16-bit (CPU, data bus, all but the sound processor which, and I may be wrong, was only 8-bit). Nowadays the architectures are so much more complex. If you really want to compare consoles purely by a single figure then the GC, PS2 and X-Box are actually all only 64-bit. If you *really* only want to look at one number then I'd advise you look at the data bus size. It won't give you the right answer all or even most of the time but it's a better option than the rest.
It's all marketing spin now though - would you really be as impressed with your new console if it had the same number of bits as one from the last generation? Of course not. And you get bet the term 256 bit will be flying around when the next batch are around even though I very much doubt any components of any of them reach this figure
Knowing that your current 'super console' has no more 'bits' than an Atari Jaguar do you see how much use it is to compare them in this way?
(This part and below are not counted in calculations)
I think. I learned it in Computing not too long ago, so it's fresh in my memory.
> If 1 bit is one binary character, in 'real' numbers it can be either 0
> or 1.
>
> 3 binary characters can be from 0 to 8, which might have counted as 8
> bit, in my not knowing either way world.
EH?
Everything is based around the 8 digit binary codes like 10100110, as each gives a unique code, each letter on your keyboard is 1 byte, as it's comprised of 8 binary digits, known as ASCII (American Standard Code for Information Interchange). TO prove this theory, create a document with lets say 12 characters in it and it should be exactly 12 bytes.
If this has absolutely anything to do with what you are talking about then I rest my case, if not, then ignore me, until I say something else.